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AngelsDen

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Posts posted by AngelsDen

  1. I always tend to do Mixing Stuff at the early afternoon, doing Vocal recordings on the Morning and rehearsing at the night.

    Vocals are fresh at the morning, i am most motivated to do anything at the afternoon and its more comfortable to listen in the night.

    There are also times when i can perfectly recreate pitches, but theres also the opposite...

  2. A couple days ago i've found the project file of the Song and remembered that i've never finished it. The Independent RPGMakerVX Project vanished like alot of other projects i've tried to work for. I Know that Elemental: Cinnuit Tine will never find its way to daylight in a complete Form even if the Author says its the opposite.

    Anyway... i didn't want to let this Song go to waste and i did resume it on a minimalistic Way. Have Fun listening :3

  3. Phew.. where should i start ><

    I love the Intro and your playing with clean and distorted Elements until 1:17. The transitions into the Drums could be more softer and to be honest i dont like the drums at all, but that is just my opinion. The synth from 2:03 until 2:25 gave me goosebumps. I like the soft hats you have used from 2:49 until 3:11. At the Section from 3:12 to 3:33 you could mess a bit with the Volume of the Drums and Percussion (For Example ascending and descending Volume).

    Overall you have some very good Elements going and gave it your all to arrange alot of Variations to a very limited Source.

  4. At first i want to tell you that it doesn't sound too monoton. To be honest it emphasizes very well to an empty and desperate feeling. For Mastering tips... put on a bit more Volume on the voice. It is called "Lead-voice" and has a reason to be at the utmost front. Next one is a little bit of Reverb.. dont overdo it. I won't criticize your microphone, since you just wanted to give it a first shot... but i seriously hope that you will finish the Song.

    It is always embarrasing to listening to your own voice, but yours is very warm and fits very well to a lovelorn song. Keep it up :D

  5. Like me and my partner said. We are 100% committed to the project and we will work on it for as long as it takes to be the next best platformer!

    A sentence alot of people submitting to independent delevopement had heard. I know its highly speculative, but relationships do change after a certain time. A decent Project is nothing that a handful of people make in a few month. Everything you describe sounds more like a raw idea floating high into future visions then being a fully riped concept...

    Convince people with something stronger then just words to join you and good luck!

  6. To be honest and strict at the same time i have to say that this project comes way to early to even look out for music. There are alot of "first projects" out there vanishing at not even half of the progress.

    Do you want to build a game and add some Music or do you want to build your game based on the music? If the last one is the case you should mention to credit the Musician 100% of the credits length!

  7. So sweet and Romantic... i love it!!!!

    And it somehow reminds me of the Lufia 2 Ending theme (to the future)

    As for the Feedback:

    - It needs at least a short Intro to build up the mood

    - The Overall Arrangement sounds repetetive, but there would be a huge Impact if you just change some Instruments (Mainly the Lead Instrument and leave out the Highbells) at the half of your Song.

  8. I've been asked to make music for maybe 5 game projects that never got completed, and this has been a huge disappointment. So saying yours may not get finished at all is a big no-no and not just for me, I think. Indie soundtracks can be made in only a few months (depending of course on your needs and the number of people involved), so if you haven't had success recruiting so far, I'd suggest try again when you more than just pretty words to show for the game you're making. (:

    Made the same experience working my ass off for Projects that disappear before even getting close to completion. The Indie-game music market is somewhat unserious and i wont ever again join a project that has not made it to a puplic release.

  9. Taiko2 is a good example.... and also regarding the relation between quality and price its more then a hot deal. If my machine could handle the Kontakt player beneath other instances i would buy Taiko2 instantly for my new and future projects. Piracy is an insult to the creators as well to the people who honor these works through buying, donations and legaly using software of any kind. Anyway... no wonder some High Quality Plugin's and VST's are nearly unable to get for an average earner if it is pirated massively. The sales figures drop -> balooning prices

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