ReMix: Super Mario RPG: Legend of the Seven Stars 'Leafcutter'
- Game: Super Mario RPG: Legend of the Seven Stars (Nintendo, 1996, SNES)
- ReMixer(s): Radiowar
- Composer(s): Koji Kondo, Nobuo Uematsu, Yoko Shimomura
- Song(s): 'Weapons Factory'
- Posted: 2007-11-06, evaluated by the judges
Newcomer Radiowar writes:
"So uh there's a range of influences in this song, at first I wanted to make a Boards of Canada type song but some Crystal Method influence got in there. not to mention this is my first time doing a full out dnb/big beat type song, hopefully it doesn't sound too forced together. This isn't really the easiest song to remix since it's basically two repeating phrases, the only melodic variation coming from the key change between C and F#, so the source is used pretty liberally in the first half and the outro...hope that isn't an issue. so uh yeah enjoy"
So, uh, yeah... actually, I've heard some Boards of Canada before, and it seemed like pretty good stuff. I just like their band name, because if you say it fast or with imperfect diction, it can easily sound like "Whores of Canada" or "Bored of Canada," both of which would ALSO make good band names. So it's like a three-for-one bargain. Right. According to our illustrious judges panel, this one's in 13/8 time, so if you try tapping your toes to it and expect predictability, you might inadvertently find yourself doing the Lambada (the forbidden dance!!), wooing and/or frightening innocent bystanders. See See Sixty Funk for more details. Honestly, we really don't get a ton of electronica mixes in the dnb arena, so it's rather refreshing to be posting this. It's got some excellent beat work, with obligatory splicing/stuttering/mutating, coupled with an undulating bassline, warm pads, and shimmering synths. Actually, this reminds me of A Final Hit by Leftfield, off the Trainspotting soundtrack, but what do I know. At least up until the build at 2'22" where things get edgier, with distorted synth, string stabs, key changes, and more traditional drums - way to change things up! But wait, the deal gets sweeter - Radiowar throws down some badass mangled electric guit lead work, then outros on the initial, more ambient feel, sans drums. This is a fantastic, fantastic example of how dnb/electronica - a genre often criticized for pieces that don't "develop" or "go anywhere" - can yield linearly progressing, almost narrative arrangements. Quoth Aversa:
"Incredible! I love the intricate drum programming, smooth textures, and Boards of Canada/Crystal Method influence. While I was definitely enjoying the minimal/chill first half, the transition into a heavier and more distorted soundscape worked very well. I do agree with Larry that the bass could be pumped up more but honestly it's not a big complaint at all. The arrangement is highly creative and interpretive, to match the excellent execution. I gotta say, this is one of the most impressive subs I've heard lately - great job!"
Thanks for making this - it rocks!
- windkirby on August 25, 2009
Completely different from Radiowar's other song but it's equally great :-)
- Emunator on August 25, 2009
That said, the Weapons Factory is ingrained in my head from hours of being there. It sounds almost like Boards of Canada, which is a compliment because it's a tough sound to nail down. I must confess that I am not an electronica junkie - that said, I applaud the effort.
RadioWar has taken a lot of liberty with the theme, but the fact that I can pick out the original melody means that it's a good liberty. The only complaint I can even muster is that the beginning is a bit long - but since it's well-done, I don't have a huge complaint on that. Thanks RadioWar for the propagation of the epic SMRPG soundtrack!
- Sir_Snooze on August 4, 2008
Nice work!
- Jaybell on August 3, 2008
--Eino
- evktalo on March 27, 2008
At 1:14 it becomes truly amazing, reminding me a lot of Wingless' Aphrodite Oceanus. I love this part (and the end, where it is used once more).
Interesting change of pace following, taking the remix into a whole new direction. Way more aggressive than you would expect after the mellow beginning. Dunno about the electric guitar, though; it's a little over the top IMO.
All in all, this is a very nice remix. Good job.
- Martin Penwald on November 27, 2007
Then at about 2:25 it morphs into complete awesome. It sounds... really driven, I guess you could say. Like some kind of wicked machine pumping along. Fitting for the source material. The source song was something I really liked in the game.
Then it trickles back into BoC territory with the dropped voices and mellow sounds.
Absolutely fabulous.
- quoda on November 21, 2007
Geoffrey Taucer;340011 wrote: First two and a half minutes are a lot more drawn out than they need to be. Just get to the point.
The next section is brilliant. Impressive job of mixing a very difficult source in an extremely difficult time signature.
Cool sliced voices at the end, but why only at the end? Why bring in an idea like that in the last ten seconds of the mix, and not expand on it at all?
I agree almost completely with Sir Geoffrey Taucer here. The beginning is repetitive and "drawn out."
Are there not "sliced voices" toward the middle of the piece? Right before 2:28 where everything kicks in...
I'm in class right now, so I can't give a specific point in the piece where they happen, but it sounds like a man over a loudspeaker or something...
Awesome work, though. I'm a freak for weird time signatures, and this kicks big butt!
EDIT:
Okay, I've listened to it (several times) since I last posted. That voice sounds more like a man over an intercom at 2:09... and it's not really "sliced" but it's a voice, and it's there :P Can't blame me for trying.
- StandingInMotion on November 14, 2007
- OA on November 13, 2007
- adam2 on November 13, 2007
- Audity on November 7, 2007
- Dr. Rod on November 7, 2007
- Dafydd on November 7, 2007
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