ReMix: Mega Man 7 'Bombin' Shade of Blue'

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Mega Man 7

To be absolutely honest, I think the panel collectively dug this one a bit more than I did; while John's a great arranger and that's definitely evident here, I have a harder time getting past the drum track than any of them seemed to. It seems underpowered, dry, and at times unintentionally lofi. I appreciate that the ReMixer is trying to meld some chiptune elements, both melodic and percussive, in with an expanded soundset, I just don't think it's been done as cohesively as possible. From a production perspective, then, I've got some substantial misgivings, but I can totally see the case for the arrangement compensating. And also, to be fair, this is some of Trenthian's older work, as he notes in his submission email after explaining the GnG cameo:

"For those of you into MM7, Shademan was the level where if you held down A on the controller during the intro screen, hidden stage music would play. The music was from Ghosts and Goblins. So if you were wondering why the hell, well now you know why the hell. Also, there is the normal Shademan music all over the place in this obviously. Be gentle, this one is oldish and wears Depends."

Fair enough; it's stood the test of time decently, and elements like the runs at 0'38" help make it sound a bit more polished. For my money, I have to listen over the drums to get the most out of it. However, somehow both JigginJonT and Vigilante, pretty demanding listeners, didn't have the same critique at all, so... maybe I just have higher standards for percussion tonight? Could be. Your mileage may vary, etc. I still think this is a generally enjoyable composition, and since it's also our first mix from Mega Man 7, I think a lot of blue bomber afficionados will dig it. Whether the drums and some of the jumping around that the arrangement does will bug you or whether you'll focus more on the variety of musical ideas (and themes from all over Capcomia) will probably dictate your specific view. Good, older stuff from a mixer who's displayed consistent arrangement skills and progressed significantly with his production abilities.

djpretzel

Discussion: Latest 15 comments/reviews; view the complete thread or post your own.
Another excellent intro. I really like the transition from the chip tune sound into the orchestral stuff. Shortly after, the full extreme of the electro pop hits and it sounds great! The rhythmic synths really help drive this piece. The drums are great as the switch between break beat and a more four-on-the-floor style. I've always been a fan of great production with a cool chiptune lead in there. You pull it off really well. The marcato strings and how you use them remind me a lot of Audix's work and it sounds wonderful. The brass is hurting a bit in this track like it does in some of your past work, but again, that's a small complaint. Lots of dynamic shifts make this interesting and keeps my interest. Once again, the arrangement shines here. Love the Mario cameo in there. Terrific work!

- tweek on October 29, 2009
This song is fantastic. It's quite possibly my favourite OC Remix. The awesomeness doesn't stop for one second.

- Mike OShay on January 23, 2008
oh. well great mix. oh i didn't know that one part was also a ghost and goblins song.

- hyperlink6556 on July 11, 2006
hyperlink6556 wrote: why is there mario at the end trenthian

why does mega man exist?

- Trenthian on July 11, 2006
why is there mario at the end trenthian

- hyperlink6556 on July 10, 2006
thanks for the positive feedback ya'll.
really brightens the worst of days :)

- Trenthian on May 25, 2006
i love the beginning (chip music sounds real cool sometimes)
i start lovin it more when the strings came in 8D
ill give you a 20 out of a 10 :P!!!!!
love this song :D :D :D :D :D :D :D :D :D :D :D :D :D
( i suddenly started laughing at the mario tune at the end XD cool!)

- Tidar on March 23, 2006
Txai wrote: Drums at 0:20 are too dry with a poor snare and very high volume.

personally i prefer weaker drums for this kind of music, otherwise they drown out the melody.
the bass level in this song could stand to be stronger, but otherwise i think it's golden.

- Kulaman on February 6, 2006
Dark Vagabond wrote: Its as bad as when someone intentionally plays a really fudged up guitar and people start jumping on the person for having it out of tune.

Not really. If someone plays the guitar out of tune we can give some opinions for the person to improve it. This mix is a good example of what you're talking about.
I basically did not liked it. But I gave some justifications about why it sounds awkward for me. I'm not simply jumping on the person who made it, as you said. I'm sure you haven't noticed my comment at all.
I think most of the comments given was unnecessarily positive and not constructive enough. I hope Trenthian will receive a better feedback next time.

- Txai on January 26, 2006
I LOVE THIS TRACK! MUST....MAKE....MUSIC VIDEO....WITH IT. This mix just doesn't do any wrong here.

- Falcovsleon20 on January 24, 2006
Great remix! I really like the ghouls and ghost that is thrown is as well. Keep up the great work.

- pmontone on January 23, 2006
I like this one! Much. Indeed.
Very nice bass line and excellent strings.
I can't help from singing the [0:19/0:26] part,
all day long - it is a bit boring for my co-workers, I guess.
[i]La, la, laaaaa, laaa, laaaaaaaaa...[/i]
Thanks Trenthian.[i][/i]

- Coucou on January 19, 2006
All I have to say is, It's about damn time.
Now someone do Cloud Man.
and Slash Man.
and all of them.

- metaphist on January 16, 2006
I have only posted in one other remix review. I only post in ones that I think are extremely good, and this song is flawless, I love it. Excellent job, can't wait to hear more from you, Trenthian.

- Atomicfog on January 14, 2006
Ill release the B side of this song in this review thread featuring the reason I ended with Mario.

- Trenthian on January 13, 2006

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