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TrueLugia121

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Posts posted by TrueLugia121

  1. if this is a late call i'm sorry but i've found a way of how to have this Project in one large file (WAV, MP3 OGG Vorbis, eetc.)

    for anyone who'd like to know how this is done, all you need is Audacity and the project in whatever format.

    1. Open Audaicty

    2. Open the first track of the album on one window and the second track on another window (for this example 01 - Protricity - Premonition Of Fell Purpose (Title) and 02 - Vigilante - So It Begins... (Intro Theme)

    3. on the second track (mainly the second window with Track 02) click on EDIT point to SELECT and click on ALL or press CTRL+A to select all lines of that track.

    4. Click EDIT again but afterwards click copy or CTRL+C.

    5. on the first track (mainly the first window) paste the selection of the second track just in front of the first. that way you'll get something like a track that's about 6m:12s long but with the first two track on it.

    6. then open up the third track in another window and repeat steps 3 and 4.

    you should then have a very long track about 15 minutes long.

    7. repeat steps 3.6 with the other tracks and you should end up with the SMProject in one non-stop file.

  2. i agree with you on that one, Lotd2242. all the artists who work on this project should be paid in full credit where it's due. i mean i'm always a fan of OverClocked Remix fer a number of years and i've heard alot of remixes from that site and i gotta say the ones i think are the best are on this project.

    although i've heard many other porjects in the past (and if i had a favourite outta those it'd be Chrono Symphony because of the way it's orchestrated.

    one thing to note about Final Fantasy VII Voices of the Lifestream however , and i've onlyheard the first 13 tracks of it, is that there are a good number of elements and styles that really blend in well. and for the orchestrated tracks like Jeremy's entry in the project, "Valse Aeris", most of the time pieces like those tend not to bother with the orchestral sense of balance for the most part. indeed outta the tracks i've hard so far, the one that almost put me to tears is Darangen's Kweh! arrangement of the Chocobo Theme. sounded just as cute as the one composed fer Final Fantasy Fables: Chocobo Tales DS.

    nice hard rock coming in from norg and SnappleMan with their Full Frontal Assault arrangement of Fighting! Nobuo Uematsu did his first Rock score with Otherworld fer Final Fantasy X and since then he's made the idea to arrange past Final Fantasy scores in the Rock/Instrumental element and norg and SnappleMan paid a great tribute to that idea with Full Frontal Assault. nice job you two. Jeremy Robson produces some amazing orchestration. i wonder though if Mr. Robson got an actual Symphony Orchestra to record that Valse Aeris track or was it actually synthesized to SOUND like an acutal orchestra? anyway his previous arrangements are beautifully orchestrated and Valse Aeris is an entry that's sure to add to his masterpiece.

    overall the project really stood out fantastically. 45 Tracks, 4 Discs, 3h:26m:25s total playing time, i'm sure anyone who has witnessed the original score would appreciate the sheer brilliance of this project. Andrew Averser, Mr. zircon, what you did was an absolutely astounding job of coming up with the idea for this project. to all of the artists who contributed to the project, i take my hat off to you. David W. Lloyd, Mr. djpretzel, if you really don't mind me asking what sorta tools or software did you use to create the cover art fer the album? those images look professionally crisp and well done. nice job on the homepage too.

    to the entire team excellent job.

  3. UPDATE

    These last few weeks have been pretty good as far as WIPs and finished songs. I've been able to get in contact with most of you, and I'm finding that you're doing a good job with getting things done and having songs turned in by the due date. We've lost a few remixers/songs on the way, but I'm confident that this project will be excellent, even without their input. Heck, the project is already excellent, just with what's done right now. I'm excited to put it all together and finally release everything to the masses in the next month. :)

    On that note, we're entering the final crunch time phase. Here's how this is going to work:

    JULY 7TH, 2006

    That is the absolute, final, completed song deadline. The ONLY exceptions being made are for those who just joined or picked up another song within the last few weeks and need maybe two or three extra days. After this deadline, no more additional songs will be accepted for this project. Once we hit this deadline, it's all over (unless you're new). Release will occur soon after.

    Good luck! I'll be keeping contact with those of you who aren't done for the next several weeks, so be prepared. ;)

    then i'd like to suggest 2 or 3 things even though i'm not in this thing?

    1. better get the job done then guys. the Project Co-ordinator's not gonnabe please if late entries are submitted.

    2. better think alot harder then

    3. try to come up with at least a 2 or 3 minute track in a least 2 to 3 days.

  4. We're "rushing" now because the project has been in progress for over a year, half of the songs are done, and the other half are, for the most part, progressing well enough that I feel most of them can be done in a month. Right now, the project already sounds pretty damn awesome when the tracks are played together (in my oh so humble opinion ;P), so releasing the project even in its current state isn't entirely out of the question. Basically the due date is pushed so soon because a lot of people are getting antsy for release, and certain remixers will hopefully realize that we're getting serious here and need to start wrapping things up. The only leniency I'm giving is to those who joined the project just recently, but that shouldn't deter release.

    i'm not saying i'm against this but c'mon!

    don't you just think you're being too harsh on the guys you've hired for the job?

  5. After giving this a listen all the way through again, I still find that the genre of music doesn't fit the genre of the game. I still find many songs boring, unfortunatly.

    I listened all the way through all the songs and was hit by the singing in the two Guile ending mixes. Ouch, that was painful. I didn't notice just how bad it was until I actually listened to them all the way through. Whoever sang in the first song needs voice training before attempting that again. Sorry, but that singing was =< karaoke. The second one was more stylistic, but in the end was uninteresting and ultimately boring.

    Jose's two vocals were ok. Personally, I am not a big regge or hip-hop guy myself, but I know that the music in both mixes could have been much better. I couldn't understand most of the lyrics in your first song in the album, but that's a regge thing it seems. The second could have done without the cussing, but I guess that is the nature of hip-hop.

    I tried to give this album a second chance, but even upon further evaluation I still find it to only be average.

    Sorry to make another post about this, but I felt it necessary to give the album another chance before setting my opinion in stone.

    hehehehehe i seriously take back that above comment that was way too harsh you guys rocked. that's the most excellent project i've ever heard.

    i never really gave the album a second chance after hearing it again you guys did awesome. that one favorite track i love is the Chun-Li Track. man i love Chun-Li so much i wished i wanna marry her. that song really touched my heart. Chun-li i love you.

    another favorite was the M. Bison one. man that was so wicked i kept hearing it again and agin non-stop. man this project kicked major ass. you guys aren't bad at it at all wow.

    overall this is a great album fer those who are into Street Fighter even thought you aren't. OverClocked Remix you guys rule.

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