ReMix: Astyanax 'Danger in Remlia'
- Game: Astyanax (Jaleco, 1990, NES)
- ReMixer(s): Protricity
- Composer(s): Kiyoshi Yokoyama
- Song(s): 'Round 1'
- Posted: 2002-02-09, evaluated by djpretzel
Protricity's sophomore ReMix effort (his first being the DKC2 Brambles mix) is off a track from a great sleeper NES game with a cool name: Astyanax. Protricity seems to be picking up Reason very nicely - if this were my first ReMix with it, I know I'd be happy. Techno with well-sequenced bouncy and seriously pitch-bended synths, drums that are at times minimal but layer well and pull off some nice alternations on the loops used (good fills in particular), nice filtered pads, and a generally ornate and well thought-out mix. I would have pumped up the bass a lil bit more to give it a solid foundation, but I think you'll enjoy it nonetheless, and it's a great first ReMix for the game. I particularly liked the intro and transition segments, which do pad the mix and make it a lot longer, but are well-done, and the nice synth+kick solo at 2'42" is pretty groovy as well. Very nice mix and solid programming.
This particular mix is pretty straightforward in following the original melody. It does enhance some parts in some ways. Definitely not a fan of the ending though. I can see some of the complaints about repetitiveness, but that partly follows from mainly following the originally melody.
- Bahamut on October 29, 2009
Otherworldly synths, sweeping arpeggios, and the choir are the major transporting keys. The choir emboldens my spirit and warns me that I could join the lost souls who've died defending Remlia if I'm not careful. 3:38 feels so final; it's like I've reached Blackhorn's castle already (which is fitting, since this song also plays during the cutscene before the last boss fight).
If this mix were to voice any of Astyanax's thoughts, it would be: "Wait for me, Princess Rosebud!"
- Polo on May 9, 2009
If anything, I think the mix may be a touch too long, or perhaps could have used the tail end a bit better to have a more satisfying ending. It seems that it's a little abrupt, but I am as guilty as anyone when it comes to that, so I can't fault it too much.
- OA on July 2, 2007
watkinzez;71817 wrote: Wasn't this Prot's only OCR that he hated? Must be too many drum loops and groove bias.
That's correct. He revealed that on [URL="http://oc.ormgas.com/forum_viewtopic.php?18.2973"]VG Frequency #21[/URL], ironically while it was playing in the background I believe.
I appreciate, in its own ironic way, how Ari eventually vehemently turned against drumloop usage. He helped up the standard here by encouraging people to write original drum parts, which forced other artists to become more creative and thorough in their own work.
I still think this particular mix is great for its time. Despite Prot's own issues with it, it had effective sounds and textures, and the arrangement was developed very well. I never saw the shame in that.
- Liontamer on February 8, 2007
It is true, this pales in comparison to Ari's DKC2 offerings in sound quality, arrangement and variation. By itself, it isn't a bad listen, though the drums do leave something to be desired. Sounds a little 'tinny' overall, but that was the overall style that he was going for, I suppose.
- watkinzez on October 21, 2005
- Txai on September 10, 2005
- DCOM on August 2, 2004
- Durinthal on January 11, 2004
- Paulus Maximus on March 1, 2003
- Kamikaze Noodle on December 31, 2002
- DeryckAK on November 25, 2002
Though I've never even HEARD of this game until now, this is a very enjoyable remix from Protricity. If there's one thing this particular remixer is good at, it's mixing things up so things stay interesting throughout the entire song - in this case, all 5:06 of it. My only beef here is the sample quality - the drums in particular could use a bit more punch. However, that doesn't mean it isn't worth a download. Recommended.
- orkybash on May 23, 2002
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