ReMix: Dark Souls II "Kodoku"
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For today we've got MORE Dark Souls from RoeTaKa (Alex Roe), who takes on Dark Souls 2 DLC with an epic, cinematic arrangement of Sir Alonne's theme, infused with Asian instrumentation:
"A return to Dark Souls, always a joy! The DLC of Dark Souls II was actually a decent enough trio of work compared to the base game. And if there's something I love about DLC done right, it is brand new music. The music of the DLC is arguably better than the base game's soundtrack; a rare feat.
Sir Alonne is a very cool character. Basically, he comes to a kingdom that isn't doing so good, he joins and kicks its enemies' asses before moving on to whatever he truly wants to do - probably fight you. Anyway, love the original song and, because of his design, I had a lot of ideas to do an epic Eastern take on his theme. I'm not really shaking the foundations here too much and I don't have a lot of experience in this style or hybrid, but it was a lot of fun to make."
Could have fooled me - turned out great! I agree on the DLC comment; always happy when an expansion has its own score, which helps lend a distinct identity to the content. Alex did a great job conjuring a grand symphonic soundscape yet again, but it pairs particularly well with the Eastern plucked & wind components he's added. Liontamer writes:
"Other than sanity checking the source tune being referenced, this was a solid call. Whereas the original goes for a more epic, grandiose sound, this version IMO gives off more tension. Nice, energetic orchestration, Alex!"
"Yeah, quick and easy YES vote here. Really enjoyed your take on the piece, and the flute really gives a feel of regret and sadness to the melody while still conveying a kickass attitude. Nice work, sir!"
While portions are more pensive, there's a great deal of (tasteful) bombast towards the end - I especially love the chanting & those blood-curdling battle cries. Alex paints musical pictures, and this one is seductive, reflective, and ultimately aggressive, with what sounds like an all-out siege taking place near the conclusion. Awesome stuff that effectively employs hybrid instrumentation and shouted/atonal choral components to achieve sweeping scope & power!
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