ReMix: Mega Man 2 'Wily and the Deep Forest'
- Game: Mega Man 2 (Capcom, 1988, NES)
- ReMixer(s): Diggi Dis
- Composer(s): Manami Matsumae, Ogeretsu Kun, Yoshihiro Sakaguchi
- Song(s): 'Dr. Wily Stage 1', 'Ending', 'Woodman Stage'
- Posted: 2006-05-21, evaluated by the judges
Just saw The Strokes in Glen Allen, VA, fulfilling the second of two New Year's resolutions, the first of which - completing my home studio by getting part of my basement finished - was knocked out a few weeks ago. I guess I'll need to either make mid-year's resolutions or just rest comfortably on my laurels until 2007; the latter sounds pretty appealing. Diggi Dis brings us a very different Mega Man 2 mix; initially, I was a little put off by the unprocessed and less than awe-inspiring strings, and was wondering why the drums seemed to be in different physical environment, processing-wise, than everything else, but it all eventually makes sense. Though judges cited it, I'm not sure myself if a better string sample would have fit as well, as the piece has a sort of kitsch to it as is that'd be lost if everything were overprocessed. Diggi works in Wood Man, Wily, and the End Theme all in one, and there's some truly fantastic soloing and transitions involved in getting from point A to point B. In looking over the panel decision, I think they spent most of their time on the string and piano samples simply because there's nothing else to criticize - upbeat drums are varied, you've got beautifully greasy rhodes soloing, a funky bassline, laser synth fx, absolutely stellar attention to panning + the stereo field, tight sequencing, and just a very polished feel. The ReMixer cares enough to make every last fill unique, employing temp changes, phasing, triplet stops, and other tricks at the end of almost every four-bar section, of which there's quite a few, given the tempo. This is a fantastic example of a mix that's been labored over and shows it, in the processing, instrument selection, transitions, sequencing, and total package. The mellow acoustic piano ends the piece on a perfect, bitterwseet note that ritardandos into lounge territory. At over five minutes, things never even begin to get dull, largely because DD brings his A-game and has a longer transition playbook than the Detroit Pistons. It's an aggressive piece that starts off a little shaky but only because you've probably heard a good number of pieces that start with clean piano and strings and never end up going anywhere or doing anything; Diggi has them accomplishing more than an army of Forrest Gumps, and the attention to detail again is simply superb. It's this last aspect that most impresses me and makes this one I'll return to often, because the ReMixer probably would have had his mix posted without such details, and he probably could have guessed as much, but he still went the distance and added the icing and the cherry and other accoutrements. Great, funky stuff from Frank.
- Disco Dan on June 21, 2008
It's been playing almost non-stop
since I first heard it.
Thanks much.
- Zeklan on June 15, 2006
DrumUltimA wrote: I've never had sex, but I think that when and if I do, it'll feel something like this.
Actually, unless something goes horribly wrong, it should be more like http://www.ocremix.org/remix/OCR00464/ (especially 0:00-0:27, and the part at 1:43-2:09 which repeats on and off through the rest of the song)
Though, if both you and your partner are well versed in appreciation of music, it could be well worth developing an [i]intimate[/i] knowledge of Wily and the Deep Forest.
- Upthorn on June 15, 2006
DrumUltimA wrote: I've never had sex, but I think that when and if I do, it'll feel something like this.
Your first time is going to feel like the section of the song that plays in 2:31 -> 2:38. Now you know. (the timer on my mp3 app is a little screwed up, so that section could actually be somewhere else in the song.)
Everything in the song is nice, except for the sci-fi sitars that come in at 1:16. The melody instrument used later, taking over at 3:15, is much better.
- Dafydd on June 14, 2006
- DrumUltimA on May 29, 2006
however, the rest of the mix rocked harder than a lot of the stuff here
excellent work; made my collection easily
- chthonic on May 29, 2006
- Citan on May 28, 2006
- GaMeBoX on May 26, 2006
- big giant circles on May 25, 2006
- Mustin on May 25, 2006
|GX
- Goten X on May 25, 2006
I'm not sure what you expect...i certainly commented that the strings weren't great, and yet I hardly followed with the conclusion that due to the string sample, the track is excluded from the set of "Good Music." In fact, quite the opposite. I think this track is awesome.
This is obviously not the case in all corners of the community, but here at OCR we encourage our reviewers to include not only positive, but also critical comments.
For me, the string sample is one of very few minor weakness in an otherwise stellar track.
- Vig on May 25, 2006
As you should know, the same quality samples can be used by multiple people, and different results can be achieved. Whether it's through different methods of sequencing, different approaches to production, layering, mastering, or whatever, it's just a fact. I think the good majority of people liked this mix. I definitely liked it. Nonetheless, that doesn't mean there still might not be a small problem with it.
- zircon on May 24, 2006
pixietricks wrote: Not a big fan of the intro, especially the string samples...
Geoffrey Taucer wrote: The strings leave much to be desired...
GregCaldwell wrote: ...the strings weren't really that great.
[img]http://www.avalancheonline.com/Cdcovers/ctfront.jpg[/img]
Yes, string samples really keep things from being good music.
GET OVER SAMPLE QUALITY PEOPLE! KTHX!
- Mustin on May 24, 2006
- Keiseth on May 24, 2006
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Discussion: Latest 15 comments/reviews; view the