Posted 2008-12-05, evaluated by djpretzel
Alrighty then... totally meant to post this sooner and get back to n00bfl00d with mixes from games that don't rhyme with "Beet Sighter," but work's been busy and we had some downtime yesterday, and yadda yadda blah blah, etc. This Zangief mix by Jimmy Circles is kinda like my Honda ReMix in that it wasn't selected for use in the game (Capcom went with Grammar instead)... in this case, I'd say BGC's mix was more appropriate for actual in-game use, but I really like the stylistic variety Shael & co.'s selection added. Woulda been a shame to have kept this one in the dark with a diet of only bread and water, when it deserves to breath and flourish, so we compelled Jimmy to bequeath the 'Gief and put together a version appropriate for OCR.
Larry was really digging the fast arrangement (or "heavy damage") that Jimmy also put together, so he suggested combining the two. The initial merged track had some trouble pulling off the required tempo transition, but BGC worked in a sweep effect that made things less jarring, and the rest was history. It's named 'Fiddlesticks' cause, well... Jimmy was understandably disappointed it wasn't included in the actual game. But hey, he got his Guile track in, and we get a cool mix, so these are *positive* fiddlesticks. It actually SOUNDS like fiddle/violin at 0'30" as well, after the slap, dynamic drums/perc, and synth fx come in. Jimmy went for a more synthetic, flashy approach, channeling chic Moscow style as opposed to cold, rough Soviet discipline. Most of the lead is covered by electric guitar, but following the drums alone is fun, as he really works in a lot of ornate fills, flams, riffs, and bams. The bandpass transition at 2'09" is sweet, and the following key change helps build the way to the eventual introduction of the faster rendition. For the faster parts, I'm not 100% sold on the sawish lead synth; feel like a nice PWM lead with some sync'd delay might have filled things out more, but the overall arrangement is elaborate, has a lot of impact, and pays special attention to using backing, gated synths to accompany and transition lead melodic action.
Not much else to say; like my own redone Honda first draft, I feel like this is a worthwhile approach that works well as a standalone OC ReMix. In Jimmy's case I think his track also could have worked fine in HDR itself, but I do think his take on Guile was stronger overall, and made more sense for the gung-ho patriotic U.S. military context. Grab it and hear the smoother side of Zangief for yourself, and grab the entire HD Remix soundtrack if you haven't already. If that's not enough SF2 for ya, we'll definitely have more in the future, but for now it's back to welcoming some fresh new faces & music as part of n00bfl00d '08.
on 2013-03-13 12:00:53
on 2011-09-06 12:29:28
on 2009-12-02 02:10:52
on 2009-05-21 02:32:57
on 2009-05-20 23:06:20
on 2009-02-02 10:38:22
on 2009-02-01 22:52:36
on 2008-12-23 17:42:10
on 2008-12-13 14:33:56
on 2008-12-08 23:56:59
on 2008-12-08 11:22:29
on 2008-12-07 15:13:41
on 2008-12-06 12:52:44
on 2008-12-06 12:47:57
on 2008-12-06 11:47:20
Sources Arranged (1 Song)
- Primary Game:
Street Fighter II: The World Warrior (Capcom, 1992, ARC)
Music by Isao Abe, Yoko Shimomura
- "Zangief (U.S.S.R.)"
- Electric Guitar, Electronic, Strings, Synth
- 5,434,609 bytes
- Size: 5,434,609 bytes
- MD5 Checksum: d177dbc7d15fcbe5bb24defda41fde10
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