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  #11  
Old 06-18-2012, 02:29 PM
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Magellanic Magellanic is offline
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I think the problem with the snare is partly to do with the sample but also how its sequenced. It sounds very robotic. The drums in general are lacking cohesion. To me, it doesn't really sound like a drummer drumming which is what you should really be going for in this style.

The mix is sounding much better and the bass is certainly adding a lot. I think balance could still be better though between the bass and guitars. In general, I think the bass is just too loud. Bring it down and bring the rhythm guitars up some more.
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  #12  
Old 06-18-2012, 03:42 PM
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timaeus222 timaeus222 is offline
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I actually think the drums sound fine. If there were any robotic problems with the drums other than the snare, I think Zircon might have pointed it out by now. :P Besides, it's EWQL, so it's on a round robin effect and its sequencing actually has very good intonation. "Robotic" implies constant velocities everywhere, which definitely isn't true. There are very small and unnoticeable spots of constant velocity, and that was completely negligible. However, I'll fix those spots anyway.

I'll try to fix the snare internally in Kontakt and change the bass and guitar balance.
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Last edited by timaeus222; 06-18-2012 at 07:33 PM.
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  #13  
Old 06-18-2012, 08:47 PM
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Okay, I've definitely improved the snare, and I've rebalanced the guitar and bass. :D

Remix:
>>The Death of King Desmond (Metal Mix) V4.3<<

The Death of King Desmond (Metal Mix) V4.2
The Death of King Desmond (Metal Mix) V4
The Death of King Desmond (Metal Mix) V3
The Death of King Desmond (Metal Mix) V2
The Death of King Desmond (Metal Mix) V1
Source: Battle For Whose Sake
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  #14  
Old 06-20-2012, 01:24 PM
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Rozovian Rozovian is offline
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Dude, take your thread off mod review when you go back to work on it, you don't get to hog the mods for weekly updates. :P

non-mod comments:

Drums need work, those samples don't fit metal at all. Guitars might be a bit too loud. Rhythm guitar sounds like it's playing on an old radio. Cool source, seems to work well with metal.
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  #15  
Old 06-20-2012, 03:08 PM
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WillRock WillRock is offline
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Quote:
Originally Posted by Rozovian View Post
Dude, take your thread off mod review when you go back to work on it, you don't get to hog the mods for weekly updates. :P
Bleh, its not like he's killing us with overload right :P

This needs some mix work. Very loud guitars, I can hardly hear anything drums wise cept for crashes and that snare. This needs much more bass atm, this sounds tinny as a result of lack of bass, and I have bass heavy headphones.

Guitars seem fake, but they seem to be seqeuenced well from what I can tell. Needs a production overhaul to make this pass the bar tho before you tackle any potential arrangement concerns - boost the bass, re-level stuff so you can hear the kick, hihats and the bass (altho be careful not to overdo the bass overall, since I know i'm saying it alot)

Keep working at it bro!
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  #16  
Old 06-20-2012, 06:34 PM
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timaeus222 timaeus222 is offline
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Quote:
Originally Posted by Rozovian View Post
Dude, take your thread off mod review when you go back to work on it, you don't get to hog the mods for weekly updates. :P

non-mod comments:

Drums need work, those samples don't fit metal at all. Guitars might be a bit too loud. Rhythm guitar sounds like it's playing on an old radio. Cool source, seems to work well with metal.
I've actually heard ocremixes in the past before that had questionable rhythm guitar. i.e. "Craving for Burning Blood" by Luhny, "Bloody Hell" by Ailsean and Kaijin, or others, but it's not as if I didn't like those remixes a lot. :P

Yeah, I figured the drums might not be fitting. I'm not quite sure where I can get sufficient drum samples. I had tried EWQL for this mix, but apparently that didn't work out.

Personally, I think the rhythm guitar itself is actually the sound I want. I'm going to see if I can fix up the drums and instrument balance some more then.

Quote:
Originally Posted by WillRock View Post
This needs some mix work. Very loud guitars, I can hardly hear anything drums wise cept for crashes and that snare. This needs much more bass atm, this sounds tinny as a result of lack of bass, and I have bass heavy headphones.

Guitars seem fake, but they seem to be sequenced well from what I can tell. Needs a production overhaul to make this pass the bar tho before you tackle any potential arrangement concerns - boost the bass, re-level stuff so you can hear the kick, hihats and the bass (altho be careful not to overdo the bass overall, since I know i'm saying it alot)

Keep working at it bro!
I thought the guitar was loud, and I was hoping that it was too loud because if it wasn't, LIFE WOULD BE OVER. DDDDD: Just kidding. Well, good, so that means I SHOULD lower the volume, which means my drums have a chance of being heard. Yay. =D

Actually, no one has said anything significant about the arrangement other than that it was solid or needed a more evident breakdown. ;)

Well, the guitar is Shreddage, so it might seem a smidge fake, but it is meant to sound as real as sampled guitar can sound. zircon, recording a fake-sounding rhythm guitar library with Sixto? Pfft. No. :P


EDIT: YES, I made major progress :D
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Last edited by timaeus222; 06-21-2012 at 02:59 AM.
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  #17  
Old 06-27-2012, 04:55 AM
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timaeus222 timaeus222 is offline
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Update! This double tracks the rhythm guitar, fixes most if not all the balance issues with the drums and guitar, ups the bass (yes, it's there; it literally creates the entire low end feel at this point), and really improves the drums. Especially the kick---I'm surprised I got the sound I wanted from it. I completely reworked the EQ on the EWQL drums. Definitely worth many listens. :D

Necessary info:
Instrument channels used are one for Strings (kinda quiet), Lead Guitar (center), one for Rhythm Guitar #1 panned 60% left, one for Rhythm Guitar #2 panned 60% right, one for Heavy Rhythm Guitar (center), one for Guitar FX (i.e. certain pinch squeals [i.e. 0:59] and certain pick scrapes [i.e. 1:19]), one for Bass (center), one for East West Quantum Leap Stormdrums (Metal Kit patch + Kicks (A0-D3) patch + Dunnet Snares patch), and volume automation for Rhythm Guitar #1 channel, Guitar FX channel, Heavy Rhythm Guitar channel, and the drums channel. All guitar is Shreddage by zircon and Sixto.

Remix:

>>The Death of King Desmond (Metal Mix) V4.4<<

The Death of King Desmond (Metal Mix) V4.3
The Death of King Desmond (Metal Mix) V4.2
The Death of King Desmond (Metal Mix) V4
The Death of King Desmond (Metal Mix) V3
The Death of King Desmond (Metal Mix) V2
The Death of King Desmond (Metal Mix) V1
Source: Battle For Whose Sake

(bumped once)
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  #18  
Old 06-27-2012, 03:18 PM
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mak mak is offline
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Nice one! I like it! despite itsa fake

Drums panned left, hat panned right.. Why?
Overall, too muddy. Your rhythms has to much in Highs. Cut everything after 12kHz, boost 80-250Hz, drop a bit 500Hz, then listen what to fix.
Leads has the same sound scape as rhythms(sounds like same tone), this is bad. It is your main muddy source. Change tone for leads(amp, cab), well, just mess with your amp's knobs. Also i'd suggest to play with picks switcher(if passive) for lead.


wait.. shreddage.. forget about everything I said.
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  #19  
Old 06-27-2012, 04:21 PM
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Argle Argle is offline
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The rhythm guitar sounds very harsh in the midrange and is lacking some low end girth.
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  #20  
Old 08-10-2012, 05:56 PM
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timaeus222 timaeus222 is offline
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@mak: The ~500Hz is my mid range. The rhythm guitars deserve some mid-range power. I'll drop it a bit but not too much.

The drums are panned because... it was East West Quantum Leap producers' fault? They wanted the stereo feel of a real drum set I guess.

@Argle: The low end should be from the bass, not from the guitar. You're the only person to have said "boost the lows on the rhythm guitar".

----------------------

Changes:
- Changed the EQ on the low riff channel, decreased decay and release for faster mutes.
- Some EQ stuff suggested by mak.
- I changed the lead. Now that I got Strawberry Evolution Electric Guitar, I put in a much better lead that cuts through much more effectively. It also has the full range of an electric guitar, yay.
- Breakdown section is slightly different due to the lead change. The original lead played the rhythm guitar so now I have both and the new lead plays the non-chords in that section. The dive bomb was a whammy bar effect. Both leads are still under the same amp settings so they'll sound as similar as possible.


Remix:

>>The Death of King Desmond (Metal Mix) V4.5<<

The Death of King Desmond (Metal Mix) V4.4
The Death of King Desmond (Metal Mix) V4.3
The Death of King Desmond (Metal Mix) V4.2
The Death of King Desmond (Metal Mix) V4
The Death of King Desmond (Metal Mix) V3
The Death of King Desmond (Metal Mix) V2
The Death of King Desmond (Metal Mix) V1
Source: Battle For Whose Sake

Author's Note: Please, only advise me to do something if it's going to be:
- Worthwhile
- Valid
- Effective

(Bumped once since June 27, 2012)
(Bumped once since July 27, 2012)
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