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Aetherius

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Posts posted by Aetherius

  1. While we're on the subject of cool horror games to tide us over:

    Fatal Frame 3, while short, is probably one of the better horror games I've ever played (excluding silent hill).

    Sure it asks you to suspend your disbelief long enough to accept that you fend off ghosts with a camera, but the overall mystery (the mysteries are what really draw me to the psych/survival-horror genre) is pretty gripping, and it has some neat visuals.

    Unfortunately, I've had a heck of a hard time finding Fatal Frame 1 or 2 :/

  2. Well, I had a look around on google, and this was the closest I could find. It's just a blog, and not very in depth...and in german...

    Here's what google translator spewed out:

    After the two CDs introduced here now a further rem ix-collection is into the hands pleases with: Completely unnoticed a rem ix-project has itself named Blood on the bitumen - A super Street Fighter 2 turbo ReMix collaboration on ocr-mixes. That is naturally a double must for me: on the one hand degrees projects are always good, on the other hand one and remains Street Fighter II turbo is my favourite flogging play (still before internationally Karate+) - however explicitly I do not know the SNES version, the new characters at all…

    Which I heard so far (still am I not completely through) sound already times good (present favorites: Sagat and M.Bison). At the throne of Relics OF the Chozo cannot scratch this project however.

    ...Wasn't that review glowing?!

    Anyhow, I'll keep looking for a while, and post some links if I find them.

    Listening to my track again, I've suddenly realized that all the processing I put on the vocals caused them to sound like I'd recorded them on a sub-par mic, and thrown on some reverb...which is unfortunately not true....or the desired effect. :(

  3. It's probably worth mentioning beforehand that Dragon Avenger is a lady, with a midranged voice. (Somewhere around alto, but maybe a little higher).

    She's a little shakey at times in her samples, but I'm sure you could whip her into shape with some prodding.

    I figured some of you would prefer to know that in advance, before checking out the samples she has.

    (actually, I can find no evidence of DragonAvenger's ladyhood apart from the voice, so if in fact DragonAvenger is a castrated or prepubescent young man, I apologise in advance...)

  4. Well, looks like project chaos is done.

    Perhaps even we will manage to squeeze this project out our musical sphinctres.

    Edit: I think I'll post a little of the PM I replied to Dragon Avenger with anyway, just so that anybody looking can pick up on some of the things I think are important to the project.

    "I'm not really a fan of narratively appropriate lyrics to videogame music. (I figure they'd have lyrics already, if they were meant to.) I don't mean to discourage the practice, but I just want to explain why I'd choose not to use that for this project.

    I suggest that you all play through the game. It's good. Quite good. I think it's necessary to see/play through the ending and credits to be able to really understand the mood I'm going for with this project.

    I'm not going to make it a prerequisite, but I'd like everyone on the project to have a high appreciation for the game and music, so that this project showcases the emotional attachments that the participants have, because I think the music could capture that rather well."

    I changed some wording, so it applies to everyone. I just want to make sure you all know why I'm so picky with this project. It has to be reflective of a love of the game (Link's Awakening) and its music, and not just "games and music" in general. I can't afford to have someone with a casual interest just toss off remixes of music that I think ought to have some care and actual emotion invested into it.

    It's important to me, and I'd like for it to be important to the mixers, and the listeners as well.

  5. First post updated.

    Just so everyone knows, I begrudgingly(ish) cut Chris McGee, Spc1st, and ShinnyMetal out of the project.

    It's not that I have a problem with them, I just could not accept the latter two's submissions for the project with respect to the style restrictions, or the quality.

    Specifically, ShinnyMetal's was too long, too repetitive, and ultimately, he showed a lack of inclination to accept criticism or change his song.

    Mcgee is unfortunately AWOL, and I 'd have liked to have kept hoping he would submit, but he's pretty much gone.

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