ReMix: Mega Man 7 'Bombin' Shade of Blue'
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To be absolutely honest, I think the panel collectively dug this one a bit more than I did; while John's a great arranger and that's definitely evident here, I have a harder time getting past the drum track than any of them seemed to. It seems underpowered, dry, and at times unintentionally lofi. I appreciate that the ReMixer is trying to meld some chiptune elements, both melodic and percussive, in with an expanded soundset, I just don't think it's been done as cohesively as possible. From a production perspective, then, I've got some substantial misgivings, but I can totally see the case for the arrangement compensating. And also, to be fair, this is some of Trenthian's older work, as he notes in his submission email after explaining the GnG cameo:
"For those of you into MM7, Shademan was the level where if you held down A on the controller during the intro screen, hidden stage music would play. The music was from Ghosts and Goblins. So if you were wondering why the hell, well now you know why the hell. Also, there is the normal Shademan music all over the place in this obviously. Be gentle, this one is oldish and wears Depends."
Fair enough; it's stood the test of time decently, and elements like the runs at 0'38" help make it sound a bit more polished. For my money, I have to listen over the drums to get the most out of it. However, somehow both JigginJonT and Vigilante, pretty demanding listeners, didn't have the same critique at all, so... maybe I just have higher standards for percussion tonight? Could be. Your mileage may vary, etc. I still think this is a generally enjoyable composition, and since it's also our first mix from Mega Man 7, I think a lot of blue bomber afficionados will dig it. Whether the drums and some of the jumping around that the arrangement does will bug you or whether you'll focus more on the variety of musical ideas (and themes from all over Capcomia) will probably dictate your specific view. Good, older stuff from a mixer who's displayed consistent arrangement skills and progressed significantly with his production abilities.
- Crulex on June 28, 2013
- Holy Land on November 6, 2010
- 42 on December 18, 2009
Mario ending was cute but a little confusing.
Overall a cool synth/hybrid mix that does a lot of stuff right.
- OA on December 7, 2009
- tweex on October 29, 2009
- Mike OShay on January 23, 2008
- hyperlink6556 on July 11, 2006
hyperlink6556 wrote: why is there mario at the end trenthian
why does mega man exist?
- Trenthian on July 11, 2006
- hyperlink6556 on July 10, 2006
really brightens the worst of days :)
- Trenthian on May 25, 2006
i start lovin it more when the strings came in 8D
ill give you a 20 out of a 10 :P!!!!!
love this song :D :D :D :D :D :D :D :D :D :D :D :D :D
( i suddenly started laughing at the mario tune at the end XD cool!)
- Tidar on March 23, 2006
Txai wrote: Drums at 0:20 are too dry with a poor snare and very high volume.
personally i prefer weaker drums for this kind of music, otherwise they drown out the melody.
the bass level in this song could stand to be stronger, but otherwise i think it's golden.
- Kulaman on February 6, 2006
Dark Vagabond wrote: Its as bad as when someone intentionally plays a really fudged up guitar and people start jumping on the person for having it out of tune.
Not really. If someone plays the guitar out of tune we can give some opinions for the person to improve it. This mix is a good example of what you're talking about.
I basically did not liked it. But I gave some justifications about why it sounds awkward for me. I'm not simply jumping on the person who made it, as you said. I'm sure you haven't noticed my comment at all.
I think most of the comments given was unnecessarily positive and not constructive enough. I hope Trenthian will receive a better feedback next time.
- Txai on January 26, 2006
- Falcovsleon20 on January 24, 2006
- pmontone on January 23, 2006