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  #41  
Old 06-24-2012, 08:23 PM
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DusK DusK is offline
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Quote:
Originally Posted by Tensei View Post
Fun is just a buzzword that people use when they can't come up with arguments for why a game is good. It's actually also subjective, so I could totally see people enjoying Brawl more because of stuff like smash balls.
This. Smash balls were one of my favorite parts of that game, actually. The way they dramatically changed the tone of the match was awesome, really made for some fun times playing with my friends.

Man, I'm gonna have to bust that game out again.

Last edited by DusK; 06-25-2012 at 09:52 AM.
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  #42  
Old 06-24-2012, 10:00 PM
JackKieser JackKieser is offline
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Originally Posted by BardicKnowledge View Post
Yes this 100x! Everyone who can should take a look at Project M. While its goals are essentially to make a sequel to Melee (a goal the succeed at imo) and therefore keep a few things I'm not a great fan of (namely wavedashing instead of Brawl's neutral air dodge), it's a vastly superior version of Smash by almost all counts.
Meh, it's decent. Balanced Brawl fixed everything that was a serious issue with Brawl and did it before P:M was even a concept. You can fix Brawl's issues without making it indistinct from its predecessor. I always saw P:M as less of a balancing / competitive issue and more of a "we can't move on / want to bring back the Melee players" issue.

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Originally Posted by BardicKnowledge View Post
I would also like an option for fixed item spawn locations, which would open up the vast majority of items to competitive play.
Um, items are already open to competitive play, and have been since 2008.

I'm just hoping that Sakurai has the good sense to listen to the Tekken team, instead of just use them for manpower.
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  #43  
Old 06-24-2012, 10:03 PM
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The Derrit The Derrit is offline
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let me just say

LOL.

edit: let me just say that it makes total sense that you of all people would be the person heading up the 'competitive item coalition' or whatever it was called not even going to bother clicking on the link again to see what it's called. when was the last time any tournament that anyone cared about had items in it? the answer is never. yes you can play with items and yes you can have tournaments with items but it's not 'competitive play' because it's dumb and breaks any semblance of balance that brawl had (which it honestly didn't even have to begin with)

so yeah.
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  #44  
Old 06-24-2012, 10:09 PM
JackKieser JackKieser is offline
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Say LOL all you want, chief. You didn't personally preside over the largest national item-play tournament since Melee and succeed, getting top players to admit to the viability of a ruleset that had been never attempted before.

I did.

umad.jpeg
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  #45  
Old 06-25-2012, 07:35 AM
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I thought forum discussions couldn't be more worthless...

Anyway, I hope the revealing of new characters starts soon, it's one of the most interesting parts of the game after all.
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  #46  
Old 06-25-2012, 08:45 AM
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yeah i really have no interest in starting a flame war there either my *read everyone*'s opinion is out there and there's no need to discuss it further.

i'm interested to see what namco changes. i'm sure it's going to follow the regular formula, but for instance in the switch from melee to brawl who saw reverse ledgegrabs coming? or multiple airdodges? small mechanics like that change the game so it'll be cool to see what quirks come in and out of the formula
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  #47  
Old 06-25-2012, 08:47 AM
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Originally Posted by jnWake View Post
I thought forum discussions couldn't be more worthless...

Anyway, I hope the revealing of new characters starts soon, it's one of the most interesting parts of the game after all.
wonder if the Dojo will start back up...
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  #48  
Old 06-25-2012, 09:26 AM
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Originally Posted by JackKieser View Post
Say LOL all you want, chief. You didn't personally preside over the largest national item-play tournament since Melee and succeed, getting top players to admit to the viability of a ruleset that had been never attempted before.

I did.

umad.jpeg
getting people to try something once isn't impressive, tournaments almost universally do not allow items even while stage lists are frequently different, ledge grab limits are debated, and even the legality of meta knight is much more contended. items are the one thing that basically everyone agrees have no place in competitive smash

in any case, I'm hoping namco's involvement is indicative of more sensitivity towards the competitive scene. if the primary purpose of the game is all items free for alls still that's fine, but -some- attempt at balance would be nice as opposed to brawl which was basically a giant middle finger to us.
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  #49  
Old 06-25-2012, 11:26 AM
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Quote:
Originally Posted by liquid wind View Post
getting people to try something once isn't impressive, tournaments almost universally do not allow items even while stage lists are frequently different, ledge grab limits are debated, and even the legality of meta knight is much more contended. items are the one thing that basically everyone agrees have no place in competitive smash
if you missed the link Jack Keiser heads up the 'free item alliance' or whatever he calls it that insists tournaments are better with items and even puts on one or two every year or so

but yeah i think namco will at least try to axe the randomness factor that brawl had planted in it, other than that i'm excited to see what they'll do differently.
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  #50  
Old 06-25-2012, 11:30 AM
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Quote:
Originally Posted by liquid wind View Post
getting people to try something once isn't impressive, tournaments almost universally do not allow items even while stage lists are frequently different, ledge grab limits are debated, and even the legality of meta knight is much more contended. items are the one thing that basically everyone agrees have no place in competitive smash

in any case, I'm hoping namco's involvement is indicative of more sensitivity towards the competitive scene. if the primary purpose of the game is all items free for alls still that's fine, but -some- attempt at balance would be nice as opposed to brawl which was basically a giant middle finger to us.
Who's 'us'? I'm not going to pretend that Smash Bros is anything but a party game (let alone a competitive game or an esport), because again, the developer shows absolutely zero interest in fostering a scene. Any game headed by Nintendo is simply not going to have baseline features required for competitive gaming like matchmaking, spectating, sponsorships or even balance patches.
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