ReMix: Tales of Phantasia 'Journey to Thor'
- Game: Tales of Phantasia (Namco, 1994, SNES)
- ReMixer(s): Xaleph
- Composer(s): Motoi Sakuraba, Ryota Furuya, Shinji Tamura, Toshiyuki Sekiguchi
- Song(s): 'Abyss of Thor'
- Posted: 2002-07-21, evaluated by the judges
Those with patience will be rewarded by DJ Carbunk1e's latest ReMix from Tales of Phantasia. Though this techno/instrumental takes a while to get really going, the later portions are quite groovy. Introing with sampled strings on the upwards arpeggiated melody, with ambient forest/wind/water sounds, an offbeat synth bass comes in round 0'27" with a piano as well. Hi-hats are well-used here, and enhance the drum track greatly. It wasn't until about 2'27" however, that this mix turned from above-average to fully-qualified "good", with the addition of a tasty stuttering synth lead. Just what the doctor ordered, and at 3'37", there's yet another nice synth, this time a stereo, cross-panned FMish texture. When the stutter lead comes back in on top of that, and things build to the solo piano outro at 4'30", the mix is working just the way it should, and is an impressive and dramatic arrangement. Just keep your pantyhose on for the first couple minutes, and enjoy the build.
Still, it's to repetitive for my tastes, but I do like what the mix is trying to present though.
- 42 on March 7, 2009
- Lucentas on March 7, 2009
Not a favorite, but a good, solid track.
- OA on July 6, 2007
- The Mutericator on November 1, 2004
- Liontamer on September 21, 2004
It reminds me heavily of one of the instrumental tracks off of Depeche Mode's Music for the Masses. (which is a good thing imo)
- richter on October 4, 2003
The strings at the beginning are beautiful and eerie, and the remix takes off from there through a roller coaster of ups and downs--in volume, not quality. The remix expands on the relatively quiet game music, turning it into a thrilling arrangement of dark and powerful sound, and, just for good measure, quiets down to the original melody several times along the way.
This is exactly what I would expect out of a Thor remix, and I can only hope future mixers will follow the example of this extraordinarily talented artist.
- SSJ_Rahlen on January 22, 2003
- Straziante on November 30, 2002
Great job Carbuk1e!
- Ryu7x on August 25, 2002
- AlwaysAlone on August 23, 2002
I had forgotten that the Abyss was underwater... I was getting it confused with that deep cavern thing where the most powerful equipment can be found (optional) at the very end of the game. But either way, there is a DEFINATE sense of decent involved.
I suppose the piano solo at the end would be entering the building, and standing in awe, gazing at the thing we had been searching for in the first place?
- Fieari on July 23, 2002
- Homo Pocket on July 23, 2002
rather a journey, and boy does that sound cheesy =D.
This is what is pictured in my mind,
1) there is a storm and you get onto a boat, where you travel to the
middle of the sea.
2) where the choirs are is where you jump into the water (with the help
of a summon, if you play the game you know what I'm talking about and I
don't want to spoil anything for anyone).
3) as you get further and furthur down you start seeing this city under
the water.
4) it's much further a long in technology than any other city known to
man at this time, it is incredibly advanced. Thus the electronic
sounds.
Anyways I hope you enjoy, the storm is approximately 10 tracks, the
song with out the storm was around 30-40 tracks, this song I've spent
the most on.
Bad things:
1) I wanted to have a friend do the violin part, to give more of a real
feeling, however, he's working and is busy and doesn't think his skills
are up to par, (I completely disagree). Maybe I'll resubmit later
(much later) with real violins if I get someone to record it for me.
2) Also I wanted to get my girlfriend to do some talking vocals between
when you jump in the water and the pure electronic part at the end
stating like how many kilometers, how many knots... etc.. like those
female computers that tell you information.
and those are the bad things, well things I wanted to happen but
couldn't
- Xaleph on July 23, 2002
Well, the bass line from 1:21 - 1:47 is almost there, but the way cranked kick drum from 1:48 -2:10 made me want to commit MurderDeathKill on something. I understand the building theme of this one, because the payoff at 2:18 on is really really nice stuff, but when this song builds a solid if not beautiful house, it uses a sledgehammer on the more delicate parts of the frame.
Still, the last 60% of this is pretty good. But man...I dunno. There's a lot of work that went into this one (it's obvious) but this one doesn't do it for me, the first 2 minutes really really grate on my nerves while I love the rest of it, evens out in the end. Little high, little low.
5/10
- Zandar The Weeble on July 22, 2002
But as much as I enjoyed the opening, (and the FX really back up the color thing I was describing earlier... this mix was made for "Outdoors" thinking)... as much as I enjoyed the opening, 1:47, and the wind rushing up to that point, was what made me sit up and really pay attention here. The sudden and stark drum blast brings me to mind of the sound of fireworks being sent up... not fireworks exploding, but rather that FOOMP sound when the rockets are first lit. On an open field, sitting in the right spot, this sound just reverberates through your chest cavity. I have a fairly decent, if now aging, subwoofer... and while I didn't get the entire effect of hearing a rocket go up, there was enough to stir the memory, and my imagination accomplished the rest. I [i]like[/i] how the double beats, and the triple beats are laid over top of each other in an unordered fashion... giving it a NATURAL feel, as opposed to an orchestrated one. Perfect for explosions.
The rest of the mix didn't have many SPECIFIC items that can be brought directly to mind, but there was still enough to hold my attention at all times. It never got repetitive, the trademark of a poor quality mix. The one other mentionable spot is at 4:30ish, pointed out by djpretzel as well, the piano came in with a solo. You may have read some of my previous reviews here... if so, you know that I [i]love[/i] piano solos in the middle of a piece (and if done well, as the entirety of the piece as well, but that's a different case) and this one was no exception. What a perfect way to end a solid mix alltogether?
This one is a keeper. I've had it on repeat for a while now. I'm loving it anew with each time. Eventually, the passion will subside as I slowly memorize each nuance, but it will forever hold its place on my random WinAmp playlist, this I promise.
DJ Carbunkle, I know this one has been in the works for a while. Congratulations to you, it was worth the wait. Huzzah!
- Fieari on July 22, 2002
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