Sweet MM9 & MM6 WCRG rock/funk collab from Strader, Lemon, & Rexy, who collectively write:
"Brandon: It was an awesome song that we all 3 wrote together and that makes it special and the sweet wet nectar is in our hearts.
Rexy: By the time round 10 of the WCRG started, we were all pretty exhausted, but we still decided to give it our all when passing the project file back and forth and making our additions (or subtractions?) to it. We may be a trio of people with different incentives and styles to making music, but it's indeed the sweet wet nectar that managed to bond it all together and provided one intricate delicacy for the community.
Lemon: So there you have it. Please enjoy our sweet wet nectar as it slides down your throat. It's an intricate delicacy that came straight from our hearts. So to speak."
You crazy kids!! "Sweet Wet Nectar" on the surface seems like it could be related in title to "Salty Chocolate Balls," and "intricate delicacy" was clearly a catch-phrase among these co-conspirators, but what matters is the music, and it's pretty hot. A shuffling acoustic groove underpins melody that changes hands between synths, piano, and guitar, for a lot of lead versatility & variation. I'm a little short on time, so let's have the judges do some of the heavy-lifting; OA writes:
"I don't think the snare really fit with the rest of the track, and I think a tighter funk kit would have been better. Overall this arrangement is really nice, and the feel is good. The themes play nice together, and though the breakdown with the chippy lead and the piano was a bit off timing-wise, it was brief and minor. Nice collab, guys!"
DAT SYNTH BASS on the intro :) I agree on the snare; the right type of funk kit, with a meatier snare instead of the tinnier variety you often hear, could have highlighted the drum programming (which is solid) a bit more effectively. That being said, it's not a huge deal, and overall I loved the dynamics & tradeoffs at play - and so did Emunator:
"Ahhh yesssh. I love the expressiveness of the synths/guitar in the mix, there's even some subtle vibrato/articulation on the lead synths. I disagree with OA about the snare, I thought it worked just fine here. Overall, some really strong melodic ideas that cover a lot of ground..."
Wes went on to comment that perhaps more was bit off than could be easily chewed in terms of arranged material, but I think it stays pretty coherent throughout, despite the multiple source tunes. Energetic & creative collab from Brandon, Bev, & Benjamin!!
on 2015-12-05 12:23:31
on 2013-09-09 12:14:54
on 2013-09-09 11:35:25
on 2013-09-09 11:12:27
on 2013-09-07 18:07:43
on 2013-09-07 18:05:55
on 2013-09-07 17:58:41
on 2013-09-07 17:15:11
on 2013-09-07 15:45:02
on 2013-09-06 23:46:57
on 2013-09-06 23:15:00
on 2013-09-06 16:29:56
Sources Arranged (4 Songs, 2 Games)
- Primary Game:
Mega Man 9 (Capcom, 2008, WII)
Music by Hiroki Isogai, Ippo Yamada, Ryo Kawakami, Yu Shimoda
- "Hornet Dance (Hornet Man Stage)"
"Splash Blue (Splash Woman Stage)"
- Additional Game:
Mega Man 6 (Nintendo, 1993, NES)
Music by Yuko Takehara
- "Last Boss"
"Plant Man Stage"
- Electric Guitar, Piano, Synth
- Origin > Collaboration
Origin > Competition
Time > Tempo: Fast
- 9,113,106 bytes
- Size: 9,113,106 bytes
- MD5 Checksum: 4e23a519a789dd4057cfd5870060155e
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