All Activity

This stream auto-updates     

  1. Today
  2. Time for a 2nd remix of the dos game Skyroads (1993). yeah Road 8 Music was my fav and i love the melodies . the first version was then drum n bass and created in 2013 via mellow sonic. Now a little more faithful to the original. Enjoy
  3. OMG this is perfect for me. I do Trap versions of VGM. Mostly Sonic. https://skoda.newgrounds.com/audio Most of my mixes need a little more work tbh. I'm also learning to mix vocals (I just made a couple of tracks with an acapella from looperman). Hit me up (or check the above link) on Thursday to hear them.
  4. I kinda dig the synth replacing the guitar parts, though it has a sort of blaring quality that really contrasts with the flute. I suppose that isn't inherently a bad thing, but it may be worth seeing how it would sound if you tweaked it to be a little smoother to blend some more with the softer, organic parts. The percussion is really nice, though, good reverb there, and your synth parts add quite a bit of personality to the tune. Good to hear this song still going!
  5. Yesterday
  6. First time posting! Lena Raine's soundtrack is incredible and Exhale is probably one of my favourite tracks on the album. Transferring the melody to the flute part meant that I could play around a bit more with the piano accompaniment, in addition to playing around with the countermelody towards the end. Would love to hear your thoughts on it!
  7. Hi there! The album is now FULLY RELEASED!! You can listen to the full album or purchase it if you like here on the album site: https://gerardwhitemusic.bandcamp.com/album/- Here you can see an ad for the album https://youtu.be/FIH39Rd2nZ8 A Legend Through Times It's finally released ooff... it took me two years & a half to create this album, most of the times people dont know the amount of effort and time you put on something you do, but believe me, I lived through the worst period of my life during this process, but I never stopped, I just continued working on the album, until this day. In my mind I would like to keep working on it and improving it for years and years, but it had to have a release date, and I had to tell to my obsesive and perfeccionist side to finally be quiet, if not, I would probably never have released it. Despite of that, Im happy with the result, and if this album for things of life ends succeeding, I will continue it as planned, a full trilogy of albums that tells the legend of the Hero of Time #zelda #alegendthrougtimes #ocarinaoftime #oot #remix #music #legendofzelda #botw #botw2 #linksawakening #nintendoswitch #n64 #nintendo64 #retrogaming #gaming #majorasmask #zeldamusic #windwaker #twilightprincess #skywardsword
  8. This creepy tune is what all true warrior's strive for!! Hmm...I wonder what's for DINNER.
  9. New update sent out to the handful of people who are onboard this train.
  10. Last week
  11. Hey all! First time poster here so I hope I do this right! When Sonic Generations came out years ago one of my favorite aspects of the game was that all of the Sonic stages within it received both "classic" and "modern" remixes. I thought it would be fun to take Sylvania Castle Zone from Sonic 4 Episode II and try to remix it in the style of the classic stages from Sonic Generations. Here's the original song for reference: And here's my version: https://drive.google.com/file/d/1nq3Wgf4Aljvsaw185UMdf0KvXfyC4LYU/view?usp=sharing I think it sounds okay so far but I thought it would be helpful to get some other people's opinions on it. I also feel like there's something...missing. I can't put my finger on it but it feels like it needs something to give it more energy like the Generations remixes had. I appreciate any and all feedback! EDIT: For some reason I think the google drive link is broken. Here's a SoundCloud link if the other one isn't working:
  12. In no manner what so ever, does this jovial, light-hearted piece of muzac titled, "One Girl in All the World," remind me of Samus Aran or any music from any Metroid game, let alone Super Metroid. Honestly speaking, did the composer, "The Wingless," just make up a cute, sweet sounding musical ditty without even trying to correlate the tempo, notes, keys to any music of the game; and tell the audience that you ought to be reminded of Brinstar's theme from Super Metroid.
  13. As always Rozo is the master! Just want to clarify something. Panning hard/soft/fantastic, record/write 2-100 different tracks, doesn't necessary makes your gtrs "ring out clearly". Actually you can make one single guitar track sound "ring out clearly". Synth/samples stuff works in a different way, they sounds "ring out clearly" from the begining. This makes sense if we remember the question: " both in stereo and mono?" All you need is to focus at amp and cabinet settings, but don't forget about drums and bass. The trick is that the bass and drums make ~30% of your guitar sound. In other words, if bass sounding doesn't fit the gtr, so as and drums, you'll have a disbalance in your soundscape. Buried gtrs/bass/drums or other unpleasant stuff. Sorry for my english, if i said something wierd.
  14. I'm interested. Not sure how the scheduling will work out but I'm sure we can figure something out.
  15. This isn't specific to metal guitars. The basic idea of it is to have different signals panned opposite to get that wide sound. To experiment with the effect, use a synth, duplicate it, hardpan them. Unless there's some randomization in it, it'll sound mono. Then if you even slightly alter one of their pitches, it'll go wide. Changing other settings on the synth (eg waveform or filter) will give you a different frequency distribution left and right. This is probably not what you want for this effect, but it's good to try to hear what it does to the stereo image. Because human hearing is better at picking out direction from higher frequencies than from lower, you can eq out the lows from your hardpanned sounds and have a copy (also similarly altered in pitch) panned mid. The mid synth will provide the low frequencies cut from the others, but they'll still contribute width. You can also experiment with track levels, have the mid synth louder or softer than the side ones. Even if the signal is the same, you can modify it. With two synths sounding exactly the same, hardpanned, you can put a slow chorus on one of them to make it different. Many effects shift the waveform in interesting ways. While this isn't as good as multiple tight guitar performances, or even duplicated synths subtly pitched apart, it's still doing the same outcome: giving you a different signal left and right. Put different amp sims on the left and right signal and you'll have even more of a difference. While working with virtual instruments, you can also subtly randomize note timing. This will (obviously) make the two tracks different. This might give you the Haas effect, where subtle timing differences in otherwise identical signals make you think the sound is coming from a particular direction. Not a bad thing necessarily, but I wouldn't use this trick alone. It's a nice addition to synth/sampler doubling though. An inverted signal is the most different a signal you can get. This sounds like a good idea, but when the channels are summed (as might happen in some mono listening situations), the instrument just disappears. Positive copy completely negates and is negates by the negative copy. It's a good trick to be aware of, because together with the other tricks it might be useful. But it's a dangerous one to use on its own. Even if you distort the two signals differently, you'll likely have the lows and much of the mids completely gone if summed. If the left and right signals are different, you can use the same amp settings and still get a wide sound. But differences in the amp sim make the signals more different, so it's good to use different settings there too. In summary: Different signals. Record multiple, if possible. Make different with plugins otherwise. Use duplicated samplers/synths with slightly different pitch otherwise. Pan opposite. Use other tricks if needed/wanted. Distort. Enjoy width. Summary summarized: Hardpanning broadens differences.
  16. Nice work, dude. I'mma get this at some point. A quick skim through and I know there's some tracks I like, like Cyborg Stardust Journey. Nice chill sound on that one. I also like Hobo Cavemen. So that's at least two, from just some quick skim-listening.
  17. I gotta buy it and give it a proper listen later, but after a quick skim through the tracks I can already say there's some good percussion stuff in some of them. Good choices for loops/writing/whatever. And a cool overall sound. Here's hoping the game itself manifests, and I'll echo the "awesome album to show for" sentiment. Nice work, dude.
  1. Load more activity