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Smoke

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Posts posted by Smoke

  1. Except Miis are ugly. Character customization is one of my favorite parts of a lot of games. Making crazy looking boxers in Fight Night, awesome looking warriors in games like Morrowind, scantily clad babes in Soul Calibur 3... If those were all replaced with some ugly q-tip man that sort of looked like a person I would be sad.

    Miis can be made to suit every graphic style you can think of, as they exist merely as a collection of stats(And as a result are very tiny to store, the Mii specification even has some leftover space for future additions) As long as characteristics are treated the same, a Mii will look like the same person in a variety of designs across games. Of course, this also depends on the game's designer and how they implement Miis.

  2. My most anticipated 3rd party game this year is Dewy's Adventure. Aside from that I'll probably pick up Paper Mario and Mario Party 8 in the next few months.

    Oddly it appears Mario Galaxy, Metroid Prime 3, and Brawl are NOT QUARTER 2 TITLES WTF NINTENDO AT THIS RATE ONE OF THEM WILL BE DELAYED TO 2008 ARGH!11!11111 8-O

    It wouldn't really surprise me. While delays in development could be a reason, there's also the possibility that they just don't wanna release all the heavy-hitters at once so they don't eat eachother's sales. Besides, if they delay, they can add in more content :).

    Sidenote: Wii officially goes online with gaming on June 25th, with the release of Pokemon Battle Revolution.

  3. Alternatively, you can let XP fix its own missing parts. Go to Start > Run and enter "sfc /scannow" without the quotes. Windows will now scan all system files, and replace the ones that are missing or changed. This can result in some updates being removed, and in most cases your original installation CD is required as a file source.

  4. The only difference is really architecture. P4 chip is not designed the same as the Athlon. In general, P4 chips are not as great as they can be. I sometimes feel it's just the amount of heat they generate hinders their performance. But even with people with better cooling systems, P4s are a step up from P3s, but aren't as good as equivalents from the competition.

    That's pretty much my exact point :). Kanthos seems like he was looking purely at MHz, which doesn't matter much, only in similar architectures.

    The main issue with the P4 is not only heat, it's also a lack of optimization while pushing purely for a faster clock(Resulting in a lot of heat) Doesn't help that they were pretty damn expensive when new, especially when compared to other architectures with similar performance. At least Intel got their shit together and now they make some pretty good CPUs.

  5. Clock speed is still entirely relevant. Current CPUs are multi-core (essentially having two or more CPUs, called cores, on the same chip). So, a dual-core machine has two identical cores, and for most programs or for general multitasking, this allows you to achieve almost double the speed of a single-core CPU. Clock speed for multi-core CPUs is reported as the speed *per core*, so a newer 2.0 GHz dual-core machine is able to outperform a 3.0 GHz single-core machine because the dual-core machine is essentially 4.0 GHz altogether.

    Explain to me why my 2GHz Athlon XP 2400+(2 GHz) can outperform a P4 running at 2.4GHz, if both have the same FSB speed, same amount of RAM and similar other hardware surrounding it(Basically reducing the difference down to the CPU as much as possible)

    Clockspeed is about as meaningful as the amount of bits a current-gen videogame console has, as it refers to a single variable in a system where a lot of variables can influence performance.

    The only time you can use clockspeed as a measurement is when comparing CPUs from the same line and manufacturer. For everything else, you're better off benchmarking while keeping most of the variables the same.

    Also, dualcore's only useful if the software you're running supports it well enough, otherwise you might as well be using a single core machine. So they don't add up there :).

  6. Upgrading your processor is possible, although there are limitations to what you can install.

    First of all, it needs to be of the same socket type as your motherboard. Socket types vary between manufacturers as well as processor lines(IE: You can't swap an Athlon with a Pentium, or an Athlon with a Turion 64 since they all use different socket types)

    Second, your motherboard needs to support the speed at which the new processor works. Some motherboards can handle only part of a processor line, even if the faster and newer ones have the same socket.

    Third, you'll need to remove the old CPU and cooler, and install the new CPU and a new cooler. The reason for this is that most coolers can only handle a specific range of processors before you run the risk of the system running too hot or it sounding like it's about to take off.

    Alternatively, you can replace motherboard and CPU at the same time. This sometimes also means having to replace your RAM(If you use DDR for example, since DDR2 is getting pretty common) and your videocard(AGP to PCI-Express, although some boards have both) In a worst-case scenario, you'd also have to replace your system case, and possibly the harddisks because newer boards tend to have only one IDE connector(Supporting a max of 2 devices)

    Replacing your motherboard pretty much guarantees that you'll have to reinstall your OS as well, since WinXP doesn't like motherboard swaps. If you've got an OEM system with matching license, you might also have to get a new license for the OS.

    Finally: Clockspeed doesn't mean much anymore(And hasn't for the past couple of years) You'll notice that there's 2GHz CPUs outperforming 3GHz CPUs.

  7. You could just use a PS(2) > USB adapter dealie to get the pad to be recognized as a standard controller, from which the inputs can be converted to MIDI.

    http://vellocet.com/software/VMIDIJoY.html

    Quick google finds me this, which should help.

    Also this might be of help too:

    http://createdigitalnoise.com/viewtopic.php?t=147

    There's some suggestions for alternative software to achieve a similar goal.

  8. There is a game out there like that.. It's called "Star Ocean: The Second Story" on Universal mode.. Try it.. It's frikkin brutal.

    I'd like to keep my hearing please. I can't stand the voice acting in that game.

    Also, higher difficulty level(hay let's make enemies have more HP) != adaptation to your own skills and abilities to continue providing a constant challenge.

  9. I guess I'm the opposite - I'm sick of RPGs where the difficulty factor is based on how much time is spent leveling up. It is an artificial and non-skill based way of prolonging an RPG, making it only dependent on how much time you devote to leveling up. Combined with what gets to be repetitive battles, and you got yourself the equivalent to an MMORPG - this is the reason why I got sick of MMORPGs.

    Which is why an RPG should be made where actual skill and strategy is required to win, not just leveling up to the max and killing everything just by blinking at it. Enemy stats being based on your own stats would be a good start, along with actual AI(And not just random one-hit kill attacks)

  10. Okay, really dumb question from supernoob in 3... 2... 1.... I just finished my first remix ever, and it's kinda... well, big. 66.7 megs to be exact. I don't want to shorten the song any, but I'd like to drop the file size, so that I can post it. Does anyone know of a really good program that will cut a file size tremendously, but still allow it to be playable? Thanks.:oops:

    This is kinda in the wrong topic, but I'll answer it anyway.

    What file format is your mix in? You'll need to compress it to an MP3 with reasonable quality(between 128 and 192kbps) before you can upload it. There are plenty of free MP3 encoders out there, but the best one is LAME. It's commandline-based, so you're probably gonna want a frontend like RazorLAME for it. Both can be found with some Googling.

    Alternatively, iTunes can encode MP3s as well.

    EDIT: Thread split off.

  11. Curious: Do N64 emulators allow rumble on force feedback joysticks?

    If the emulator supports it, yes.

    Also, it's gonna feel really weird to play Starfox 64.

    Although I still have a bit of hope that it'll be added in a future update.

  12. Today's VC update for Europe:

    Kid Icarus(500 points)

    Zelda: Ocarina of Time(1000 points)

    Since I already have two copies of Ocarina of Time that I can play on my Wii I'm not downloading the new one, so I dunno if it has Rumble Pak support or not.

    EDIT: Some other reports on other forums indicate a lack of Rumble.

    :(

  13. omg!!!11!! so THAT''Z y itz kall3d d0ok no0kum 4eva!!11!!!

    Seriously, they finally released a tiny screenshot a few weeks ago, and they've continued to feed the people on forums.3drealms.com the usual "we're making good progress, we have several gigs of data, we're polishing the finishing touches, we like pigcops, strippers and pigcop strippers,"

    When it's done, baby. When it's done.

    I think you kinda misread my comment there. I've seen a lot of messages along the lines of "Games should take longer to develop so they'll be better", while there's plenty of proof that this is not always the case(And there are also games that took a short time to develop but are pretty great) That's what I was going for.

  14. Yeah, those are all pretty well known and I own about half of them already, but I didn't know there was a MegaMan Battle Network game for the DS! I loved the ones for the GBA so I'll definitely check it out. I bet it would make the battles pretty slick using the stylus the move, etc.

    BN5DTDS is pretty much just a remake of BN5 with both versions in one cart(And you can pick which one you play, with two saves). There's no real gameplay additions, and the stylus tends to be used in a somewhat gimmicky way(For the NaviCust for example, as well as chip/folder management and menu navigation) Still, worth checking out if you haven't played BN5 yet, especially for the turn-based strategy stuff. There's a few added voice samples that are pretty decent, as well as maps for all areas, and compatibility with the older BN titles for alternate battle music and stuff.

  15. "A delayed game is eventually good, a bad game is bad forever."

    A bit of an oversimplification, but generally games that get rushed out to meet a deadline pay the toll. ET, anyone?

    Yet there's nothing about rushing to meet a deadline mentioned, just that they had less time(And compensated for it). In fact, here's the full quote:

    Ogawa-San: Yes, usually for Sonic titles we have two years to develop, but this time we only had one year. Since we had two different game modes – Adventure and Party – we had separate teams working on each mode and the number of team members we had were three times the usual number. The size of the game means it is essentially two games in one, so it was a very big project. Directing the teams as a developer and as a director was very challenging, but I enjoyed it very much.

    http://spong.com/feature/10109514?cb=478

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