ReMix: Mega Man 9 "Sweet Wet Nectar" 5:14

By Brandon Strader, Hylian Lemon, Rexy

Artist Links
Arranging the music of 4 songs from 2 games (view all)...

"Hornet Dance (Hornet Man Stage)", "Last Boss", "Plant Man Stage", "Splash Blue (Splash Woman Stage)"

Primary Game: Mega Man 9 (Capcom, 2008, WII), music by Hiroki Isogai, Ippo Yamada, Ryo Kawakami, Yu Shimoda

Posted 2013-09-06, evaluated by the judges panel


Sweet MM9 & MM6 WCRG rock/funk collab from Strader, Lemon, & Rexy, who collectively write:

"Brandon: It was an awesome song that we all 3 wrote together and that makes it special and the sweet wet nectar is in our hearts.

Rexy: By the time round 10 of the WCRG started, we were all pretty exhausted, but we still decided to give it our all when passing the project file back and forth and making our additions (or subtractions?) to it. We may be a trio of people with different incentives and styles to making music, but it's indeed the sweet wet nectar that managed to bond it all together and provided one intricate delicacy for the community.

Lemon: So there you have it. Please enjoy our sweet wet nectar as it slides down your throat. It's an intricate delicacy that came straight from our hearts. So to speak."

You crazy kids!! "Sweet Wet Nectar" on the surface seems like it could be related in title to "Salty Chocolate Balls," and "intricate delicacy" was clearly a catch-phrase among these co-conspirators, but what matters is the music, and it's pretty hot. A shuffling acoustic groove underpins melody that changes hands between synths, piano, and guitar, for a lot of lead versatility & variation. I'm a little short on time, so let's have the judges do some of the heavy-lifting; OA writes:

"I don't think the snare really fit with the rest of the track, and I think a tighter funk kit would have been better. Overall this arrangement is really nice, and the feel is good. The themes play nice together, and though the breakdown with the chippy lead and the piano was a bit off timing-wise, it was brief and minor. Nice collab, guys!"

DAT SYNTH BASS on the intro :) I agree on the snare; the right type of funk kit, with a meatier snare instead of the tinnier variety you often hear, could have highlighted the drum programming (which is solid) a bit more effectively. That being said, it's not a huge deal, and overall I loved the dynamics & tradeoffs at play - and so did Emunator:

"Ahhh yesssh. I love the expressiveness of the synths/guitar in the mix, there's even some subtle vibrato/articulation on the lead synths. I disagree with OA about the snare, I thought it worked just fine here. Overall, some really strong melodic ideas that cover a lot of ground..."

Wes went on to comment that perhaps more was bit off than could be easily chewed in terms of arranged material, but I think it stays pretty coherent throughout, despite the multiple source tunes. Energetic & creative collab from Brandon, Bev, & Benjamin!!

djpretzel

Discussion

Latest 12 comments/reviews; view the complete thread or post your own.
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Black_Doom
on 2015-12-05 12:23:31

Very cool and creative mix. It's another great example of how to tie together a bunch a really different songs in a single cohesive track. Love the funky synths used in this track as well as the waltz-ish reinterpretation of Splash Woman theme. Sick collab!

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Crulex
on 2013-09-09 12:14:54

Funky! Pretty impressive for three artists to tie in a bunch of sources together in such a neat package. Splash Woman and Hornet Man sure sounded great together (loved that combo) and Plant Man and Wily were handled with some damn good skill. Pretty cool combination of themes.

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Rexy
on 2013-09-09 11:35:25
it really evened out with everyone doing a substantial part

Indeed, the challenge with this one is actually figuring out which section sounds like which person would typically write that sort of thing.

Thanks for the reactions all! :)

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DetectiveTuesday
on 2013-09-09 11:12:27

Somehow I think we all did 50/50/50, it really evened out with everyone doing a substantial part

150% huh?

Good job!

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Brandon Strader
on 2013-09-07 18:07:43
How did you all add on to the song? Did you share a MIDI file, or project file?

I think we tossed a midi file back and forth, and whoever's turn it was to write added on to it. We went through a couple waves of taking turns. Then when it was all writ, I imported the midi in Cubase, and the rest is history. :nicework:

Somehow I think we all did 50/50/50, it really evened out with everyone doing a substantial part

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Hylian Lemon
on 2013-09-07 18:05:55

Liontamer wrote a general source breakdown in the judge decision thread, but there are still plenty of instances of Hornet/Plant/Splash/Wily for people to find on their own (in addition to the Schala Brandon apparently put in there). It's pretty dense layering.

How did you all add on to the song? Did you share a MIDI file, or project file?

We shared a MIDI for the arrangement process. It went through all of us twice before Brandon fixed it up all proper-like.

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NovaReaper
on 2013-09-07 17:58:41
We all wrote a part, then wrote another part, and we didn't REALLY edit each other's parts, so it came out surprisingly cohesive. Since I exported the final, I weaseled a lot of Schala in there (0:35 glockenspiel, 2:00 glockenspiel, 3:36 glockenspiel then 3:40 lead guitar too, 4:51 glockenspiel) -- in addition to what you mapped out :-)

Just wanted to point that out. It wasn't mentioned in the submission email, a bit of an easter egg.

Thanks for the kind words y'all! 3 3 3

How did you all add on to the song? Did you share a MIDI file, or project file?

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Brandon Strader
on 2013-09-07 17:15:11
Really smart weaving of the source themes in this arrangement. Those are the best.

We all wrote a part, then wrote another part, and we didn't REALLY edit each other's parts, so it came out surprisingly cohesive. Since I exported the final, I weaseled a lot of Schala in there (0:35 glockenspiel, 2:00 glockenspiel, 3:36 glockenspiel then 3:40 lead guitar too, 4:51 glockenspiel) -- in addition to what you mapped out :-)

Just wanted to point that out. It wasn't mentioned in the submission email, a bit of an easter egg.

Thanks for the kind words y'all! 3 3 3

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Liontamer
on 2013-09-07 15:45:02

Really smart weaving of the source themes in this arrangement. Those are the best.

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timaeus222
on 2013-09-06 23:46:57

Yeah, I was pretty thrown off by the intro.

That aside, nice retro/funk feel. Moog lead was pretty cool. I agree that the snare doesn't fit. It could have used more of a floatiness rather than tight glued compression, and a faster decay.

Overall, pretty smooth work!

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BONKERS
on 2013-09-06 23:15:00

Dat instrumentation:nicework::nicework::nicework::nicework:

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djpretzel
on 2013-09-06 16:29:56

What did you think? Post your opinion of this ReMix.

Sources Arranged (4 Songs, 2 Games)


Primary Game:
Mega Man 9 (Capcom, 2008, WII)
Music by Hiroki Isogai, Ippo Yamada, Ryo Kawakami, Yu Shimoda
Songs:
"Hornet Dance (Hornet Man Stage)"
"Splash Blue (Splash Woman Stage)"
Additional Game:
Mega Man 6 (Nintendo, 1993, NES)
Music by Yuko Takehara
Songs:
"Last Boss"
"Plant Man Stage"

Tags (7)


Genre:
Rock
Mood:
Instrumentation:
Electric Guitar, Piano, Synth
Additional:
Origin > Collaboration
Origin > Competition
Time > Tempo: Fast

File Information


Name:
Mega_Man_9_Sweet_Wet_Nectar_OC_ReMix.mp3
Size:
9,127,534 bytes
MD5:
46e3ca26b282917063e07196709ae839
Bitrate:
230Kbps
Duration:
5:14

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