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  2. This is an interesting topic I've been thinking a lot of lately because the recent hype with AI generated music got me in a time when I just released my first original music album. Since I'm still learning and lacking of experience the results aren't that great so some people might prejudge that and assume it's AI, even though actually I manually wrote every single note in the pianoroll. But it was a pleasant surprise to see you all pointed at exactly the points I'm concerned of. It's not about results but more about the process. Nowadays AI generated music might be still mediocre, to say the least, but even if it eventually got real good... there's something special about the satisfaction of simply having your work done after all the time and work spent. You kinda grew with your works in a way that it makes them more like friends you build memories and stories with, and when you finally see them ready to be published you feel like you accomplished something you can be proud of. It don't matters if the compositions or arrangements are bland, if the mix sounds horrible or the genres/styles are not everyone's cup of tea. It's your work and you love it and want others to enjoy it just as you enjoyed the process, with all its moments of both tediousness and happiness. And then you keep learning and being able to do more and better stuff as you keep trying and doing more and more of that. If all you did to get it done is just writing some text line in a web/app form, however... where's the story? Where's that special feel that may connect both artists and listeners? That work ends being nothing but some randomly generated product, very much like any of these old Flash avatar generators. Music making can be often too hard and frustrating, especially if you are under disfavorable conditions of some kind (like lacking proper tools, dealing with ancient hardware, being in some kind of depression or any mental craps that makes everything even harder, etc), so I can totally understand people loving the idea of having access to such a task with just asking some cold and emotionless AI. I'm all into making things as easy as possible for anyone to show their creativity to the world, actually. But making things easier is one thing; and I can see how practical AI tools can be to just ease some parts of the process; but for the end-product? That's a totally different thing that does nothing good for creativity but rather the opposite.
  3. First set of progress -- FIXING SOME MIDI GRID/POCKETING ISSUES AND ADDING NEW MATERIAL: [The added SFX/drum loops and eventual drum treatment are heavily-inspired by the epic shit @ZackParrish cooks up on his mixes. :) ] TY for the advice so far, @pixelseph. Will keep it movin' and groovin'. Next is FX sends, volume and reverb issues. . . Additional ears would be lovely. Tysm. ♥ VQ - Sorrowful Bellows MASTERED WIP.wav
  4. Today
  5. I don't really like the idea of A.I. generated music because, to me, it kinda hinders people like me who want to get back into making music, and quite frankly, it is hard enough with finances and etc.
  6. Yesterday
  7. until
    It's dangerous to go alone, take this! The Sages are hosting another Office Hours, a time and place where you can ask your burning VGM remix questions, get feedback on your WIPs, and/or learn some tips, tricks, and techniques to take to your next project! Hosted by @pixelseph this week! The agenda is TBD at the moment - let us @Sages know if there’s a specific topic you’d like covered!
  8. genny has everything AND if you use FL you can use it as a native FL plugin. means you can use the pitch notes and stuff! i bought rym2612 as well, but then i found genny and....felt a bit stupid tbh :S especially cause i am an FL user and you never see that, someone releasing a free 3rd party plugin in FL format. it's really good! has the PSG as well. also has the drum/sample channel! and it uses NO cpu and i dig the interface more and and and. multitimbral one instance full genesis. it could be that the sound of the inphonik one is a bit better? i think genny just uses the sound engine of some well known genesis emulator. sounds good to me anyway. edit: yknow, i feel stupid now...basically i think people should just use what they love or what grows on them. but well...i was really blown away by genny. what can i say. especially amazing for FL users, as i said. ok, enough :)
  9. Chippty goodness aplenty! I enjoyed this remix, it had the retro feel mixed with a fresh reimagining. It is also a nice way to expand upon the original stage select theme which is no easy feat! Great job on this!
  10. I really enjoyed the vibe of this remix. The vox sfx were extremely well placed and the transitions were incredibly smooth. Excellent remix here!
  11. Most of the time I found myself listening to the percussion, a lot of energy going on there! This remix was definitely a trip, I never quite could predict where it was going to go. Great job on this!
  12. What a fun ride. I know that anytime I hear the retro whistle sound, I'm in for a romp! This remix exudes a naturally fun energy and I can dig it. Excellent job on this!
  13. While screamo metal may not be my cup of tea, I wanted to remark on the creativity and style that this remix exudes. Reading the lyrics alongside the listening helped to drive home the feeling of this remix. The tonality was perfect for the title of the remix, and the vibe was pulled off excellently!
  14. The part/interlude around 2:53 was so lovely and easily my favorite part of the remix. There is something about the mellow nature of this remix that puts you into a calmer state of mind. The instrumentation was well done and you managed to flesh out the runtime very well. Excellent remix!
  15. I ended up listening to this 3 times before reviewing, I'll take that as a sign that it's very good! THis remix is pleasant, light and airy, and makes for great background music for a quiet moment or for a small moment of triumph! Great job on this!
  16. I've got RYM2612 by Inphonik and SuperPSG by AlyJamesLab (both paid VST). I like your idea about automating parameters for realistic sound. I like to use the velocity sensitivity in RYM2612 and just alter note velocities for change in sound via the individual FM operators. A lot easier than automation, but that's with RYM2612. I'm not sure what Genny has, I've never used it.
  17. The last minute of this remix was definitely my favorite part. This was an enjoyable and smooth remix and I was boppin my head along most of the way. Great job on this!
  18. I'll admit, I kind of zoned out for the first couple of minutes, but things really kicked up a notch starting with that warbling and creepy lead, and then things just started sound cooler and cooler. Once this remix kicked off, it definitely felt like an awesome Metroid remix. This remix was appropriately creepy and dark in some parts and intense in others. Excellent job!
  19. This was quite creative and held a very interesting soundscape! I enjoyed the instrument selection and the varied way in which the remix goes about. Great job on this, bravo!
  20. This was quite lovely and surprisingly good for how simple and straightforward of a remix this is. I am actually debating on whether or not this is better than the original, that's how good it is!
  21. What a romp! I really enjoyed the percussion and bass in this remix. This remix was a lot of fun! Kudos!
  22. Nice and mellow and very space-like. This was a good jam and I enjoyed listening to it. Excellent job!
  23. This was a great rendition of the classic boss music with some JENOVA splashed in. The musicality and timing is exquisite in this one, those solos were splendid. Great job!
  24. In my opinion, this remix shined the most during the slow sections. Those moody strings, the reverberant keys and those smooth pads. Fantastic remix!
  25. The part that beings around 1:58 is my favorite part of the remix, the sort of mournful and dramatic keys mixed with those cool drums made for an excellent combo, and then the electric guitar comes in and seals the deal! This was great and well done!
  26. what are you using? i wanna do Blackened now :) i have GennyFL, still pretty lazy with it. eventually i would like to learn how to do a solid hard rock sound like Comix Zone, but automate the parameters in a way that makes it sound like real guitar intonation. that would be like holy grail. you know, like wails, feedback, string muting, pinch harmonics etcetc....i reckon really advanced stuff is possible with loads of effort.
  27. First time putting a solo in a piece of music. Total work time about 12 hours. Also, in case anyone is wondering, visuals done in Blender with waveforms generated in After Effects.
  28. hey, virt must know; on the other hand: if you played a lot of one man game projects released on e.g. iOS, i'm sure you've heard the odd free tune appearing in games over and over. a lot of them are....pretty iffy :P honestly, i'd get a kick out of hearing some tunes of mine in different amateur-ish games, and seeing how they're being used. it's kind of remix culture in its own way. and one could easily make something catchy, or with a bit more personality than a lot of these creative commons oldies, or whatever license they use. like, making something kinda generic, but with some twists and a certain trademark sound. in all likeliness your stuff won't be used for ages, and then at age 50 you suddenly find a little amateur game using a 15 year old tune of yours. it's just a cool idea.
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