More super-creative PC mixage from Brent Wollman, now operating under the name "Redg"! Brent debuted last year with two very excellent & distinct arrangements of Descent II & Half-Life 2, instantly putting him on our radar for both his source choice and his provocative, unique style. Now he's given us our FIRST ReMix from the Splinter Cell franchise, and it's even more unusual than his previous pieces:
"Splinter Cell: Chaos Theory has an absolutely fantastic soundtrack, so I wanted to take a few of my favorite tracks and rearrange them. I took a pretty disjointed and experimental approach for parts of this mix. The ending was inspired in no small part by the outro to the Nine Inch Nails track "The Great Destroyer," which is characterized by really wild panning and crunching effects. I hope it sounds good to you."
This is an almost-uncategorizable amalgam of dnb, sound design, soundtrack, glitch, jazz, and who knows what else, but it somehow all works. It actually reminds me of some of the more chaotic moments from the Crush OST, although that usually had a more pronounced melodic component. While this mix is primarily percussive/rhythmic, there's a fair shake of pitched material thrown in, so if you're afraid of PURE UNMITIGATED BEATS, Redg gives 'em company, which made Vig comfortable:
"Amon Tobin is a beast, but when I checked out the sources I was like "nah, you can't remix this stuff..." But I think I've been pleasantly surprised.
For the record, I don't think that a drum beat alone is adequate to be the lone source for an OC ReMix. However, this track brings in other albeit minimal harmonic sources, to which the drum groove adds a bit of complimentary familiarity. I'm satisfied by the source usage here. Aside from that semantic argument, this is obviously a really cool track, great processing, great atmosphere. Plenty to like, and well-integrated source usage."
Jesse is notoriously difficult to pleasantly surprise, so mark that as an accomplishment all by itself. Brent actually resubbed this based on initial panel feedback regarding some overuse of certain effects; halc didn't weigh in on the first version, but he was feeling this one:
"never listened to the original submission, but I'm absolutely loving the experimental vibe. kinda reminds me of some of the stuff Sir Jordanius has been sending in. such crazy, intricate, interesting processing during the last quarter of the track, I can't get enough of it. :D real nice mix, I'm all over this."
Redg continues what is becoming an excellent tradition of his, once again offering up something fresh in terms of both arranged material AND style; while this isn't something you'll be humming in the shower, unless you're weird and take really weird showers, it's an engrossing, percussive sonic journey, it's our first mix from a series with some great tunes and our first arrangement of anything by Amon Tobin, and I think Sam Fisher himself would approve of the groove!
on 2015-12-28 21:49:31
on 2015-12-28 12:54:23
on 2015-12-09 01:01:49
on 2014-02-09 10:14:24
on 2014-02-06 17:26:02
on 2014-02-06 17:15:53
on 2014-02-06 15:50:27
Sources Arranged (3 Songs)
- Primary Game:
Tom Clancy's Splinter Cell: Chaos Theory (Ubisoft, 2005, WIN)
Music by Amon Tobin, Jesper Kyd
- "Kokubo Sosho Battle"
"Kokubo Sosho Stealth"
- Drum and bass, Experimental
- Effects > Glitching
Origin > Resubmission
Time > Tempo: Fast
- 5,382,144 bytes
- Size: 5,382,144 bytes
- MD5 Checksum: d75037f36c78dd8aafba640e96d7f06e
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