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Feyhd

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Posts posted by Feyhd

  1. This is a pretty solid groove. I especially love the pads you're using on this one. If I had one complaint, it'd be that the ending just kinda...happened. Maybe I was too caught up in the groove to want to let it go so soon, but it might help if you varied the beat a bit more leading up to that point. Maybe even let those background chords echo out to maintain the smooth feeling you've built up throughout the song.

  2. This is pretty rad!
    I like how subtly you evolved the song especially. A lot of the time concepts like this feel like a bunch of separate pieces, but this comes together pretty well. I did feel like the mid-range got a bit too crowded around 1:40. But then again, that was probably the most dramatic shift in the song, so maybe it was simply a bit difficult to get used to in comparison to what came before it.

  3. I can really jam to this! This is one of my favorite tracks too.
    Overall I like the use of the game sounds, but I do think they could stand get paired down a tad. Also you might want to try starting the effects at 1:11 a bit earlier (or trimming the beginning). Since that sound has a slow attack, it sounds like it's coming in a little late.

    Personally, I'd love to hear you bring some more variation to the 2nd half of the song as well. Maybe through more complex sample patterns, or the introduction of a new element to the song.

    Let's hear some more!

  4. Popping in a bit late,
    I'm glad it kept the drive of the original. Though, I do agree that overall it felt a bit muddy. But I think that could be fixed without needing to cut out too much. The arpeggio in the background, in particular, sounds like it's taking up a lot of mid-range real estate.  It might be better used to brighten up the high end.
    Still, I'm looking forward to hearing the next arrangement!

  5. https://soundcloud.com/muggs-majandhra/beyond-the-bounds-extra-stage

    Well here's the next version.

    Changelog:

    -Changed the first lead a tad. Tightened up the timing.

    -Re EQ'd a bunch of things (Still sorting that out...)

    -Added varying velocity, reverb and groove to some strings (May remove groove)

    -Made the kick punchier. Adjusted the snare.

    -Added introduction to square-lead.

    -Squashed the reverb kick some.

    -Changed the intro percussion a bit.

    By the way, three people in this thread have the same Sonic avatar. :smile: Just thought I'd point that out.

    Cause we're cool like that. :wink:

  6. Ah! I was hoping to hear how to make my strings better. Thanks! :D

    As for the square lead...I miiiight change it... but no promises :P (I might try introducing bits of it into the breakdown to make the appearance less sudden though.)

    Gonna take all this feedback and get some work in over the weekend. Thanks folks!

    (Though I'm still open to additional criticism! ;) )

  7. New Version!

    https://soundcloud.com/muggs-majandhra/glitch-cavern-the-4th

    Took a vacation then came back at it.

    Changes include:

    -Added new breakdown [With a little Carnival Night-ness]

    -Excised some redundant notes to give instruments more headroom

    -Tweaked levels and compression here and there.

    -Added a couple breaks

    -Brought back the beginning section to round things out.

    Still working on the overall mix, as well as small bits to vary up the sound.

  8. Ah ha! Well here's the current plan of attack!:

    I think I'm going to start by spending some more time learning how to get a better mix out of this one(and hopefully everything else in the future).

    Then I'm going to reintroduce a mellower breakdown. There used to be one, but as I progressed it didn't seem to fit well anymore. I think I should just come at it fresh instead of trying to just re-modify what's there. Hopefully elements from that will lead to an even stronger and different 2nd section.

    And as usual, random experimentation will occur in-between all that.

    Thanks again for the feedback!

  9. http://soundcloud.com/muggs-majandhra/glitch-cavern-massive-edit

    After a lot of screwing around with knobs and making new patches, I finally came up with something..."more". Mastering is probably a bit rough but will deal with that later today. Probably along with another pass on the samples in the beginning.

    Changelog:

    Re-made bass synth(s) + Added more automation to various parameters.

    Adjusted leads

    Tweaked kick patterns

    Changed the "breakdown" section

    Added old samples at start

    Added a few transition sounds

    Thanks again for all your feedback so far!

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