If you've seen Poltergeist (big fan, personally) you'll know that opinions on going into the light or staying away from it can often vary even among experts, but in this case I'm thinking the former makes sense, as Rexy's crafted a really cool blend of new age, ambient, soft jazz, & r'n'b with this smooth jam that blends Sonic Colors with other sources from Sonic's journeys, and which has some contextual and personal relevance & resonance for her:
"I am pretty much envisioning this interpretation from two different sides here. On a gaming front, the Wisps must've been really desperate and lonely when trapped in Eggman's cages throughout Sonic Colors, clinging on to any faith they have left or any significant lack thereof. It would get particularly heightened the closer they are to becoming Nega-Wisps, their hearts blackened by the fact that no one was answering their pleas. So it'll be by no surprise that when being freed, they would show the full force of their emotions by merging within Sonic's body and pulling off their respective power. Apply that to their entire home planet, at this point being a giant construction site of doom, and you could probably see how emotionally disturbed the Wisps must've been.
On a real life front, it's seen with a similar premise - we all have times when we just feel as if we've collided with a brick wall and have nowhere to go, have taken a step in the wrong direction in regards to character growth, or otherwise have been knocked down mentally/physically to the point that we ourselves no longer feel any self-faith. Though, much unlike the Wisps, the physical barrier doesn't exist, though your peers are more than welcome to help you break out of this sudden negativity. They may not be there for you straightaway, but by keeping the faith you become a stronger person as a whole."
Motivational, indeed. What I love about this mix is that, while predominantly a mellow & relaxed jam, there are some blue notes and intonation shifts that pop up here and there which keep it a little edgier & provocative than it would have otherwise been. Vinnie writes:
"I love the delicate intro, though the vocal sample broke the mood for me a little. There's something about Jaleel White (or a Jaleel White imitator) that I can't take seriously. Once it broke into the main section, the mood was smooth and chill. I wouldn't have minded some more oomph to the groove, and the snare that comes in later is a bit exposed, but I think you took other skills to a huge leap in level here. Sequencing and writing (including automation) was fantastic, I love the slow build. The instrument set was varied but quite complementary. You should be really proud of this one."
"This was really gelling for me on a lot of levels, and felt really polished as a cohesive effort. I gotta agree with Vinnie that the vocal sample wasn't really needed, but it's treated soundwise correctly in context of the song. I really enjoyed the more spread-out arrangement, that wasn't in a rush to cram all its ideas into the smallest space possible. I'd like a touch more tone on the bass, but otherwise the sounds were really nice and breezy."
Cool & refreshing while avoiding auto-pilot and throwing some interesting twists in, this arrangement from Rexy provides a nice contrast/foil to Brandon's more aggressive and elaborate mix, and both submissions exhibit considerable creativity & freedom. Great compo work from Bev and Brandon with two very different arrangements that collectively bring us our first coverage of the Sonic Colors OST!
on 2015-12-03 13:48:36
on 2013-08-05 13:15:17
on 2013-08-05 12:16:21
on 2013-07-31 10:59:33
on 2013-07-21 14:39:54
on 2013-07-17 04:58:54
on 2013-07-17 00:46:55
on 2013-07-16 19:40:35
on 2013-07-16 18:03:17
on 2013-07-16 17:44:59
on 2013-07-16 17:17:44
on 2013-07-16 16:59:28
Sources Arranged (4 Songs, 3 Games)
- Primary Game:
Sonic Colors (Sega, 2010, WII)
Music by Fumie Kumatani, Hideaki Kobayashi, Kenichi Tokoi, Mariko Nanba, Naofumi Hataya, Tomoya Ohtani
- "Planet Wisp - Act 1"
- Additional Game:
Sonic the Hedgehog (Sega, 1991, GEN)
Music by Masato Nakamura
- "Green Hill Zone"
- Additional Game:
Sonic the Hedgehog 2 (Sega, 1992, GEN)
Music by Masato Nakamura
- "Emerald Hill Zone (2 Player VS Competition)"
"Hidden Palace Zone"
- Ambient, Downtempo, Hip Hop, Jazz, R&B
- Synth, Vibraphone
- Origin > Competition
- 8,901,945 bytes
- Size: 8,901,945 bytes
- MD5 Checksum: a087d22b2a07410d1afb35deefe9e910
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