ReMix: Ragnarök Online 'Samurai Discotheque'
- Game: Ragnarök Online (Gravity, 2002, WIN)
- ReMixer(s): Joshua Morse
- Composer(s): soundTeMP
- Song(s): 'Can't go home again, baby'
- Posted: 2008-10-22, evaluated by djpretzel
Remember Joshua Morse's Hybridism? The Ragnarok Online album project that yielded 'Hamadatan,' amongst many other great tracks? If you're late to the party, head on over to the site and just grab the whole thing - you'll be doing yourself a favor. This one intros with buttah synth brass before a ridiculously funky disco slap bass comes in along with genre staple flute and string stabs... oh yeah, it's the 70s all over again. That's the 'Discotheque' part, at least; the 'Samurai' becomes more apparent at 0'49" with a synth lead that has a koto-like attack doing an insanely catchy riff. I really dig the modulation at 1'01" - it goes up a notch, playing with your expectations, and makes the accessible, instantly likable groove a little more playful. Clavs become more obvious, then you've got a straighter koto patch doing a more pentatonic, Asian riff for a bit. A squarish synth lead call-and-answers with acoustic piano before a quick dropout brings the intro synth brass back in, this time for more mono/solo action and less chords. 3'11" throws in a key change that actually works... I'm REALLY wary of key changes of this nature, as about 90% of the time I feel like they seem to have a prolonging, recycling effect on song composition, but Morse knows better than that, and here it just freshens things up a bit without any of the negative side effects.
So, anything critical to say? Well... the ending is one long, extended fadeout, which would have made more sense if this had a vocal on it, with a vocal refrain repeating as everything fades. As is, while the bass is every bit as tasty as when it first entered our lives way back at 0'18", it doesn't carry the extended fade as nicely as I'd like. Is that a pretty minor detail in yet another otherwise awesome, brilliantly sequenced and produced Morse ReMix? Pretty much... jm got a way with basslines, that's for DAMN sure, and he proves it yet again with this piece. Well worth your time, impossibly groovalicious, and but one of many gems on the album, which you're now either going to download for the first time or listen to yet again because it's flavorful AND nutritious.
Absolutely amazing work.
- Mustin on October 21, 2009
Peace out,
Double A
EDIT: The moog-ish lead at 2:22 is AWESOME! How did you generate that?
- A-RoN on February 13, 2009
Oh, yeah. :-P
Amazing work and nicely done. This is a great piece of funk.
Highly recommended.
- 42 on January 18, 2009
Regardless, I hit the mix again after it came up on random selection and was really surprised at what I had previously been numb too. The beat is quite infectious, and those disco staples: those hard strings and brass, are freaking fantastic.
'Hamadatan' is floating around my playlist too, which I was also pretty unmoved by when it was first released. So here's hoping I'm proven just as wrong with that one.
- Marmiduke on January 17, 2009
- Mtlbro on December 10, 2008
I am not as big of a fan of the source, though. It's certainly been improved here, but I think a lot of the better themes in the game could have been used. :-)
- OA on December 3, 2008
There are two parts that get my attention the most: the sexy beginning and the 1:40ish area. I'd say that the beginning is my favorite part of the whole song. From 0:00-0:17, the bells continue to go higher, stop, and then the grooves kick in. I never played this game, but it's as if you took the experience of playing the game and subliminally placed it in the mix.
- Salluz on November 30, 2008
- Martin Penwald on November 6, 2008
- richter on November 5, 2008
- Shadow Wolf on November 3, 2008
I will be honest though... this song took a while to grow on me. I never even knew there was an arranged album for this game... -_- I really need to get with the OCR times man. ::sighs::
I like the track. I'm currently downloading the album.
- JaDE ARaN HaRuNo on October 30, 2008
- Karmacide on October 24, 2008
- Sole Signal on October 24, 2008
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