ReMix: The Legend of Zelda: Link's Awakening 'Symphonic Ballade'
- Game: The Legend of Zelda: Link's Awakening (Nintendo, 1993, GB)
- ReMixer(s): Bladiator, GrayLightning
- Composer(s): Kazumi Totaka, Kozue Ishikawa, Minako Hamano
- Song(s): 'Ballad of the Windfish'
- Posted: 2005-02-22, evaluated by djpretzel
Blad originally submitted a version of this lovely arrangement from Link's Awakening he'd put together which had essentially the same piano part but an accompaniment that wasn't quite as polished. In all honesty, it was still an excellent mix, but it had aspects that could clearly be directly addressed and result in substantive improvements. Karl's got a great touch on the ivories, but it's made all the better when the auxiliary instrumentation doesn't diminish and only adds to his playing. And thus a collab was born, with judge GrayLightning stepping in on an assist with the backing instrumentation, polishing in some instances and elaborating in others, but leaving the heart of Bladiator's original concept intact. Things intro with chimes but stick to a clear, resonant solo piano with deep pizzicato bass until around 0'37", when upper register strings also enter and a delicate oboe solo dances around in a call-and-answer with the piano on the main melodic motif. Tremolo on the strings gives a more tense, suspenseful feel than if straight legato had been employed, and dynamics are fluid throughout; ensemble strings get fleshed out when the volume surges, and articulations change, plus there's flute and bell additions. The original countermelodies and harmonies add so much to the piece, and the whole thing rather gushes with expression; it has the feel, if not the dated production, of some of the soundtracks to dramas from the 70's, which would tend to use piano more and go for unbridled melodic outpourings, with a tad less restraint than modern scores. It certainly works well with the source material, in this instance, with Karl's piano taking center stage but Gray's accoutrements playing significant roles themselves. As noted, this was a relatively strong piece to begin with, made all the stronger via a collaboration that let each mixer contribute his particular strengths. Beautiful, and sweetly juxtaposed against the just-posted death metal mix from Dennis, showing that good things can come in decidedly contrasting packages. Looking forward to future works from either artist involved, of course, but I'd also love to see future collaborations, if this piece is any indication.
KogeJoe;226732 wrote: This was kind of BLAH...
Not to mention the sudden and only variation in the melody really annoyed the fuck out of me.
If you're going to variate, variate. But please don't fuck up the original melody just cuz you thought "it'd be cute..." Like, it was annoying to hear the melody like it does in the game and then "fwoop!" It's different in this ONE place, the rest is verbatim.
Over all a real boring arrangement.
Hahaha! Thank God we banned this douche. :lol:
Excellent, relaxing piece. The main woodwind lacks realism, but the rest of the this was put together nicely.
Pretty sweet that we followed up CV2 "Cursed Bloodline" with this. It's a fun contrast. Because, you know, "we're biased against all genres", and all that.
- Liontamer on February 22, 2009
how you remixed it was very creative. the windfish theme sounded like how any fan of the song would want to hear it.
the only fault is that, well, it just didn't excalty sound...together. i dont know how i can give you advice to move things around just a little bit, but its possible that you could tweak it and add/subtract to the piece so that it wouldn't just sound like the everyday remix.
it's well done, but i know it has the potential to improve
- GreyMage on November 17, 2007
KogeJoe;226732 wrote: This was kind of BLAH...
Not to mention the sudden and only variation in the melody really annoyed the fuck out of me.
If you're going to variate, variate. But please don't fuck up the original melody just cuz you thought "it'd be cute..." Like, it was annoying to hear the melody like it does in the game and then "fwoop!" It's different in this ONE place, the rest is verbatim.
Over all a real boring arrangement.
I was going to say something, but I don't really remember now. You're right. It's pretty boring.
- bladiator on January 31, 2007
Not to mention the sudden and only variation in the melody really annoyed the fuck out of me.
If you're going to variate, variate. But please don't fuck up the original melody just cuz you thought "it'd be cute..." Like, it was annoying to hear the melody like it does in the game and then "fwoop!" It's different in this ONE place, the rest is verbatim.
Over all a real boring arrangement.
- KogeJoe on January 31, 2007
- SynthesizedStampede on April 17, 2005
All I can say about this remix is:
Wow.
- hobo on April 16, 2005
- Teliskopic on April 16, 2005
chibi_d wrote: On a seperate note, just at 1:07 or so, is there a bit of the classic final fantasy world song? I want to make sure that wasn't just me...
It's not just you. ;) It just seemed to fit back when I wrote it ... almost an homage to another great game soundtrack.
- bladiator on March 3, 2005
If you like slow, relaxing pieces, you should give this one a listen!
- Insane2757 on March 3, 2005
On a seperate note, just at 1:07 or so, is there a bit of the classic final fantasy world song? I want to make sure that wasn't just me...
- chibi_d on March 3, 2005
- FinalTrigger85 on February 28, 2005
- Riccardo_Margiotta on February 27, 2005
- Fridge on February 26, 2005
- mattatafish on February 26, 2005
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