ReMix: Mega Man X 'Sigmatism'
- Game: Mega Man X (Capcom, 1993, SNES)
- ReMixer(s): Mellogear
- Composer(s): Makoto Tomozawa, Setsuo Yamamoto, Toshihiko Horiyama, Yuki Iwai, Yuko Takehara
- Song(s): 'Stage Select 2'
- Posted: 2001-05-19, evaluated by djpretzel
All right - our first MegaMan X ReMix! This another one of those "gathered dust on my hard drive for no reason at all other than my being busy and is definitely worthy of being posted" ReMixes - apologies, as always. Mellogear kicks it up with a groovy track dominated by percussion and - an unlikely candidate for what is essentially lead melody - an electric bass. Yes, there's a cool chromatic "real" melody being played by a vibe-type synth, but it's the bass that takes the lead. And the movement on the shakers and closed hihats is what makes the track jive so much. This is a really good example of how two exceptional elements can singlehandedly bring things together and turn a good mix into a great one. A little short, and could have gone other places, but I like the concise nature. And a great name, too (hey, names are important!).
- Rozovian on February 20, 2009
only a few problems with it.
first off, It's too short.second of all and posibly more important is the fact that it is not designed to loop.
this is defiantly the type that you could listen to nonstop for thirty minutes. you should almost be able to visualize a sigma confrontation. like in the game, the music should not be forced to stop until you are ready to move on. just because you don't scroll down the text box of sigma speaking does not mean that the music should stop (even though that particular music did not play during his dialog)
- brightshadow360 on June 10, 2008
But where's the substance?
- Zipp on May 3, 2007
- OA on April 17, 2007
Heyjohnny wrote: I personally think that mellogear made a horribly painful and annoying song into a great and exciting remix....I'm surprised that this song was even chosen to be remixed persoanlly, because it's not a song that you hear for more then 5 seconds most of the time, unless you left it on this screen and fell asleep, then had it stuck in your head, hated it, but slowly loved it because that's what happens when incredibly horrible and repetitive songs get stuck in your head, and then was so driven by its beauty, you had to make a remix, I really see no pot in remix it.
It may also be the challenge in it. Take a boring song, and turn it into something that not only you but also others like. It's one of the actual points of remixing, either make it better or change it to something new. I haven't played this game, but if the original track was bad before, Mellogear has now pimped it into something fresh and jazzy directly from the oven. Sounds like the music choice James Bond would do if he danced. I dig the piano and the synths, gives a very good feeling to it. Groovy man, groovy. 8)
- Bummerdude on January 7, 2006
- Heyjohnny on June 18, 2005
- Liontamer on April 4, 2005
- maplejet on October 8, 2003
- zircon on June 2, 2003
A relic of the past.
- Zeality on May 30, 2003
So anyway, to simplifiy:
-Repetitive, a word used to describe lots of old OC songs but repetitious natures of songs is not something to bother with since most everyone who would come to this site is prepared to hear repetition (pop music fans as well for that matter).
-Goes well with the background in the game.
-Drums seem to have been made according to the song, not the other way around. Second half seems stronger in that area.
-Not something you'd blast in your car.
-Good for internet surfing.
-Good energy
-Check out mellogear's other songs as they bring out his creativity more than this 'Mix does.
Dang I'm hungry.
EDIT: Whoops, mutagene did the Shadow of the Beat 'Mixes, not Mellogear.
- AnotherOneBitesTheDust on February 15, 2003
As the first Mega Man X mix that came to the site I can't say I was disappointed that's for sure. While it's not the theme that I was necessarily hoping for, it's still a well done mix by Mellogear.
- Saunders on May 16, 2002
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