ReMix: Doom II: Hell on Earth "Silent Healer"
Help us take OCR to the next level by supporting us on
7,082,928 bytes, 4:37, 203kbps
- Game: Doom II: Hell on Earth (GT Interactive, 1994, DOS)
- ReMixer(s): Mazedude
- Composer(s): Bobby Prince
- Song(s): "The Healer Stalks (Map02)"
- Posted: 2009-08-19, evaluated by the judges
- Album: Featured on Doom II: Delta-Q-Delta
- Terms (BETA): aggressive dark electronic halloween industrial sound-fx synth
"Arranged for the Delta-Q-Delta project, this is based on "The Healer Stalks," Map 2, redone in a style homage to the Silent Hill games. I've always been a big fan of those soundtracks, and I thought fusing that style with the dark nature of Doom would be a cool combination.
I am very pleased with the results. The original theme was extremely boring and repetitive, and quite a challenge to spice up. The metallic nature of this arrangement, combined with the funky backwards strings and the bizarre ambient pads all mix together in a stylistic mimic that is still unique on its own. And, the metallic clanking was recorded personally, by me banging on the railing that leads up to my condo door. :) "
With all the Echoes fuss, and before that Summoning of Spirits and HD Remix, it turns out we've still got some action left from Delta-Q-Delta - and from Chris, no less. In case you somehow missed it, we interviewed Mr. Getman back in May, and he had a lot of insight to offer based on 8+ years with OCR. Not all Doom tracks are created equal, and some of the artists on DQD and Phobos as well did wonders with tracks that were less elaborate; this is no exception. A pulsing heartbeat of a groove palpitates beneath almost jazzy chord stabs as distant piano riffs accentuate things, then at 1'49" we get a bit darker, with clangy industrial metal beats and a sync'd alarm sound segueing into a sweet cross-panned motif of quick, high-pitched insect synths. Things develop, build, and break down from there, but those are the basic building blocks. Larry writes:
"I really enjoyed the deliberate pacing, the sound of the lead, and the piano sprinkled in at 1:05. The soundscape was really expansive and full compared to the original, with some great industrial stuff and Chris's trademark sound, which isn't so much a particular set of sounds as much as an overall quirkiness and mood that's found in all of his stuff. I think a comparison to EarthBound "See Sixty Funk" is valid, as it's another of example of Chris taking a very plain theme that's not particularly melodious and giving it a lot more depth and character. A really awesome part of Delta-Q-Delta, I'm lovin' it."
You've got a driving beat, classic Getman-style home-grown industrial percussive FX, and a dark, hectic atmosphere that conjures the twisting, byzantine corridors of the game. Check it out, and go back & explore the rest of DQD for more.
on 2015-12-06 10:33:57
on 2009-12-12 01:57:11
on 2009-10-04 00:29:38
on 2009-09-24 11:37:11
on 2009-09-24 04:12:16
on 2009-09-23 18:14:12
on 2009-09-12 06:15:57
on 2009-09-07 21:44:46
on 2009-08-31 22:04:57
on 2009-08-21 23:05:19
on 2009-08-21 13:22:46
on 2009-08-21 05:05:32
on 2009-08-20 23:48:16