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#1
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Tales of Phantasia 'Journey to Thor'
I'm sorry, but I wanted to shut this off the instant I heard the horrible string sample. Things sound like they're going to continue to sound like ass, until the song hit's 2:20. I garuntee you, wait it out until then and you will be rewarded with some wicked techno work that more than makes up for the iffy intro.
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#2
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The first couple of minutes were a little weak, but once the techno kicked in, I was hooked. This is definitely one of the best Progressive type mixes on the site.
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Death is a moth that dances toward our inner flame. The brightest fire can singe its wings. -MTG, Refresh flavor text. |
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#3
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Indeed the intro could have used less SFX, although I didnt mind the strings sample in the least. We work with what we have. Also, the ending had an unfinnished feel. Definately alot of detail and work went into this song. I love the pan effects and progressive feel.
It is truly a skill when one takes a rather short song and turns it into a 5 minute song without it sounding repetative while maintaining our interest. Great job Bunk1e -Pro |
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#4
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I find this song getting stuck in my head. Last night, while struck with a bout of insomnia, all I could think of is the middle part with the chorus. How ominous it is. I truly like the darker feel of this song, and even the build-up to it.
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#5
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Must I be in the minority here, in declaring my enjoyment of nearly every single portion of this mix? The strings at the beginning, contrary to Orky's experience, are what turned me ON to this peice right from the start. The strings sound like they are being made on very old instruments, perhaps a bit rickety... and this gives it a very colorful flavor. I surely wouldn't want to hear these strings playing something calmer... or something more elegant or elaborate... keep them away from anything classical, but for this peice, they are perfect. Perfect in all it's rust filled glory.
But as much as I enjoyed the opening, (and the FX really back up the color thing I was describing earlier... this mix was made for "Outdoors" thinking)... as much as I enjoyed the opening, 1:47, and the wind rushing up to that point, was what made me sit up and really pay attention here. The sudden and stark drum blast brings me to mind of the sound of fireworks being sent up... not fireworks exploding, but rather that FOOMP sound when the rockets are first lit. On an open field, sitting in the right spot, this sound just reverberates through your chest cavity. I have a fairly decent, if now aging, subwoofer... and while I didn't get the entire effect of hearing a rocket go up, there was enough to stir the memory, and my imagination accomplished the rest. I like how the double beats, and the triple beats are laid over top of each other in an unordered fashion... giving it a NATURAL feel, as opposed to an orchestrated one. Perfect for explosions. The rest of the mix didn't have many SPECIFIC items that can be brought directly to mind, but there was still enough to hold my attention at all times. It never got repetitive, the trademark of a poor quality mix. The one other mentionable spot is at 4:30ish, pointed out by djpretzel as well, the piano came in with a solo. You may have read some of my previous reviews here... if so, you know that I love piano solos in the middle of a piece (and if done well, as the entirety of the piece as well, but that's a different case) and this one was no exception. What a perfect way to end a solid mix alltogether? This one is a keeper. I've had it on repeat for a while now. I'm loving it anew with each time. Eventually, the passion will subside as I slowly memorize each nuance, but it will forever hold its place on my random WinAmp playlist, this I promise. DJ Carbunkle, I know this one has been in the works for a while. Congratulations to you, it was worth the wait. Huzzah!
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Code:
int a[1817];main(){for(p=80;q+p-80;p-=2*a[p])for(z=9;z--;)q=3&(r=time(0)
+r*57)/7,q=q?q-1?q-2?1-p%79?-1:0:p%79-77?1:0:p<1659?79:0:p>158?-79:0,q?!a[p+q*2
]?a[p+=a[p+=q]=q]=q:0:0;for(;q++-1817;)printf(q%79?"%c":"%c\n"," #"[!a[q-1]]);}
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#6
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Mmmm. I gotta admit, I could have done completely without the first 2:15 of this. There's too much overdrive EVERYTHING and nothing "normal" to ground it.
Well, the bass line from 1:21 - 1:47 is almost there, but the way cranked kick drum from 1:48 -2:10 made me want to commit MurderDeathKill on something. I understand the building theme of this one, because the payoff at 2:18 on is really really nice stuff, but when this song builds a solid if not beautiful house, it uses a sledgehammer on the more delicate parts of the frame. Still, the last 60% of this is pretty good. But man...I dunno. There's a lot of work that went into this one (it's obvious) but this one doesn't do it for me, the first 2 minutes really really grate on my nerves while I love the rest of it, evens out in the end. Little high, little low. 5/10 |
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#7
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This is not just a song about a specific place or a specific person but
rather a journey, and boy does that sound cheesy =D. This is what is pictured in my mind, 1) there is a storm and you get onto a boat, where you travel to the middle of the sea. 2) where the choirs are is where you jump into the water (with the help of a summon, if you play the game you know what I'm talking about and I don't want to spoil anything for anyone). 3) as you get further and furthur down you start seeing this city under the water. 4) it's much further a long in technology than any other city known to man at this time, it is incredibly advanced. Thus the electronic sounds. Anyways I hope you enjoy, the storm is approximately 10 tracks, the song with out the storm was around 30-40 tracks, this song I've spent the most on. Bad things: 1) I wanted to have a friend do the violin part, to give more of a real feeling, however, he's working and is busy and doesn't think his skills are up to par, (I completely disagree). Maybe I'll resubmit later (much later) with real violins if I get someone to record it for me. 2) Also I wanted to get my girlfriend to do some talking vocals between when you jump in the water and the pure electronic part at the end stating like how many kilometers, how many knots... etc.. like those female computers that tell you information. and those are the bad things, well things I wanted to happen but couldn't |
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#8
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Sheesh I don't know, I thought it was pretty good overall. I actually liked the intro Alot with the interesting sounding strings. The strings sounded kinda hollow which is what gave them such great character to me.
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#9
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Homo, that's exactly what I was talking about! There's an odd sound about them, but I think that's GOOD. Hearing real violins would be neat though, I will look foreward to hearing an updated version if one ever gets made.
I had forgotten that the Abyss was underwater... I was getting it confused with that deep cavern thing where the most powerful equipment can be found (optional) at the very end of the game. But either way, there is a DEFINATE sense of decent involved. I suppose the piano solo at the end would be entering the building, and standing in awe, gazing at the thing we had been searching for in the first place?
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Code:
int a[1817];main(){for(p=80;q+p-80;p-=2*a[p])for(z=9;z--;)q=3&(r=time(0)
+r*57)/7,q=q?q-1?q-2?1-p%79?-1:0:p%79-77?1:0:p<1659?79:0:p>158?-79:0,q?!a[p+q*2
]?a[p+=a[p+=q]=q]=q:0:0;for(;q++-1817;)printf(q%79?"%c":"%c\n"," #"[!a[q-1]]);}
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#10
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Fieari, I feel the exact way that you do, the intro I found was quite good...IMO. That doesn't mean that it IS good, but I like it, so I'm fine with that. The rest of the mix is as good as the intro, and DJ Carbunk1e is one of my favorites. ^^
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Believe in anything, put doubt in everything. |
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