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Old 03-27-2012, 11:37 AM
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papermario13689 papermario13689 is offline
 
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**RECRUTING** Phoenix Wright: Remnants of the Past (Big Project, Requiring Soundtrack)

Hi there, OCRemix! I come to you today in hopes of finding assistance for the creation of a soundtrack for a project that I (along with many others) have been working on for quite some time now.


BE SURE TO CHECK OUT THE TRAILER HERE!

I present to you, Phoenix Wright: Remnants of the Past! It will be a full-sized, fully playable fangame of the Ace Attorney series, but it will fit into the official timeline to date as well. The story will feature all the major aspects of the Ace Attorney universe up until Apollo Justice (including the characters and their backstories), but will also include a cast of new characters as well.

Let me pitch it to everyone bluntly. I am requesting to find some assistance in the development of a brand new soundtrack in the style of the original games. Each track only needs to be about 2-3 minutes, but an average PW soundtrack runs about 30-ish tracks. So yes, this is a HUGE request and I'm not even sure anyone will have the time and interest to help out with such a large project, but this is one of the only places I really can rely on for solid talent. However, this one requires even more tracks. Anyone who helps won't have strict deadlines against them most of the time.

With that said, I'll explain to the best of my ability exactly what it is I need. As mentioned, it'll be a grand total of around 50 tracks, each ranging slightly around 1-3 minutes in length. The tracks all fit some sort of occasion or character and will always play in their appropriate places. Each track should have an actual song of about 1 minute, and then it should loop cleanly a couple times to fill the rest of the time. I'm not in charge of the music placement, but I believe whatever is created will be turned into a mod track which will allow it to loop forever without awkward pausing in between. Basically, this means that all tracks should have a start and end that can connect together smoothly. I'd like to note that I'm wanting a sort of blend of Trials and Tribulations' soundtrack and Apollo Justice's soundtrack, which were more dramatic and somewhat darker than their predecessors and their tracks.

For references (the original soundtracks):
Here is a link for Apollo Justice's soundtrack on YouTube.
Here is a link for Trials and Tribulations' soundtrack on YouTube.

I'll make a separate post with all the tracks required and a description for each one. Link here.

So as you can see, there are quite a few tracks involved, and there may be even a few more that need to be added later on, but not too many. I thank you for reading all of this, and would very much love to find somebody talented to help bring this game to life with a vibrant soundtrack the original fans will enjoy. I would like to mention that although I very much appreciate any sort of help anyone offers, I'd like the freedom to amend or even deny tracks I don't think fit well. Unless it's an extreme case, I'll very gladly try and fix whatever's wrong by helping out in any way possible.

Thank you, everyone! Really, really hope to find someone!

Last edited by Liontamer; 04-03-2012 at 09:33 PM. Reason: removed MP3 rip links, replaced with YouTube
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  #2  
Old 03-27-2012, 03:40 PM
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Orangedragan Orangedragan is offline
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I admit that I'm (sadly) not familiar with the game series as I ought to be, so I don't know if the soundtrack is well suited for vocal work. If it is, I'd love to offer up my voice to any of the composers that would like it. Either way, you mentioned you were also looking for voice actors, which I can also do for you. If you need me to send in some work, just let me know what you need me to do, and where to send it.
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Old 03-27-2012, 07:20 PM
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papermario13689 papermario13689 is offline
 
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Quote:
Originally Posted by Orangedragan View Post
I admit that I'm (sadly) not familiar with the game series as I ought to be, so I don't know if the soundtrack is well suited for vocal work. If it is, I'd love to offer up my voice to any of the composers that would like it. Either way, you mentioned you were also looking for voice actors, which I can also do for you. If you need me to send in some work, just let me know what you need me to do, and where to send it.
Thank you, I sent you a message regarding the information involved. Hope to hear from you in this regard. ;)

Last edited by papermario13689; 05-13-2012 at 04:32 PM.
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Old 04-03-2012, 12:08 AM
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TroisNyxEtienne TroisNyxEtienne is offline
Annette "Troisnyx" Singh
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I'd love to help — I've watched playthroughs of games in the series, but I haven't played one myself. All I'd like to know is what kind of feel we're going for — are we going for standard Ace Attorney fare (MIDI-sounding stuff), or are we taking it further and making it orchestral?
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Old 04-03-2012, 03:17 AM
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BONKERS BONKERS is offline
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Whoah, hm. I dunno.


I am a huge Ace Attorney/Gyakuten Saiban/Kenji fan!


I'm so much of a loser that for the past 9+ months I have listened to the OST's of Phoenix Wright 1,Apollo Justice and Miles edgeworth in bed nearly every night as I go to sleep.


Who did the music for the trailer or is it a mash up of various arrangements like the official Orchestral albums?

Personally, I think if you want it in the style of the games. Then the same styles of instrumentation/low quality sampled instruments should be used.

And the only real barrier with that is getting down the near exact same audio/sample quality.

Perhaps modern samples can be used(unless someone for example, makes a soundfont of the instruments from GS4/AJ) and then plugins can be used to degrade the sound quality to give off that same sort of feeling.(The samples would also have to be Dry. So that means no to samples that have un removeable reverb)

Also: Possibly the sound limitations of the DS should also be taken into mind in order to get similar results to the originals.
Quote:
"A SSEQ can have at maximum 16 tracks, notes in the range of 0..127 (middle C is 60). Each quartet note has a fixed tick length of 48. Tempo in the range of 1..240 BPM (Default is 120). The SSEQ will not be played correctly if tempo higher than 240."
From: http://kiwi.ds.googlepages.com/sdat.html
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Last edited by BONKERS; 04-03-2012 at 03:56 AM.
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  #6  
Old 04-03-2012, 10:34 AM
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papermario13689 papermario13689 is offline
 
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Quote:
Originally Posted by TroisNyxEtienne View Post
I'd love to help — I've watched playthroughs of games in the series, but I haven't played one myself. All I'd like to know is what kind of feel we're going for — are we going for standard Ace Attorney fare (MIDI-sounding stuff), or are we taking it further and making it orchestral?
Wow, that's fantastic news, thank you. That's the thing, I'm hoping for somewhat of a mixture. Majority I'd like kept in the standard style, but there's some tracks that differ from the regular selection and that needs some different types of work. Orchestral music is very nice, but in-game it just doesn't work too well.

I'd love to hear more elaboration on what you've created and how things might work out. Thanks

Quote:
Originally Posted by BONKERS View Post
Whoah, hm. I dunno.


I am a huge Ace Attorney/Gyakuten Saiban/Kenji fan!


I'm so much of a loser that for the past 9+ months I have listened to the OST's of Phoenix Wright 1,Apollo Justice and Miles edgeworth in bed nearly every night as I go to sleep.


Who did the music for the trailer or is it a mash up of various arrangements like the official Orchestral albums?

Personally, I think if you want it in the style of the games. Then the same styles of instrumentation/low quality sampled instruments should be used.

And the only real barrier with that is getting down the near exact same audio/sample quality.

Perhaps modern samples can be used(unless someone for example, makes a soundfont of the instruments from GS4/AJ) and then plugins can be used to degrade the sound quality to give off that same sort of feeling.(The samples would also have to be Dry. So that means no to samples that have un removeable reverb)

Also: Possibly the sound limitations of the DS should also be taken into mind in order to get similar results to the originals.

From: http://kiwi.ds.googlepages.com/sdat.html
The music in the trailer was a mixture of two parts from an orchestral track of the original albums. It's actually best to tackle this in the way the program we're making this on accepts, so that means a small track that can be looped, because we can either enter them as .mp3 files or convert them into repeatable mod files (.it files, I believe).
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  #7  
Old 04-03-2012, 12:33 PM
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TroisNyxEtienne TroisNyxEtienne is offline
Annette "Troisnyx" Singh
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I've attempted to remake the Prologue, and I could do Part I comfortably, but I'm not sure how to handle the quicker part of it yet. Hope it'll come soon...
For now, here's my work in progress:

http://soundcloud.com/troisnyx/ace-a...y-prologue-wip

Last edited by TroisNyxEtienne; 04-03-2012 at 12:53 PM. Reason: Here's my WIP!
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  #8  
Old 04-03-2012, 06:51 PM
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papermario13689 papermario13689 is offline
 
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Hey there, thanks again^^ I just want to make sure: These tracks that are to be created are originals, not remixes. Just wanted to make sure that was clear, because there are plenty of remixes I could use, but we're searching for a soundtrack created from scratch.
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  #9  
Old 04-03-2012, 07:54 PM
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TroisNyxEtienne TroisNyxEtienne is offline
Annette "Troisnyx" Singh
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Quote:
Originally Posted by papermario13689 View Post
Hey there, thanks again^^ I just want to make sure: These tracks that are to be created are originals, not remixes. Just wanted to make sure that was clear, because there are plenty of remixes I could use, but we're searching for a soundtrack created from scratch.
Wouldn't that be departing from Phoenix Wright's OST altogether, then? o.O
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Old 04-03-2012, 08:14 PM
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papermario13689 papermario13689 is offline
 
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Not exactly, it's just that there's an ocean of fangames that just use the original music or remix it, so we want a soundtrack in the style of the originals without copying the tune or making them sound too similar. We still want them to have an AA feel and to be created like an AA soundtrack.
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