...and we're back. In case you haven't been reading our helpful announcements, I've been working on the site quite a bit lately, specifically tweaking the composer and system profiles so that they provide more information in more ways. You can expect this trend to continue, but unfortunately it's always at a cost to something or someone else, so it's more likely we'll be posting in spurts for the next couple months as incremental improvements are unveiled. For my money (or more specifically, my time), it's worth it, as the site's value as a resource increases exponentially each time we flesh out one of our detail pages. Just try to keep in mind that my time for the first quarter of 2008 will be extremely thin; I apologize in advance for whatever delays (above normal) this has on responding to any correspondence sent my way. This is both a good and bad thing, but I can assure everyone, I am at my absolute limit for the amount of time I can dedicate to OCR, and am doing more backend/supporting stuff than I ever have in the site's history.
Right then; time for some more Radical Dreamers: Thieves of Fate tunage. This project is largely mellow, and having had more time to listen through, has some really unique gems that have a lot of acoustic intimacy to them. This track by Tweek, however, is one exception: while it's definitely a gem, and has a unique style to it, it's less mellow and more aggresive than most of the content on the album. Variety ftw. Brian writes:
"The source comes from the final battle in the game (or so I'm told since I've never played it myself) and I wanted to try and capture that sense of conflict. Since the visual aspect of the game is not present, I knew that it was necessary to create that feeling of conflict within the sound of the mix. My idea was to have three different genres of music battling each other, which is what I did: Trance, Orchestral, and DnB. Each genre has it's time to shine, so to speak, but each one is "infected" by another genre. Be it the tribal drums during the Trance section, the mechanical/shot gun sound of the orchestral instruments, or the gated Trance synths during the DnB part (and there are many more that I will leave for you to hear), the fighting is continuous to the very end. As I'm sure you'll notice, all hell breaks loose towards the end with all the genres fighting for the spotlight. This was certainly the mix that provided the most creativity for me to this point. Special thanks goes to Sephfire and bLiNd for their input."
Judges panel went all unanimous-like on this one; BGC offers:
"Really fantastic job of varying the groove and genre-crossover throughout the track. Very expansive and there's lots of variation from start to finish. Song's just shy of 6 minutes, and I never got bored - always a good and rare quality of longer tracks."
The concepts that Brian mention in his submission email really make sense when you've heard the whole piece; it definitely does sound like three genres initially taking turns, perhaps collaborating even, then towards the end vying for supremacy. It's more elaborate sonically and perhaps a little less aggressive than the ReMixer's other pieces, but as Jimmy says, it's relatively long, but it holds your interest throughout. I strongly urge everyone, regardless of whether you've played Radical Dreamers or ever intend to, to check this track and this project out: just because it doesn't have "Chrono" in the title doesn't make Radical Dreamers any less impressive from a soundtrack perspective, and the artists involved have done a great job in bringing that out.
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Sources Arranged (1 Song)
- Primary Game:
Radical Dreamers: Nusumenai Houseki (Square, 1996, SNES)
Music by Yasunori Mitsuda
- "Final Confrontation"
- Electronic, Orchestral, Synth
- 5,765,120 bytes
- Size: 5,765,120 bytes
- MD5 Checksum: b4aaeacdbb15d7a140397b14bab2f139
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