ReMix: Super Street Fighter II: The New Challengers 'Dancing in the Sky'
- Game: Super Street Fighter II: The New Challengers (Capcom, 1994, SNES)
- ReMixer(s): Ryu7x
- Composer(s): Alph Lyla, Isao Abe, Tetsuya Nishimura, Yoko Shimomura, Yoshihiro Sakaguchi
- Song(s): 'Cammy Stage'
- Posted: 2002-10-26, evaluated by djpretzel
Probably the most embarassing game-related confession I could make about my past involves playing Super Street Fighter II in slow-motion versus a friend using only Dhalsim and no other characters. We called these "slow-motion Dhalsim-fests" - clever name, eh? When you're bored, it's 3AM, and you're not drinking age and have no nearby alcohol with which to violate that rule anyway, you resort to strange + wonderful pasttimes. One night, we stayed up till 7AM playing nothing but Cosmic Carnaga for the Sega 32X. And yes, I bought . . . at full market value . . . the Sega 32X. Ahh, youth :) Ryu7X has consistently proven he can make competent and enjoyable techno arrangements, and this piece from SSF2 falls snugly into that category. If you haven't already (you crazy loco), be sure to check out McVaffe's SSF2 offerings - highly polished, glistening gems that they are. Ryu7x threw in some rhythmic Cammy vocal samples with reverb that work nicely, and some of the filtering and phasing work and the ritard on the ending are all neat. Also liked the semi-surprise ending. Now, this is good, high-energy, and Ryu7x knows what he's doing, but it does get a little repetitve. I feel like the ReMixer has proven he can compose a piece of this calibre - which is admirable in and of itself - with his previous mixes, and that this particular track doesn't represent improvements or new ideas and inspirations. Didn't stop me from enjoying it, and doesn't stop me from calling it a good mix and certainly recommending you check it out. But I'd love to see Ryu7x expand a bit to more flamboyant arrangements and more dynamic percussion, with shots at alternate genres as well. That being said, this is solid - the one element I wasn't keen on was the hard-right strings which have a very slow attack and sound delayed when played this rapidly. But the 303 bass is doing it's thang, and for the bulk of the piece the energy is high and groove on.
That's pretty much the only way I can imagine this going with the hundreds of vocal Cammy samples. Pretty decent straightforward techno, nothing really stood out except when Cammy gets pwned at the end of the mix. All those special attacks and she still loses? Better train harder next time, Cammy.
Production seems to me a little flat, nothing really cuts through except for the samples; might be a bit too much reverb.
The piano solo near the 2/3 point was a nice touch and a good way to personalize the mix.
This would be good background music except the vocal samples keep distracting my attention. I realize they add a distinct flavor to the mix, but the overuse of them pushes this mix down a bit imo.
- OA on July 12, 2007
:nicework:
- Drack on October 26, 2005
- Dionyseus on October 26, 2005
~*~Strider~*~
- Strider Kyoden on November 12, 2002
Cannon Drill: D, D/F, F + Kick
Thrust Kick: F, D, D/F + Kick
Spinning Knuckle: B, D/B, F + Punch
Also, the Cannon Spike and Spriral Arrow voice's are in the CPS-2 Q-Sound ROM's but were never used in the final version of the game.
Here are the 2 voices that every one keeps mistaking to be other words.
http://rzx.emugenerations.com/Cammy.MP3
Hopefully this clears things up. :wink:
- Ryu7x on November 1, 2002
- Langrisser on October 31, 2002
a couple of her moves didn't sound right ... "Final O" ... "Cannon Punch" ...
What you thought to be "Final O" is "Spiral Arrow" and "Cannon Punch" was either "Cannon Spike" or "Cannon Drill".
Did these get introduced in another Street Fighter game? They weren't in Super Street Fighter 2 for SNES ...
I am pretty sure they were in the Super Nintendo and Sega Genisis port's of Super Street Fighter 2.
The vocals I used were ripped from the Arcade (CPS-2) version.
I am glad you all enjoyed it and there will be more! :wink:
Thanks for the comments! :)
- Ryu7x on October 27, 2002
Cammy's theme never sounded better ... I can only hope that more great ones like this will follow ...
Although, a couple of her moves didn't sound right ... "Final O" ... "Cannon Punch" ...
Did these get introduced in another Street Fighter game? They weren't in Super Street Fighter 2 for SNES ...
- AvangionQ on October 27, 2002
Now I have the urge to play street fighter. DOH! Ha ha ha!
I love the song. Timing is a little bit off, and the bass a little too heavy. I'm using a good sound card and 5 speaker set, but the base is pushing a bit too hard, so it distorts the sound a little.
Other than that, it was very decent. Well done.
- Yusaku999 on October 26, 2002
-DCT
- DCT on October 26, 2002
Pretty formulaic Street Fighter techno, complete with voice samples. :) Nevertheless, I'm a sucker for songs like this provided they show more technical skill than being able to install Fruityloops, and this most definitely does. Can't think of much to criticize here, other than it doesn't do a whole lot to make its self stand out, but that doesn't keep it from being a good listen!
- orkybash on October 26, 2002
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