ReMix: Mega Man 3 'Gemini Salsa'
2,952,391 bytes, 3:00, 128kbps
Streaming preview on YouTube
McVaffe is quickly becoming one of my favorite ReMixers, not the least because he takes risks and works in a variety of disparate styles that not too many people do or can. So big props to him (but ya haven't done hillbilly or space funk yet, so THERE!). This here be a SALSA, you heard me right, a SALSA MegaMan III ReMix, certainly our first but hopefully not our last if the quality is any indicator. People, this is BADASS. Techno has it's place, Jungle and House are fine by me, but when someone can do something in a totally different style and make it work, it's a very special thing. The latin percussion, the piano riffs, the syncopation, the sonic quality, and the pumpin' bass are ALL THERE. Yeah - you'll wanna grab this one right NOW.
Something about the tin-metal drums and the "just thick enough" bass makes me hungry. They sound yummy enough that I'm trying to close my mouth over them and gulp 'em down. Speaking of taste, the sparkles and shaker are like salt and pepper (condiments are complements). Piano bass notes (and doubled notes in a higher key) are the melody's guiding wheels, and chords and runs gracefully flex the arrangement's space of expression, which feels free in a relaxed tempo like this. And the flute lends an uplifting hand whenever it senses the other players need a break or two.
This sure tingles my taste buds. I could use some nachos and salsa right now.
*If anyone's curious, I was using M1, a neat little tool that can access the music from MAME ROMs, and Gemini Man's theme is song 16.
- Polo on June 14, 2011
0:19 everything has already fit in to place by now
1:12 digging this phrase
1:24 flute solo works very well
- SubNormal J3 on February 19, 2011
I'm a big fan of the flute in this. It adds everything the mix needed, and sounds great to boot.
It's not that the samples are time-resistant; they are as archaic as you'd expect of a mix this old. But the way they are used and the strength of the combined product is pretty profound. The fact that everything that worked 10 years ago still works as it did today is almost unheard of. Only a select few mixers have managed to pull it off.
It's a really smooth blend of sounds with a nice pulse to it. It ain't salsa, but I prefer it this way anyhow. The only thing I'd change is the senseless fadeout.
- Marmiduke on August 12, 2010
The flute is a nice lead, and the rhythm section keeps things solid and moving along. The piano is especially good, and even though the abrupt fade and lack of expansion holds the mix back, it's still stylistically a very good conversion.
I think a solo section (or a percussion solo even!) would have really improved things. :-)
- OA on April 1, 2008
Really liked the bass in this. Percussion does a good job too.
- KogeJoe on January 27, 2007
From the opening beat to the piano, I have to say I love [i]EVERYTHING[/i] in this song. The quality is excellent as is the genre. :wink: You don't have to be a fan of Mega Man to appreciate this!
- Mini Mog on January 8, 2006
- Jimstander Drago on January 6, 2006
Now, back to learning that flute solo....
- Goten X on December 31, 2005
- Bummer on September 23, 2005
- synthetic_realities on July 26, 2005
- Liontamer on April 3, 2005
It's strange, though, that the Gemini Man stage is the one with the famous graphical and sound glitch, where you can turn off the music. I usually utilize this glitch when I play, so I don't hear the music most of the stage. That's me, though, taking a cool glitch over cool music...
However, if it was McVaffe's song in the game, well... :D
- Shenlon on May 29, 2004
Other than that, I love this mix. The low techno-ey kick makes it not really salsa. Also the bassline lacked some nuances that I would have included. (But hey, I'm a jazz upright bassist) Overall this is a great remix. Highly recommended.
- Longinus on January 2, 2004
- Rize on July 26, 2003
- Sammy D on July 26, 2003