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Necrotic

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Posts posted by Necrotic

  1. I think I originally started hanging out on OCR forums in 2005 when I was around 15 years old. I decided to come back and lurk the forums/Discord more recently and this is my first post in many many years.

    I went back to school in 2019 at the age of 29 to begin a bachelor's in Computer Science/Mathematics so just been working at that. I took a summer class during the intercession period between the main semesters in the Fall/Winter and now I just started my second year  I also got a job with the university radio doing a bunch of programming/server stuff. Despite the pandemic, things are going okay. Life is good. :] And I'm glad to be living in Canada where most of our governments at the federal and provincial level seem to be handling it well

  2. I like FF12 and I like Xenoblade. :3

    I don't see anything wrong with the gameplay style short of making them real-time.

    It's the next natural evolution from turn based battles that doesn't involve getting rid of the turn based aspects completely.

    If you're complaining that the games aren't real time then yeah, I'll agree, but if you're complaining because you think traditional turn-based is better then you're just straight up wrong.

    • You can play most old-school JRPGs just pressing the Attack button over and over again. I'm tired of that being the most meaningful decision to make in an RPG outside of boss battles.
    • When a game takes care of the auto-attacking, it offloads the meaningless choices and gives you time to actually queue up the rest of your decisions with actual, meaningful, tactical choices. When a game does that I can't help but be fucking ecstatic.
    • The reason this works well in my eyes is that the games are naturally difficult so you can't rely on the game to auto-attack and play itself for you, minus some really heavy exploiting with the Gambit system. Gambits really only apply to FF12 anyways.
    • Not only that but the questing system actually rewards you for spending your time in battles. A typical game would give you experience and items for winning a battle. Xenoblade and FF12 do that PLUS more when you decide to actually complete bonus EXP quests.
      They could definitely be more diverse, but the fact that they exist is better than no quests by default. Plus the games do have actual side-quests/side-stories that don't involve fetch quests and grinding monsters for more experience, just like any other RPG.
    • That said, battles are USUALLY optional!

    I say this because people shit on these games for their gameplay but won't stop talking about how the good old days of NES- and SNES-era RPGs like FF6 are gone.

    I felt in a lot of gameplay aspects Xenoblade was a step in the right direction. But I felt parts of what it gets credit for, for being "revolutionary" FFXII did long before it.

    Xenoblade is hardly revolutionary, but after it got released I've never really heard anyone use the word revolutionary to describe it except by people here on OCR trying to make a point of why they don't like it. Maybe I'm just out of touch with the pulse of what people are saying about it. Most of the people I know online and IRL that I've talked to, and I'm talking about people that like the game even, openly talk all the time about how much like FF12 it is.

    Anyways, I think they're both great games.

  3. For some reason when Necrotic quoted me, all the capital letters in the video IDs became lowercase which is why it didn't work.

    Yeah it's weird. I even tried to go back and repaste the URLs and it keeps going lower case every time.

  4. Nah, see, I think even dmc3 wasn't that deep as far as gameplay goes. Not to say it wasn't balls-hard, just that there was a serious problem with dominant strategy, making it so you could pretty much just mash X a lot and kill shit with Agni-Rudra or Rebellion and never have much of a problem, granted you could avoid damage somehow. So that's how my experience felt, even though it was crazy fun.

    With the way damage scales for repeating moves DMC3 mashing X would be a really stupid way to play that game

    Especially on harder difficulties

  5. huh. i don't have any of those problems with this version of SK

    Haha, I thought you were saying it was shit and I was agreeing with you, then I realized you said it's THE shit. :(

    I'll give Swiftkey props b/c they ninja–fixed a few things with SK4. Like, until the release of SK4 you couldn't just point in the middle of the word to get a list of corrections for it. But now what it does, is it forces the pointer at the end of the word. This already adds on to the fact that adding punctuation or making changes in the middle of a word in Swiftkey is already notorious for being a chore, which you sometimes have to do if you want to add that version of the word in its dictionary. That's fine for texting but if you want to try and type anything with proper sentences and punctuation, good luck.

    It's also still major slow. Given that I only have an S2 though, I'd imagine newer phones handle the prediction engine a lot better.

    BTW I've heard the Swype betas which you can download off the official Swype site is actually better than the stable release that Samsung includes in their phone. So, if you're feeling adventurous check it out.

  6. openend this thread on a whim after getting a GS3 last weekend. This app is the SHIT compared to swipe.

    I had used Swiftkey for a long time. Then I tried the Flow beta, which I thought was great because I could get my one-hand typing back plus Swiftkey has great auto–correct, right? Later on I tried the latest version of Swype and realized just how far behind Swiftkey was.

    Flow is good step in the right direction but Swiftkey has some major issues that have plagued it since the beginning—how slow it is, the lack of customization, and that correcting sentences and adding punctuation is still a major pain in the ass.

  7. still fun as shit though

    I've almost beaten Hexagoner, but I'm not really holding out hope on being able to complete any of the hyper stages

    Yeah Super Hexagon is fantastic. So happy it finally came out for Android.

    Speaking of Android ports of amazing games, any fans of FTL? http://www.reddit.com/r/ftlgame/comments/18rfnu/i_think_there_should_be_an_ios_and_android/c8hhd8b

    Games

    A fun game that's sort of a free-form RPG is Knights of Pen & Paper and I definitely recommend checking it out. It really is inspired by tabletop games, to the point where you can add "tabletop items" that give you exp/gold boosts and everything you do including travel includes a dice roll for success. You actually see everyone chilling at the table roleplaying as their characters on the bottom half of the screen, with the dungeon master adding some really amusing commentary for everything that happens in the game. Then on the top screen you see the backdrops and enemies and stuff. It's really unique. Check it out!

    Another to check out is this fantastic little rogue-like that's currently in development called Pixel Dungeon. It's not finished, but I think the thing that's made it stand out for me is the amount of polish it has, even for a game that's still being actively developed. I've also heard good things about Legends of Yore but I haven't played much of it yet.

    Apps

    As for apps, I highly recommend Llama. It lets you set profiles for your phone and determines your location based on cell towers in the area. If I'm at home or out with friends, I can have my volume maxed out. If I'm at work or school, I can have it set to automatically go on vibrate.

    AnkiDroid, an Android version of the popular flashcard software. It's especially useful for people learning languages as Anki has historically had a really large community of language-learners. A lot of decks from biology terms to historical names have already been pre-made by users of the community. You just have to simply download them in-app.

  8. The latest Fire Emblem, Fire Emblem: Awakening will be hitting North America on February 4th, with a demo hitting the 3DS eShop on January 17th. Joystiq has a breakdown of features, which include a plethora of DLC maps/scenarios/fan favorite characters from previous games, StreetPass & SpotPass functionality and the ability to play as a customized character. Gonna be a great game!

    I've been itching for a good tactical RPG lately and I completely forgot that Fire Emblem was due out. Consider me excited!

  9. I never saw this thread but I played the final chapter immediately after it came out and I have to say it is one of the most emotionally stirring games I've ever played from the beginning to end.

    Telltale has done some really good stuff, they've also done some really mediocre stuff. Walking dead is a step above all of it. The second chapter was the best. :D

  10. Play both, they're some of the best RPGs I've played in a while.

    TLS has an 80/100 on Metacritic. That's about where I'd put it too. It has a fantastic battle system with a lot of depth. I highly recommend if you play it, switch the battle setting to "Manual" and it becomes a very deep and engaging game. The gameplay is tight, has a really good upgrade and loot system, the plot has some redeeming qualities (quest for knighthood/princess stuff introduced at the beginning of the game is a really charming aspect of the plot) but there's other more obscure stuff that you might not like, on the other hand the characters are some of the most memorable in any RPG ever and the side-quests have a lot of personality. The music by Uematsu has some really fantastic tracks, but outside of those a lot of them also feel heart-breakingly generic. In Swifthom's review above, he describes TLS as being a different game with a different goal and I liked his use of the word "personal"; the game is really intimate in its characters and the setting takes place mostly on an island kingdom called Lazulis and doesn't take you outside of the central city much. It has a New Game+ feature and is VERY replayable. Definitely worth purchasing and playing through. It's the farthest thing from "just another JRPG" but at the same time I wouldn't expect your mind to be blown away by it either.

    I just started Xenoblade for the first time a week ago. The production values, while still quite good, aren't as good as TLS, but I can already tell they sacrificed close details for a game that's going to be a lot more expansive. To make up for the lack of detail and polish, the world has a lot of character and vibrancy to it; it's pretty gorgeous in its own way. The battle system is very MMO-like. The music so far is amazing, many steps ahead of TLS'. The side-quests are far more generic though, very MMO-style as well - but one thing I like is that you generally don't have to collect back from NPCs on your fetch/kill quests as the game will reward you immediately when you complete them. The game knows it does a lot of things, the game knows it can throw an overwhelming number of quests your way, but the game also values your time and I like that. I'm not far enough to comment on the story and characters yet. It feels a lot more traditional. For what it's worth, it has a higher score on Metacritic (92%) but I don't want that to take away from the fact that I think The Last Story is worth playing.

    It's hard to compare the two, especially when they're so different. So I definitely recommend playing both if you have the cash.

  11. Thanks for checking it out guys it means a lot!

    No problem! Thanks to you for writing some great music dude. I've been listening as I surf the web and am super impressed with it.

    I'm really curious about this game. Do you know how far along the progress of the game is? I'm considering adding myself as a backer. There's not a lot said about how far along in development the game is. Even if it's still only 5-10% complete, by knowing that before I go into backing it at least I'd be knowing what to expect.

  12. No, what I don't understand is why people are upset about this and yet are just fine with regular DLC. It's fundamentally the same thing, yet this is throwing people off the handle, for some reason...?

    I don't think anyone has a convincing argument yet that this is any different than regular DLC, save for the fact that it's located in a different spot (that is, on the disc). So when some company has some unlockable extras online available as DLC content, does that send a community into a panic? Not normally, but when that same content is on the disc and yet is purchased in exactly the same way, suddenly people get infuriated?

    You guys aren't making any sense. From where I stand, it all sounds like some false sense of entitlement - it's on the disc so for some reason you now should be able to access it for free. What is anyone solving by thinking like this? I suppose the easiest solution for companies is to just remove the material from the discs and sell it as regular DLC content again, but then you're back at square one (actually, you're slightly worse off, since now you'd need to D/L the material, there might be compatibility issues, etc., that on-disc DLC would've solved). You're not going to get publishers to produce the content that they planned on customers paying extra for free, so the only other step is a step backwards for everybody.

    Unless the content is game breaking, as mentioned before, then people really shouldn't get flared up about the practice. Of course, if the content was game breaking in some form then it would be a problem whether it was on-disc or regular DLC, so that's a completely moot point.

    Maybe I should rephrase my question: what exactly is the problem inherent to on-disc DLC that isn't a problem with regular DLC?

    How about this for an argument: DLC is a shitty method of content delivery in general specifically because it allows developers to withhold game content that already exists, whether on-disc or not, for a premium and in a completely arbitrary way. It's an attempt at artificially adding value to something by pretending to add it later. Besides, "Day One" DLC has always had a sort of stigma to it whether it was included on the disc or not.

    The other side of the argument is that it also allows unfinished work that otherwise would've been cut the opportunity to get finished, but it raises the question of what ratio of withheld content there is versus that which is added later due to time constraints. Examples of this would be things like map packs, or expansions like SSF4 Arcade Edition. This is how DLC is done right.

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