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  #371  
Old 06-06-2012, 01:09 AM
Ravich Ravich is offline
Ben
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Quote:
Originally Posted by Neblix View Post
For starters, a link to the song you're talking about.
oh my god >.<

http://www.youtube.com/watch?v=iYJbUSWRWeU
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  #372  
Old 06-09-2012, 05:42 PM
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Koriantor Koriantor is offline
Caleb George
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Quote:
Originally Posted by Neblix View Post
For starters, a link to the song you're talking about.
Bahahaha
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  #373  
Old 06-12-2012, 05:03 PM
Never rest Never rest is offline
 
Join Date: Jan 2012
Quote:
Originally Posted by Meteo Xavier View Post
Google "papelmedia_churchorgan.sf2" and see if you come up with anything. If not, I'll see if I can find a way for you to get it.
Thanks for the link. I downloaded the file but it doesn't work (fl studio can't detect the plugin). I see it has .sf2 extension, whereas most other plugins are .dll. I tried changing the extension to .dll but got an error when I tried to load it. Sorry I'm a computer noob can you please help me out?
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  #374  
Old 06-12-2012, 05:13 PM
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hakstock hakstock is offline
Ivan Hakštok
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Quote:
Originally Posted by Never rest View Post
Thanks for the link. I downloaded the file but it doesn't work (fl studio can't detect the plugin). I see it has .sf2 extension, whereas most other plugins are .dll. I tried changing the extension to .dll but got an error when I tried to load it. Sorry I'm a computer noob can you please help me out?
Use this: http://www.cakewalk.com/Download/sfz.aspx
or this: http://www.dskmusic.com/dsk-sf2-v2/

Open these plugins with FL, and load the .sf2 file
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  #375  
Old 06-12-2012, 05:14 PM
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Neblix Neblix is offline
Nabeel Ansari
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It's not a plug-in. That's what's called a soundfont.
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  #376  
Old 06-12-2012, 05:54 PM
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Anorax Anorax is offline
Aaron
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Quote:
Originally Posted by Neblix View Post
It's not a plug-in. That's what's called a soundfont.
Yep

a soundfont is sort of what it sounds like. A soundfont is a collection of audio clips and a set of instructions on how to play these clips. If you want to read more on how soundfonts work, read the [ code] window below.
Code:
Soundfonts also give information to the host on whether to loop audio samples until told to stop (note off), or play them all the way through once.

Soundfonts can respond to two MIDI controls (sent from the soundfont host): note and velocity. That's all a soundfont can read. from this data (which you can think of as x and y on a graph), the soundfont host determines what sample to play when a note is played.

The Soundfont host, once it receives the audio from the soundfont file, can add effects, such as volume envelope, mono/polyphonic mode, and any effects such as chorus or delay, depending on what the soundfont host allows.
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  #377  
Old 06-12-2012, 06:13 PM
Never rest Never rest is offline
 
Join Date: Jan 2012
Thanks to everyone for your help! I just have one more stupid question (sorry I'm a total novice when it comes to this stuff).

The composer of the music in

http://www.newgrounds.com/audio/list.../review_page/2

Claims to have used Papelmedia_Churchorgan.sf2 as well. But his organ sounds better than the generic one I got from Papelmedia_Churchorgan.sf2. It's like listening to a 240p music on youtube and then changing it to 720p. Do he do something to improve the sound?
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  #378  
Old 06-12-2012, 06:36 PM
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Anorax Anorax is offline
Aaron
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Quote:
Originally Posted by Never rest View Post
Thanks to everyone for your help! I just have one more stupid question (sorry I'm a total novice when it comes to this stuff).

The composer of the music in

http://www.newgrounds.com/audio/list.../review_page/2

Claims to have used Papelmedia_Churchorgan.sf2 as well. But his organ sounds better than the generic one I got from Papelmedia_Churchorgan.sf2. It's like listening to a 240p music on youtube and then changing it to 720p. Do he do something to improve the sound?
Well, for one he could have used multiple instances of Papelmedia_Churchorgan.sf2
There are plenty of effects that can make a sample sound better. Now, I'm pretty sure that the .sf2 in question was dry-sampled, which means that the recording was made in an environment with little reverb or delay/echo.
This allows the person who uses the samples can add whatever effects they want without unwanted effects layered behind it.

Quote:
Originally Posted by Never rest View Post
It's like listening to a 240p music on youtube and then changing it to 720p.
the 240p to 720p comparison you're making is simple: you're referring to the "dry" sample, which sounds raw and somewhat unnatural. the 720p sound is the effect of trying to simulate the environment you'd naturally hear the organ in. This is when reverb comes in handy. There's actually a thread about making something sound realistic. It's talking about string samples, but can apply to any samples: http://ocremix.org/forums/showthread.php?t=36357

Hope this helps.

EDIT: Found some of the posts I was thinking of, I'll quote parts of them here:


Quote:
Originally Posted by AngelCityOutlaw View Post
I think a big part of realism with using a sample, is emulating the enviroment one would hear the instrument in. Rather than the instrument itself.
Quote:
Originally Posted by Rozovian View Post
Yup, a dry instrument will sound unrealistic, cuz it's not how we are used to hearing them. Those of us with a real violin probably don't also have an anechoic chamber. :P

Just don't starting thinking that adding reverb is the cure to all realism problems. Some instruments will sound better and/or more realistic with some reverb, but the amount is crucial here. If you overdo it, the reverb will just make it sound like a fake instrument played in a big room. ;)

Last edited by Anorax; 06-12-2012 at 06:40 PM.
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  #379  
Old 06-12-2012, 08:16 PM
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Rozovian Rozovian is offline
Ad G, Workshop Moderator, Songs of Light and Darkness Director
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I see the first thing that came to mind when I heard the newgrounds example is already covered. By me. :D

Things like filters on individual notes (if your sf player can do that) can do a lot to alter the sound of each note, eg making the attack a little more distinct and airy, or it could be made slightly louder by a short attack and a lower sustain. See what you can do in your sf player and decide whether it's smarter to use the tools there or to use effects later in the process.

There's also eq. If you find that everything is a bit too dark, reduce the lows/mids a bit. For any part of the sound that is "too much" or "too little", use eq. Whether the eq should come before or after the reverb is up to you and the sound you want.

If you're using multiple instances of this pipe organ, some overdrive on each of them might make the notes more distinct. Just know that overdrive is a form of distortion, so it makes single notes clear and distinct (electric guitar lead), while polyphonic sources get crunchy (electric guitar chords).
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  #380  
Old 06-12-2012, 11:12 PM
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Anorax Anorax is offline
Aaron
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Join Date: Mar 2010
Location: North Carolina, US
Quote:
Originally Posted by Rozovian View Post
I see the first thing that came to mind when I heard the newgrounds example is already covered. By me. :D
you're welcome

But yeah, I think Rozo's covered everything. In fact, he's written a remixing guide somewhere which he needs to update *cough cough*

In fact, I probably need to take notes about what he's saying
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