Posted 2017-01-31, evaluated by Liontamer
We are proud to announce the release of our 61st FREE community arrangement album, Super Mario RPG: Window to the Stars!!
Let's get 2017 started off right proper, eh? From directors Theory of N & DaMonz and a talented & diverse roster of artists comes a tribute to a unique & unforgettable game that was itself a collaboration between titans Nintendo & Square, with a brilliant soundtrack from Yoko Shimomura & including arrangements of work from Koji Kondo and Nobuo Uematsu. Director Dustin "Theory of N" Lagaly writes:
"Seven years after having joined the OC ReMix community, I was becoming increasingly distraught that there had not yet been an attempt at a remix album for what is, in my opinion, the greatest game of all time. I eventually decided to take matters into my own hands and create what would eventually become Window to the Stars. While not the easiest undertaking by any stretch of the imagination, I feel that this tribute to the brilliance of Yoko Shimomura, Koji Kondo, and Nobuo Uematsu does the soundtrack justice. With nearly every track rearranged across 3 discs, the album as a whole portrays a sort of reimagining of the journey taken in the game itself.
Of course, this project would not be what it is today without a great deal of help. Big thanks to both the artists and fans who have been waiting patiently throughout this sometimes-not-too-clear development. IT'S FINALLY HERE! A second thanks to the artists who worked on the album not only for their incredible talent and timeliness, but also for dealing with Emery and my pestering over the last 4 years. You da real MVPs. Thanks to Yoko Shimomura for her incredible ability to create emotive works, even through beeps and boops. Also to Koji Kondo and Nobuo Uematsu for creating the initial atmosphere in the Mario series and Final Fantasy series, respectively, that would serve as the foundation for many pieces in Super Mario RPG. And finally, a VERY special thanks to Emery for all of his work on this album. There was a time I thought I'd have to drop the project and that caused much distress in my life, but Emery stepped in to help pick up the slack and saved me and the album. It's safe to say this album would not be complete today and it most definitely wouldn't be of the caliber it is without his help. I've said it to you many times in private conversations but, again, thank you so much for everything you've done.
Ultimately, all this work would be for nothing without you, the people listening to this music. I hope this album brings you as much joy as it does for me.
Emery "DaMonz" Monzerol adds:
"Okay, so let me make sure we're all on the same page here: Super Mario RPG is one of the greatest masterpieces of classic video games. Anyone who hasn't played it should get that fixed ASAP. And the rest of you already know why that game is so good.
With that out of the way, I would like to say that my history with this project wasn't the most straightforward path. I started with simply claiming and remixing the final battle music of the game. At that point, the project was still far from completion, so I contacted Dustin and asked if I could help in any way. So, with his consent, I started sending out messages to the other remixers to try and get the ball rolling some more. And then, one thing led to another, and here I am! I'm really grateful to Dustin for letting me help with directing the project, for the highs and lows anyone should expect from a project of that scale, for the teamwork, and for making the project happen in the first place. I'm also very grateful to all of the musicians and to the visual artists for providing all the great content this project has to offer, and for enduring my (most probably obnoxious) constant badgering. And, of course, where would this project be without the original composers Yoko Shimomura, Koji Kondo, and Nobuo Uematsu, towards all of whom I hold the highest admiration. Their music has shaped a huge part of my childhood, and has provided the world with a gorgeous demonstration of human ex
As for this here project, we have decided to highlight both the complexity of the original soundtrack by covering most of its extent, and the variety of musical styles and moods that is achievable by the remixing community. The three discs (Exploration, Confrontation, and Celebration) give a quite self-explanatory progression to the album that, I believe, should provide you with a satisfyingly wide array of emotions to re-enact the original game's mood on a nicely crafted musical scene. Getting this project done was one big adventure for us, and I hope listening to it all will be a big adventure for you all as well. Happy listening!"
These two gents did a bang-up job seeing this through over the years, even having to tolerate the likes of ME when it comes to missed deadlines, etc. :) Their combined passion for this game is without question, and they've inspired & coordinated some amazing work from a group of dedicated artists. I think you're gonna dig it! We start off the requisite celebratory mixflood with an appropriately festive EDM/chiptune arrangement of some familiar themes, from DDRKirby(ISQ):
"Sometimes remixes just... happen. We had a couple of tracks that still needed some love for the SMRPG remix project and DaMonz kept poking me to see if I could do another one. I agreed and tentatively chose the "Super Pipe House" track, but kept on putting it off due to lack of time... I was also a little apprehensive about the source, to be honest - the Mario theme is just so ubiquitous and I worried that I would have a hard time bringing something new to it.
Then one day, I just sat down and thought that it would probably be cool to try doing a chippy, uptempo remix with some DnB-flavored drums. A couple of hours later, I had almost all of it written out and had this huge smile on my face because holycrapthatwasFUN!!! :D"
Current events have been pretty dark lately, so I think most of us could use a good strong dose of chiptune-infused elation, which DDRKirby(ISQ) is particularly adept at prescribing. You can tell he had fun making it, even without the comments above, and it's certainly hella fun to listen to, as well. Director DaMonz writez:
"As usual, Timmie's work is absolutely incredible. I seriously don't understand how any of it is possible. But it apparently is, and I'm Super Mega Ultra grateful for it. I could not have asked for a better opening track than this chippy hyped jam of awesome! This, in my opinion, is a perfect tribute to Mario's happy and lighthearted theme, and impeccably sets the stage for this grand and jolly adventure."
Agreed; this is pure joy, bottled up & set to some breezy beats & delicious FX. Great stuff and the perfect way to kick off the Window to the Stars celebrations - check it out & please help us spread the news!
Sources Arranged (2 Songs, 2 Games)
- Primary Game:
Super Mario RPG: Legend of the Seven Stars (Nintendo, 1996, SNES)
Music by Koji Kondo, Nobuo Uematsu, Yoko Shimomura
- "Super Pipe House"
- Additional Game:
Super Mario Bros. (Nintendo, 1985, NES)
Music by Koji Kondo
- "Course Clear Fanfare"
- Drum and bass, EDM
- Energetic, Happy
- Chiptune, Electronic, In-game FX, Synth
- Arrangement > Extended Soloing
Time > Tempo: Fast
- 5,392,121 bytes
- Size: 5,392,121 bytes
- MD5 Checksum: 4bea87fb6082af8891bb1d25326010de
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