Mistah Circles writes:
"Pretty ugly source tune, not much to work with. I ran the WIP by Ziwtra back in the day, and his reply was something like "Wow, now I know what it's like to be in a car crash in hell". That's basically the idea. It's not meant to be pretty. It's basically two movements, the first one is my part, the 2nd is Fliks. Some hospital FX thrown in there, meant to represent a nightmare, and then I guess the dude dies or something and gets pulled back into hell."
Car crashes alone are bad enough, but in HELL? That's just adding insult to injury, there... most likely there's no AllState, so you're NOT in good hands, and furthermore I'd imagine the whole entire place is one big no-fault zone, like parking lots, so it doesn't matter if someone rear ends you out of the blue. Intolerable. This is part deux of our "Ode to BGC," and like its predecessor is from an album project, namely DooM II: Delta-Q-Delta. Also like 'Every Story,' this mix is a collab that incorporates some sound FX for a narrative effect. The final similarity is that, as with all tracks involving BGC in seemingly any capacity, it's dang good stuff. The source material here is rather tricky, minimalist stuff, with nowhere to go other than outward, as 'lli notes:
"Fantastic arrangement; the expansive approach was obviously the way to go with this one, and this is packed with unspeakable horrors (in a good way). The second half is pretty different from the first, but I thought the transition was fine and the contrast is great."
"Very creepy, effective take on the theme. Some of the effects in here, like the crushing blast at 0:25, are really haunting. A lot of good mood setting plus good usage of a pretty minimal source - I think you covered basically every part of the source."
He did however go on to mention that the mix feels more like two arrangements glued together than a cohesive whole, with Flik's more melodic work contrasting against Jimmy's darker, more avant garde material. The first minute of this piece is some pretty scary stuff, a downright demonic conjuring from Big Giant Circles' darker corners, before segueing into electronica that keeps the namesake sine wave wailing like a siren in the background. There's an intermission of sorts before the breakier second bit comes in, where things are generally cleaner, something guttural keeps gurgling left & right, there's a distorted synth-guit lead, very aggressive d'n'b hats, string stabs, you name it. The sine siren is reprised towards the end, which I think actually does make the whole thing feel pretty cohesive; the drama of the choral intro w/ pulse monitor is unique, but what follows is in both cases beat-intensive, dark electronica.
There are textures here that remind me of Mr. Monkey Machine in their menace & attitude, but they're combined with a more traditional framework of mangled, articulated beats, bass, and general mania. Definitely an evil, disturbing mix that really does conjure the DooM world quite effectively; congrats to both artists for capturing the atmosphere so viscerally.
on 2015-01-29 07:18:02
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Sources Arranged (1 Song)
- Primary Game:
Doom II: Hell on Earth (GT Interactive, 1994, DOS)
Music by Bobby Prince
- "Opening to Hell (Map30)"
- Electronic, Synth
- Origin > Collaboration
Time > Duration: Long
- 10,126,160 bytes
- Size: 10,126,160 bytes
- MD5 Checksum: 315949732a80e10baa76953a6234e27c
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