ReMix: Ninja Gaiden 'SuddenLoss'
- Game: Ninja Gaiden (Tecmo, 1988, NES)
- ReMixer(s): goat
- Composer(s): B.B., Keiji Yamagishi
- Song(s): 'Requiem'
- Posted: 2003-02-26, evaluated by the judges
This ReMix from goat represents one of the few, but extremely cool from my perspective, instances where a track was submitted, turned down, revised, improved for the better, and accepted. This doesn't happen all that often, nor should it necessarily - often it's best to just move on if a particular mix isn't working out, rather than try to fix it come hell or high water. I've abandoned more mixes than I've finished, though admittedly in the earlier stages, however the point is the same - resubmitting a mix isn't always the best path. However, our judges usually indicate when a mix is right there on the edge, and whether or not a couple concrete modifications could make the difference, and in this case, they did. Opening with well-imaged acoustic guitar and shakuhachi, goat takes this melodramatic theme from the classic 2D ninja scroller Ninja Gaiden (about to see new life on the XBOX - fingers crossed) and imbues it with his own guitar sensibilities. Some rock drums, guitar chords, strings, way left-panned harp, and - very great entrance on this fella - a nice synth. The monoglide synth here really balances out the track - glad it wasn't a reintroduction of the shaku, which I was expecting. We then get some very cool oscillator-sync synth effects on top of that, and a counter-melody to boot. Definitely, this is a mix that gradually gets better and better. Well, until the ending, which is dramatically abrupt and reveals a lack of reverb, which one of the judges noted this mix could actually have used more of (often the opposite is the case). Overall, I dig the arrangement and particularly the second half, with the dueling synths, that sit well in the mix. Groovy.
The arrangement itself is really hot, and if it had some feeling behind it, it could really shine. Scaredsim or Sixto both have reputations for taking good arrangements and making them really come alive. Maybe they should collab and save this one. :-) Or better yet, even Goat himself could update this one.
Bottom line: great arrangement poorly done.
- OA on March 16, 2009
- Liontamer on May 14, 2007
- jordanclock on June 17, 2004
- Red Shadow on April 25, 2004
- Mahjong No OujiSama Yoshi on November 18, 2003
- last man standing on July 8, 2003
Ryan8bit wrote:
They talked about that in the review thread for Russell's version. Actually, more like argued. Anyways, it was from the end of the game. If you made it past all the nail-biting and hair pulling of having to start over on the three segments of the last board if you died against Ken Hayabusa or the Jacquio or that Alien thing, then you would hear this music. Not exactly an easy task.
hellya! i think only twice in my lifetime have i ever made it passed all these parts without getting sent back!!! The tough part is when u beat the possessed Ken and then u fight the superJaquio, but they take away whatever special weapon you had after beating Ken.... Anyways, this tune is exactly from the cinema where Ken dies after blocking a shot intended for Ryu, then he dies in Ryu's arm's. Still one of the best stories ever in a video game series, part 2 is good too :)
onto the mix, this is a totally cool take on the theme. it's super hard not to compare to the other mix of the same tune called "Death of a Legend" by Russell is it? (sorry if i got the name wrong...). but for me, i just see it as rock version vs. classical version. both evoke different emotions. Although there is a part in Goat's version that seems to be made up....after the thunder sfx? Anyways, glad u kept workin on this mix so that it'd see the light of day on OCR! way2go!
- Streets of Rage bum on March 3, 2003
- Emperor Nakoo Hiryuu on February 28, 2003
it isn't the worst thing i've ever heard on OC, and it's a welcome change from the thrubba-thrubba house mixes...
kudos on tackling a classic.
- coyote on February 27, 2003
But yea, interesting song. Not my favorite amongst your others, but it shows a good progression. I too once submitted remixes more like this onee but then turned to the guitar.
Vortex RuneCutter wrote: This is a great, GREAT powerful song!
I just wish I remembered when it plays exactly in the game...
They talked about that in the review thread for Russell's version. Actually, more like argued. Anyways, it was from the end of the game. If you made it past all the nail-biting and hair pulling of having to start over on the three segments of the last board if you died against Ken Hayabusa or the Jacquio or that Alien thing, then you would hear this music. Not exactly an easy task.
Vigilante wrote: The intro reminds me of the lve theme from romeo+juliet.
Yes, the two are quite the same. You often have to wonder if the composer of Ninja Gaiden borrowed it or honestly thought of it himself (because of course there is some variation). But then again, it sort of is a love song about Ryu and Irene, so take it as you may.
- Ryan8bit on February 27, 2003
Samples take a FARRR backseat in comparison to composition in my opinion.. I felt the piece was pretty darn nice, I dug the whole thing..
- Homo Pocket on February 26, 2003
- Metasquares on February 26, 2003
- reelmojo on February 26, 2003
I'd appreciate any feedback on how to incorporate samples that are external to one's built in synth samples (I'll go check one of the forums), because I did feel a bit limited when choosing instruments for this. To people expecting crunchy guitar...sorry, this was made before the guitar ones (before I sponged the mold off my axe), and I won't leave real guitar out again (unless I raise my sample/sample-mixing level to kick-@ss).
- goat on February 26, 2003
I just wish I remembered when it plays exactly in the game...
- Vortex RuneCutter on February 26, 2003
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