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halc

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Posts posted by halc

  1. @Jorito thanks man. Im sorry if i came off as angry or vitriolic but my mind is not in a good place atm and im kinda releasing my pain in places it doesnt belong. I appreciate your candor and helping me be a part of this awesome project. Larry has my wav and comments so all should be well and good whenever the changes go live. Being ex-staff and director i understand the struggle and effort these projects take and im sorry if i personally offended or downgraded the effort you put in, my mind is very clouded at the moment. Thanks again for working with me and im glad i can still be a part of this album. ♡

  2. Lol, oh? I didn't realize this project failed. And after all that pressure DusK was putting on me to get a wip together during the week of my wedding or to lose our claim. Aight then. ;D

    Well, our track has been pretty much finished for about a year and a half now. I think we do still need to get Sir J to record one bit of vox, but yeah, we're good to go here (will hook you up with a current copy if you need it). I'm down with sticking around for this project, I trust you'll take care of business, Gar. :) But if another year from now this thing still hasn't gone anywhere, we will be taking our track down another avenue.

    As a personal advice from a previous project director whose handled at least one stupidly long-term community project and many others, OCR and elsewise.. This whole 3-year 3-game project idea sounds great and all, but its been almost 2 years already since this project started. Please, just don't even think about SoR 2 or 3 until this one is looking some semblance of done. If this goes well, then by all means do a SoR2 project, we'd love to be a part of that as well. But we've all seen what happened with the FF5 project. I think my song for that is about 4 years old now. Hell, you might not even wanna do a SoR2 project after you finish this. Just put it out of your mind completely and focus on getting this first project done.

    Sorry if I sound like I'm going off the rails a bit here. I'm just sick of waiting on projects that can't get their shit together. And trust me, I know how it is to run a community project with so many moving pieces. It can be a bitch, getting people to finish tracks on a timeline, or even getting them to claim them in the first place. But if you're gonna try and create a project (let alone some crazy 3-part mega-project) involving so many people, you gotta take it seriously. You gotta treat it like a job, not just some thing you're doing for the hell of it. If you don't, everyone who put in hard work is gonna be pissed when you just give up. Be a boss, well, be a cool boss, we're all working for free here, but you gotta stay on your artists, and if they don't get shit done, fire them and find someone else. You don't need to be ridiculous with deadlines, but if a month has gone by and you haven't heard from ANYONE, then something needs to change.

    Again, I trust you'll take care of business. :nicework:

    I don't think you would have taken over the project if you weren't serious about it. We chilled at MAG, I know you're a hella cool guy who's really invested in this community, and I really look forward to seeing this develop (for the second time). Please kick some ass. :)

  3. I typically just ignore stuff like this, but if you're gonna try and make some in-depth analysis of my music and creative choices with a list of vague, unhelpful comments thinly veiled as criticisms on a public review thread, then be prepared to elaborate because I'm going to defend myself.

    • Those pizzis were a poor choice for that beginning melody, which was a piano, originally.

    Why were they a bad choice? Because they weren't a piano? Obviously the original was a piano, but I didn't want to use a piano, I wanted my song to be different. That's what we do around here.

    Song transitions could have been smoother.

    Which ones? What was un-smooth about them? Obviously nothing is ever perfect - by that measure all song transitions ever written 'could have' been smoother. But since you made a whole bullet point out of it, I'd like to know what you particularly think is wrong with our transitions?

    Hunnid-P had more character. His vocals were more dynamic and passionate. You can hear it even in the rise and fall of his pitch.

    I'm not gonna compare any of us to Hunnid P, that's not the point of this song. Each of us gave it our all on this song, so I guess we just don't stand up to your standard.

    The rest of the fx vocals seemed unnecessary.

    I don't know what 'fx vocals' means. Are you talking about the robotic background vocals at certain parts? If so, okay, but I disagree. I think they give the song a ton of extra character.

    Hunnid-P's lyrics were way more into the context of Pumpkin Hill, as if he was pumping out lyrics subconsciously while watching/playing it. Adding verses that weren't there originally would win you some serious bonus points, but honestly... mostly, though not entirely weak and meaningless.+

    Well, we were not writing a song about gliding around pumpkin hill collecting emerald shards with a digging tool. We were not setting out to make a new background music for pumpkin hill. We really didn't even want to use any of Hunnid P's original lyrics in the first place, but since the original song had them, and the general perspective on vocals in VGM is so weird and fucked up, we figured people are gonna expect to hear them, so we kept them. It seems like you have this grand concept in mind of an updated version of Pumpkin Hill that has the exact same feel and vibe as before but 'enhanced' - that is not what we set out to do here. This song fits into OUR context as the ZR, and that's all that matters to us.

    And I have no idea what that last sentence means. I read that to mean that you thought our new verses were 'weak and meaningless' but I may be interpreting whatever you're trying to say incorrectly.

    I know that you guys aren't Sega Studios, but the quality of this one needed to be closer to the original.

    Okay, so basically, you want us to lower the quality of our mix. I mean, the original Pumpkin Hill is great, but it's no secret that it's produced with cheap samples, rigidly sequenced and deceptively repetitive. The only thing in the original song that is of a modern quality is Hunnid P's vocals. I think we've done this song a favor and given it a whole new life. Again, I don't know what you want from us - it's OBVIOUS to me at this point that you have a vision for how this song should be remixed and we didn't give you that. But these comments are just thinly veiled insults really. Nothing on here is helpful at all on a musical level. It's just you telling us how you wanted us to make the song, which from what I can glean basically a carbon copy of the original with maybe updated piano sample and new vocals that do nothing but self-reference Knuckles-related things for 4 and a half minutes.

    It wasn't a serious track (after all, it's a remix of a video game rap song for Knuckles in a Sonic game released during Halloween on Overclocked Remix many years after the original was recorded), but a different execution would have been nice.

    The lyrics may have aired on the humorous side, but we took this song just as seriously as any other we've ever made. It may have been crafted on a whim, but we poured just as much passion and inspiration and detail and care and love that we do to all of our tracks. If you want a different execution, feel free to do it yourself.

  4. fIhKhqi.png

    http://zonerunners.net

    GET RUNNING, OCTOBER 13th on OverClocked Records, Loudr and iTunes!

    Hey everyone! After two long years, DiGi Valentine and I have finally completed our debut album as the vocal hip-hop duo Zone Runners. It contains 11 remixes spanning 9 different Sonic games, chronicling the (often mischievous) capers of halc the hedgehog and Valentine the Rabbit as they run through your favorite Zones.

    Check the links below for teasers; more to come over the next two weeks as we get near the release. :D

    ZR emblem designed by Lynne Triplett aka TRiPPY. Character illustrations by David "InstantSonic" Spencer and Kat "Chehaya" Khaled. :nicework:

    Teaser 1:

    Teaser 2:

    Teaser 3:

    bWtf6hVl.jpg

  5. Alright, I keep trying to click on the link to buy and download this, but every time I do the page redirects to a different Loudr page, and searches for Club Kong don't turn up anything.

    I feel like I'm taking crazy pills! Help plz?

    Hey, sorry, I missed this post originally! Did you ever get this to work?

    http://www.loudr.fm/release/club-kong/w7TTP - clicking the Buy button should drop down an email address box and a payment method selection on the same page. Is it still re-directing you when you try to click the Buy button? If so let me know, I can hook you up with the album and let the Loudr guys know that you're experiencing a possible bug..

  6. will this be on overclocked records?

    No plans for it at the moment, I know licensed VGM albums was something planned for the future but I don't think they are able to handle licensing yet? GameChops is handling the distribution which atm is exclusively through Loudr, iTunes and spotify I think..

    As a PS, sorry I haven't responded to your interview for OCRecords yet. I have it about halfway done. I promise I will get back to you soon with a full response. :)

  7. Hey guys. I've just released my first officially licensed remix album, published by GameChops and channeling some of my favorite tunes from DKC1 and 2. The album contains 6 all-new tracks, including a bonus remix by Dj Cutman and a spoken introduction by the one and only brentalfloss. :D

    Club Kong is available now for $5 on Loudr, and the full album can also be streamed for free on the GC Soundcloud.

    Please enjoy, help spread the word, and of course, stay banana-riffic. >:]

    Download ($5): http://www.loudr.fm/release/club-kong/w7TTP

    Stream (free!): https://soundcloud.com/gamechops/sets/halc-club-kong

    Tracklist:

    1. Welcome to Club Kong (DK Island Swing) ft. brentalfloss

    2. Swept Away (Aquatic Ambience)

    3. Monkey and Machine (Fear Factory)

    4. Da Mines (Mining Melancholy)

    5. Forever Frozen (In a Snow-Bound Land)

    6. Da Mines (Dj CUTMAN Remix)

    by7TtPm.jpg

    FOR IMMEDIATE RELEASE

    GameChops Releases Club Kong, a Remix Tribute to Donkey Kong Country

    Club Kong is six remixes that sound like an electronic jungle jazz club, with production by halc and Dj CUTMAN

    Philadelphia, PA - February 10th 2014 - The video game remix record label GameChops has just released Club Kong, a 6-song remix album of Donkey Kong Country music . This year marks the 20th anniversary of Donkey Kong Country’s release. Receiving high praise from both gamers and critics, Donkey Kong Country became the second-best selling Super Nintendo game of all time. It spawned several popular sequels and was revived for the Wii in 2010 as Donkey Kong Country Returns.

    The original Donkey Kong Country soundtrack, written by beloved video game composer David Wise, was released under the title DK Jamz. Described as atmospheric “jungle music”, the soundtrack features a wide range of musical styles blended with natural environmental sounds. Club Kong works popular melodies from the Donkey Kong Country series into a modern jazz fusion arrangement. Like stepping into electronic Donkey Kong jazz club, this artistic re-imagination will captivate gamers and electronic music fans alike.

    Club Kong brings together a powerhouse team of talent from the video game music scene. The album is produced by Drew Wheeler, also known as Halc. Halc is best known for his work with OverClocked Remix, contributing to thirteen albums since 2007. He is also the founder of 9-bit Records, a label that combines 8-bit sounds and modern electronic production. Club Kong is Halc’s second album with GameChops. The album is introduced by popular youtube comedian Brentalfloss, and the album is mastered by video game remixer and founder of GameChops, Dj CUTMAN.

    The album is timely given the upcoming release of Donkey Kong Country: Tropical Freeze, the fifth installment in the Donkey Kong Country series. Club Kong is sure to generate excitement for the upcoming game in old fans and newcomers to the series. Tropical Freeze will be available for WiiU in on February 21st.

    The full track list is as follows:

    1. Welcome to Club Kong (DK Island Swing) ft. brentalfloss

    2. Swept Away (Aquatic Ambience)

    3. Monkey and Machine (Fear Factory)

    4. Da Mines (Mining Melancholy)

    5. Forever Frozen (In a Snow-Bound Land)

    6. Da Mines (Dj CUTMAN Remix)

    Club Kong is now available for download on Loudr | http://www.loudr.fm/release/club-kong/w7TTP

    About GameChops

    GameChops is a record label that produces and licenses high-quality video game remixes.

    Learn more at www.GameChops.com

  8. Hey everyone! Been a long time since I've posted a mix on here, but wanted to share my new Zelda remix that I will soon be submitting to the site. I wrote it for a multi-game remix album I've released of which it is the opening track. Some of the other tracks from the album will make their way here eventually as well. :)

    http://soundcloud.com/halc/the-never-ending-legend-zelda

    http://halc.bandcamp.com/album/nostalgia-canon (track 1)

    Arranges the intros from both OoT and LttP, as well as cameos of Saria's Song and Song of Storms. Please enjoy!

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