ReMix: Chrono Cross 'Song of Ruin'
- Game: Chrono Cross (Square, 1999, PS1)
- ReMixer(s): Blue Magic
- Composer(s): Yasunori Mitsuda
- Song(s): 'Dead Sea ~ Tower of Ruin'
- Posted: 2007-04-29, evaluated by the judges
Damon Campbell sends us a mellow arrangement from Chrono Cross with a strong acoustic vibe that features a sequenced but rather convincing guitar, acoustic piano, a laid back acoustic percussive groove, unobtrusive bass, strings, and other accompanying elements. The sonic space in particular, achieved through both reverb and discrete panning, is rich and believable. There's a lovely mono glide solo with some tempo sync'd delay at 2'42" that basically closes the piece out, but the ending is rather interesting: an extended fadeout leaves the piano mostly audible. Unique and tasteful. This is Blue Magic's fourth posted mix, and is comparatively more acoustic and deliberate in nature than his previous pieces. Larry writes:
"Relatively conservative but personalized approach. Though the sample quality was pretty nice, the performance could sound more organic though I can't put my finger on why that was. There was just something about it, but the execution was decidedly fine all things considered, and on par with Damon's skillz. The arrangement's quiet and understated enough that, IMO, it's not gonna reach out and grab you. But I appreciated the subtleties of the interpretation as well as the smooth shifts that allow the track to evolve without the casual listener even noticing. Pretty chill."
Good stuff, very mellow... not going to grab you by the horns and shake the shizz out of you, but a completely chill groove that works with the original rather than against it and creates a relaxed acoustic atmosphere.
- PorscheT1 on June 10, 2008
I love the delicate feeling each element has, and the care that was put into the panning percussive elements.
This one has been kind of overlooked, check it out; It's classy.
- OA on January 15, 2008
- weirdboy997 on June 30, 2007
- Zer0 on June 4, 2007
Really nice production and melodic input for the work, but even when you finish and submit a work, think of the next step... what could you have added to the work...?
- siven7 on May 16, 2007
There are some messy spots, but nothing that a relaxed listener would really be bothered by. Overall, nice work.
- DragonAvenger on May 1, 2007
As a whole, there needs to be more direction. Since the harmony remains static throughout, you need to build energy in some other way. You might try buildling melodic lines in juxtaposition as the music progresses so that by the end there is a denser mass of frenetic energy. You could still use the delayed piano lick at the end, but crescendo towards it instead of meekly fading out.
Another option is to manipulate harmony more, which could be more difficult, but equally redeeming. And I wouldn't say no to combining direction in both texture/melody and harmony.
- BlueEnvy on May 1, 2007
- badhabit on April 30, 2007
- Citan on April 30, 2007
- Rayni on April 30, 2007
- avaris on April 30, 2007
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Discussion: Latest 14 comments/reviews; view the