ReMix: Killer Instinct 'KillerInstinctsEnhanced'
- Game: Killer Instinct (Rare, 1995, SNES)
- ReMixer(s): Jared Hudson
- Composer(s): Graeme Norgate, Robin Beanland
- Song(s): 'The Instinct'
- Posted: 2002-02-23, evaluated by djpretzel
Only our second Killer Instinct here at OC ReMix, the first being JD Harding's decidedly electronic rendition of the theme, this piece comes in from Jared Hudson, and is more rock oriented, with hard acoustic drums, crunchy, biting guitars (synthish in nature at times, save for the lead), a thick mix with backing pads at just the right level, a beautiful and perfectly timed thunder sound effect, and overall good arrangement. Probably closer to the original, but definitely an evolution in terms of sound quality. Sidepoint - this game had a really cool logo. Great first submission, with quality acoustic and electronic elements being mixed successfully, which almost always means great tunage. Standout to me was the drum track - the snare used is JUST right for the track, not too thick, nice high-end, sticks out in the mix. And the slap bass solo bit is great (for a another great slap bass solo, though short, see "You can call me Al" by Paul Simon). Definitely recommended!
I have to agree with loving the snare here, and the lead is in the perfect range to be a really cool-sounding piece.
- Lint on April 14, 2009
Whatever. Fucking great track.
- Bozlifyme on November 10, 2008
The guitar sounds all around are super dated and the sequencing is a bit choppy, with a super thin lead sound.
The percussion is interesting enough, but doesn't really change it up ever, and the fills are there but not terribly inspired.
The best part of the track is actually the strings, which have some nice changeups and support things well.
Overall a decent track, but not a favorite of mine.
- OA on April 9, 2008
- WWWWolf on August 24, 2006
- drewmaster on July 6, 2005
- Art_lover on May 12, 2005
- SamuraiFoochs #Reload on January 23, 2005
- big giant circles on July 12, 2004
!!..Solid Snake..!!
- Solid-Snake on January 30, 2004
My opinions:
The rhythm/background sound (drums, bass, pads, etc.) really capture the feel of the conflict inherent in Killer Instinct. The lead comes across to me as very dramatic, but it seems to lack a bit in innovation at some parts. I can really see this being a theme from a "Killer Instinct" movie - God forbid.
Also seems to lack an ending, but the fade works here - it implies that the aforementioned "struggle" from the game is ongoing, instead of lasting four minutes.
- JesustheDarkLord on October 9, 2003
- DarkLion on July 19, 2003
- Fire O' Nell on October 1, 2002
- Parker82 on August 31, 2002
- TheWired on August 20, 2002
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