ReMix: Mega Man 2 'Tickle My Wily'
- Game: Mega Man 2 (Capcom, 1988, NES)
- ReMixer(s): Star Salzman
- Composer(s): Manami Matsumae, Ogeretsu Kun, Yoshihiro Sakaguchi
- Song(s): 'Dr. Wily Stage 1'
- Posted: 2004-01-20, evaluated by djpretzel
Mr. Salzman had to re-encode this as it was a slight bit over our strict six megabyte limit, resulting in a bit of a delay, but without further interruption here be his latest opus, a electro-orchestral hyperballad arrangement from Mega Man Part Deux. This is a mix that really goes places - no lack of development or direction, and quite a liberal bit of genre blending and juxtaposition. We get a tentative, deliberate solo piano intro, which orchestral elements are added to, building effectively to the introduction of synthetics at 0'55", with delayed, mutating synths and a half-speed beat with a verbed clap. At 1'32" things pick up with a firm beat and razor-sharp synth lead, but just as soon said beat drops out - Star's obviously not going to play all his cards early on, pulls back out for some more development, then brings a stronger beat in around 2'40" with some absolutely badass string runs. The core elements remain for the rest of the mix, but they are traded in and out creatively, in a fashion that keeps the listener fully attentive. This has very much the feel of a "sonic odyssey", if such a trite phrase can be seriously used anymore, as it doesn't at any point succumb to instant gratification and stay in a single groove for too long, but instead moves ahead to something new. For that reason, it packs a formidable number of musical constructs into its five-minute plus timespan, and exhaustively explores the original material without ever treading compositional water. I'd be remiss not to mention that Mr. Salzman, temporarily bereft of ideas himself, turned to judge Digital Coma to christen his ReMix, and that Binnie suggested the mix title, for better or worse. If you need your Wily tickled, in any possible euphemistic interpretation of the phrase, however, you could certainly do worse than this mix. Star's mixes continue to impress, especially in terms of time taken to flesh out ideas and create a landscape full of motifs and themes that add up to a whole larger than the sum of its parts. Great, fully-realized hybrid ReMix. Highly recommended.
- Audity on October 29, 2006
- diamondfalcon on August 7, 2006
- Psychotic Ninja on January 27, 2006
The synth samples was great I think, the beats likewise, but what captured me the most was that Star had changed those MM-synths into strings, giving a completely other effect which I´m afraid to describe since I´m just gonna express myself wrong, but it´s sure beautiful, and by the help of the techno stuff, this gets more than just a harmonic piece. The piano was the beginning and finishing touch to this piece, and i have absolutely no complaints about it.
The only complaint I have is the name of this remix, I don´t really understand the thought behind it.
Majestic and awesome at the same time, you´re one of the best Star. :mrgreen:
- Bummerdude on November 21, 2005
Now, I'm not about to blow sunshine up anyone's ass without justifying my claim. Unfortunately, as I listen to these songs on my silly Quicktime, I can't get a minute or second count, so I'll keep my unfortunately vague references as to the strings and the synth and the chords (etc, etc...) few and far between. As seen by the previous posts in the thread, Star did something right. I think we can all agree there.
Someone mentioned, as I was browsing through the thread, that this song stands on its own not as a remix, but its own tune. Frankly, I would agree. I've not yet played Megaman II, as my friend just got the Anniversary collection for the Xbox and I have not yet partaken of that sweet ambrosia in a disc. I have never heard the original tune.
So, now that I've torn apart my own biased arguments and all foundation for them to stand on, let's get to the fickle sunshine blowing, right? Right.
I was skeptical about this mix when I first began looking through OCR's stuff, mainly because the title. I thought that "Tickle My Wily" was immature, and that somehow this would reflect on the song. It should be noted that this was before I had listened to any of Star's songs. That said, I have never again judged a song by its title.
Have any of you ever played through Megaman X? Man, is that guy angsty or what? Seriously, the final speech at the end when Sigma's base is gone was emotional! Anyways, when I listened to this remix the first time, I couldn't help but imagine what the Wily stage was like. But with every Megaman game, there is that feeling of angst when you get through the 8 original bosses. You know the game isn't going to last much longer. You know that you're going to uncover the secret plot. You know you're going to fight Wily/Sigma/whoever, and that it's going to be epic and utterly awesome, because that's what you've come to expect from Megaman. And if you've played X a hundred times like I have, you get to expect that; you've got your mad powerups, your 8 weapons, your 4 sub-tanks, and you're ready to go. You are premeditating the murder of Sigma. It's that angst that comes with the realization of your actions, the mixture between sorrow and desperation, the feeling of "I don't want to fight, but I must!" felt by the character (because he's the hero, it's his job, and no one else can do it) and echoed by the player (because you bought the damn game and Capcom spent all this time making 8-bit robots for the sole purpose of giving you things to kill) that this song flawlessly embodies for me.
There are Megaman songs out there written by the boys at Capcom that begin soft before entering into their main chorus. Sigma Stage 1 in MMX is like that. Would it be improbable then to see this song -this one right here, "Tickle My Wily"- appear in one of those final, angst-ridden stages? Personally, I think not. Maybe I'm stepping beyond my boundaries here, but I think this song fits in perfectly with the Megaman genre for where it sits in the game's storyline. If there was a way to loop the track before its piano ritard for the finale, I don't see why it couldn't be in a level of its own. However, as it stands, this piece is a work of art that rivals anything that any of Capcom's composers could have rolled out with. Congradulations, Star, and a million thanks for providing all of us with this song.
- Babylon Skyscraper on September 14, 2005
- Antelucan on April 25, 2005
- esden9 on October 26, 2004
- shrimpchips on October 3, 2004
Thank you Star, for making this awesome mix.
For those reading the review: if you haven't already, download this mix [i]right now!!![/i]
(Side note: The only thing wrong with this mix is the name... it doesn't fit the music. Maybe a name along the lines of "Destiny's Way" would have been better... the song sounds like something that would go along with someone facing his destiny. And if you need some more explanation... it's the stage music for the Skull Castle, and Mega Man is moving along the path (the "Way") and will be facing Dr. Wily sometime afterwards (his "Destiny")... yeah. But that's just my opinion... I'll shut up now.)
- HalcyonSpirit on October 3, 2004
Excellent piece of ambient trance electonika. Hardly a bass throught out, yet an incredile pace and rythm.
Hard to tell if it was fast paced or slow paced. That good.
- NeOmega on September 18, 2004
- MeTc123 RType on June 21, 2004
I also liked some of the nice synthisizer effects in there.
- Julio Jose on March 28, 2004
- Musicman on February 4, 2004
- jessthemullet on February 3, 2004
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