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  #1471  
Old 03-01-2007, 06:36 AM
Andu_Tros Andu_Tros is offline
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Quote:
Originally Posted by Toadofsky View Post
Just bought some Component Cabels (the official Nintendo cables), and I can see quite a difference in the quality, though not a drastic difference. I highly recomend that if you can afford Component Cables and see them, BUY THEM!!
Agreed. While it's not 760p or anything of that nature, it still looks a lot better than with regular RCA cables.
**POSSIBLY SPOILER**

On a slightly different note, has anyone in here been a victim of the canon room glitch?

**END SPOILER**
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  #1472  
Old 03-01-2007, 01:13 PM
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Aninymouse Aninymouse is offline
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I've been meaning to get some component cables, but the big-ass TV downstairs is a bad place for monopolizing. I'll wait 'til I get my own HD TV.

Never got trapped by the cannon glitch, because there were a lot of people who sped through at about twice the speed I was going, even though I got my copy on launch day.

I'll probably play through a second time. TP lacks a gimmick collectors sidequest, aside from the Poes, though. The pictographs in WW at least gave me some much-needed eye candy. I dunno, I guess after all the time I've spent playing OoT and MM I just like the idea of fighting a bajillion Skulltulas instead of a hundred Poes or whatever. Personal choice.

Gotta admit, WW's character interaction was the most "natural-feeling" we've seen yet in a Zelda game, considering the sheer number of characters, tasks and secrets on Windfall and Outset alone. And then there was the trading sidequest with the Gorons, which I was sad had no counterpart in TP. But of course, it was the main point in MM, and MM still in my mind is the most astounding Zelda game ever. Just... so jam packed with content, but too short, really. Honestly, most Zelda games end up being A+ titles so I guess it becomes pointless to debate quantitative quality.

Ball & Chain > all, though.
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Last edited by Aninymouse; 03-01-2007 at 01:18 PM.
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  #1473  
Old 03-01-2007, 03:20 PM
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SilverStar SilverStar is offline
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One thing that just completely disappointed me, was that there's no secret bomb a hole in a wall to go on, type deals. nothing. anywhere. They give you all these bombs, but nothing worth doing with them. And no reason to go back and explore dungeons you've already cleared.

At least in OoT, there were skulltulas that were hidden away behind bombable walls. And you always had -some- way of locating them. The poes? By day, nothing. Not even a trace. Link should be able to sniff the poes out, or something, but he can't.
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  #1474  
Old 03-01-2007, 03:52 PM
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Thalzon Thalzon is offline
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Originally Posted by SilverStar View Post
One thing that just completely disappointed me, was that there's no secret bomb a hole in a wall to go on, type deals. nothing. anywhere. They give you all these bombs, but nothing worth doing with them. And no reason to go back and explore dungeons you've already cleared.
What about pieces of heart you may have missed? Granted, you can get them on your first trip, but they're certainly missable.
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  #1475  
Old 03-01-2007, 04:31 PM
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Originally Posted by Thalzon View Post
What about pieces of heart you may have missed? Granted, you can get them on your first trip, but they're certainly missable.
I think I missed.. 2 heart pieces, located in dungeons. And one was in the temple of time. There's just not a lot of backtracking through dungeons for any collectables. They give you all these damn chests, but they're all just full of useless rupees. I could have bought the magic armor at the original price, if it was even possible in the game.
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  #1476  
Old 03-01-2007, 05:10 PM
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Kureejii Lea Kureejii Lea is offline
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Quote:
Originally Posted by SilverStar View Post
One thing that just completely disappointed me, was that there's no secret bomb a hole in a wall to go on, type deals. nothing. anywhere. They give you all these bombs, but nothing worth doing with them. And no reason to go back and explore dungeons you've already cleared.

At least in OoT, there were skulltulas that were hidden away behind bombable walls. And you always had -some- way of locating them. The poes? By day, nothing. Not even a trace. Link should be able to sniff the poes out, or something, but he can't.
You can blow up rocks to find rupees, heart pieces, those hidden grotto-places, alternate paths (such as to the zora areas), the two lantern-caves (one of which has two to four bombable walls at every intersection), a goron with a bomb bag, and (I'm pretty sure) at least one poe. So I wouldn't exactly say that there's none of that kind of thing anywhere.
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  #1477  
Old 03-01-2007, 05:25 PM
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Smoke Smoke is offline
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Originally Posted by SilverStar View Post
The poes? By day, nothing. Not even a trace. Link should be able to sniff the poes out, or something, but he can't.
You're not looking very hard if you can't see Poes by day. Their light gives them away.
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  #1478  
Old 03-01-2007, 05:42 PM
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Toadofsky Toadofsky is offline
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Originally Posted by Aninymouse View Post
there were a lot of people who sped through at about twice the speed I was going, even though I got my copy on launch day.

I'll probably play through a second time. TP lacks a gimmick collectors sidequest, aside from the Poes, though. The pictographs in WW at least gave me some much-needed eye candy.

Gotta admit, WW's character interaction was the most "natural-feeling" we've seen yet in a Zelda game, considering the sheer number of characters, tasks and secrets on Windfall and Outset alone. And then there was the trading sidequest with the Gorons, which I was sad had no counterpart in TP.
Ball & Chain > all, though.
I will admit, I sped through the game, but I enjoyed every minute of it.

Speaking of Wind Waker, I'm kinda glad I don't own the game, WHY?
Because of everything you could do, I'd still be playing the blasted game. I was taking every picture I could, I mostly waited to take a picture of a boss before taking characters pictures (It's like Poke'mon Snap, but a lot more epic).

The only thing though, is that I ran into a glitch. You see, when you're gathering all the triforce charts, you have to blow up a "Mohawk" ship at Needle Rock Isle. While I was playing the game, I was getting all parts of the map painted as I went along, and I unwittingly blew up that ship, and I can't find the place where I blew it up. So there I was, completely stuck in the game.

I have to admit, you're amongst the very few who thinks that game was more "natural" than the other Zelda games. I didn't like the idea of how it looked at first, but when I saw it in motion, I knew I was dead wrong, it was gorgeous, and it still is. Companies used cell shading as a gimmick, but Nintendo (and Sega) perfected it.

I'd love to see a Cell shaded mario game, it'd be very interesting.
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Last edited by Toadofsky; 03-01-2007 at 06:01 PM.
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  #1479  
Old 03-01-2007, 05:51 PM
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SilverStar SilverStar is offline
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Originally Posted by Smoke View Post
You're not looking very hard if you can't see Poes by day. Their light gives them away.
Poes are only out by night, or when indoors.
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  #1480  
Old 03-01-2007, 08:27 PM
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Smoke Smoke is offline
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There are some you can find during the day though .
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