• Content Count

  • Joined

  • Last visited

Everything posted by Splunkle

  1. Yes, the splines are in FL8. What Nutritous had was a pattern clip containing automation infomation - FL now displays the automation infomation in addition to the notes. Which makes pattern clips very pretty. =3
  2. Due to the way the VSTi, DX and MIDI standards are made, you can't send any per note infomation except for velocity, pitch and whatnot. That means that no, you can't use per note control, except for velocity and so forth. However, if the plugin supports the Fruity plugin standard, then fruity can use per-note infomation. Hence "note modulation x" and "note modulation y". If the plugin isn't using the fruity standard, then it tells you by changin these to "unsupported parameter 1", as you see. Possible solutions: 1) Use a fruity plugin instead. 2) If your plugin supports it, rewire velocity (or pitch, or panning) modulation to whatever it is you want to modulate. 3) Learn to use continuous controllers (CC's) like the rest of us. =P
  3. This is neat. Rather close to the original, though, if my memory of the soundtrack serves me right. Still, good luck with it - Deus Ex needs more mixing.
  4. Okay! one big problem, and thats the piano sound. Fix that, and then lets see what happens!
  5. Holy fucking shit. This is totally fucking bitching. Okay, so yeah, occasionally the bass is a bit fakish, and there is a bit of hiss at the end, but I don't care do to the extreme amounts of awesome you have double-dipped this track in.
  6. I really like this arrangement, but you really do need a better piano sample. Also, you might want to put the piano more towards the center, not way out to the right like it currently is. ^^
  7. Its not that the samples are bad, its just that they aren't used right. Remember to use samples that fit together! Everything needs to sound nice not only individually, but together. Firstly, your arrangement is pretty good. The other theme you are mixing is called "prophecy" if I recall. Secondly, pan everything more. Almost everything is dead center. Pan stuff around! Thirdly, Reason's orchestral samples aren't really meant to stand right up the front like this - the strings, for example, are generally meant to be massed, not soloed, and put in the background somewhere. They can stand up the front, but please get rid of that delay on them. Gives them this bad pulsating thing. The horn samples... ugh. I'm no orchestral buff, but horns aren't meant to sound like that. Not sure if thats just reason, or something with the processing. Fouthly, oh god the drums. If you use that kick-snare pattern (I'm talking 1:25 to 1:45) without any other elaberation ever again, the gods of percussion will smite you for sure. =( Vary it up! Drop in some extra kicks and snares randomly, keep it alive! Fifthly, whats with the massive break at 4:11? Everything stops! =( Thats all I got for now.
  8. <3 Though if I wanted to be all pedantic, it could do with some more percussion. And be longer. And stuff. <3
  9. Well, if you have a microphone... =P Anyways, I figuring you mean that kinda fake TV-off sound, right? The one which is kinda high pitched and then goes low pitched really fast? I'd emulate it with a synth - simply screw with the pitch envelope... errrr, you do have a synth with a pitch envelope, right? If you don't, I suppose you could do some crazy pitch bending, or maybe a huge but really fast slide if your sequencer does that.
  10. If you have a microphone, you could just start hitting things with other things and see if it ever makes the sound you want, and then go about recording it. If you don't have a microphone though.... hmmmm. Beyond Tensei-san's recomendations, I can't really think of anything, but consider getting a clock tick near what you are looking for (after all there are lots and lots of different clock ticks) and then just EQing out the bits you don't want. I admit, when you say of a clock themed track I'm kinda thinking of this sorta track, and the opening samples of it.
  11. Hoboka: I have no idea what is going on. I would try re-installing Sytrus (backup any presets you have made!) or perhaps all of FL studio. Xelebes: I <3 Sytrus's interface. Its got just the right amount of info on each panel, and the tabs are a good way of accessing the rest of the infomation. At least, thats how it seems to me. May I ask just what you don't like about it?
  12. Okay, so first up, the composition is somewhat meandering. Thats cool, in my opinion, because you always brought us back to the main theme, but others would probably enjoy a tighter song that is more to the point. Secondly, some of those samples are weak, particullarly the organ and string samples. You have used them well (well, okay, the strings were rather obvisously played in by a keyboard in some parts) but in a piece like this where there aren't any other instruments to hide behind, the weakness of samples really stands out. Not sure if you can fix that in finale, though. This shows a lot of promise. Get some good samples, then we can start talking about the rest of production.
  13. And another convert is made to the school of soft mastering. =P Though I though Reason got a mad multiband compressor in 3.0? Or was it just a better compressor? I don't really know, as my Reason experience ended with 2.5. Though I gotta say, I'm impressed how well you are dealing with live samples in Reason! Also, how the blazes are you loading a soundfont in Reason? I mean, errr... keep up the good work!
  14. Holy crap, this is awesome. I'm only 2:15 in, and I love it so much. Very, very nice use of samples - every blends together very well indeed. ... Okay, nearing the end now, and I don't have a shred of advice, as this is smoking hot. Nice work!
  15. Wrong place to be asking, instead try the remixing forums. However, take it from me, overdriven guitar samples suck (at least in the vast majority of cases). Get clean guitar samples and distort them, instead.
  16. Sytrus sure does havea lot of envelopes, huh? My big mistake when editing sounds is fogeting that. Keep in mind that the filters have volume envelopes as well as cut envelopes... and resonance, and... well, you get the idea. To make an attack softer, I often have to adjust many envelopes. If I'm just looking for volume changes, I usually just edit the last envelope, and leave the rest disabled - this is usually the filter. My other mistake is fogeting just which envelopes I've set to be active - disabled envelopes do not effect the sound at all, and do not auto-enable when you edit them. So make sure the envelope you are editing is enabled. The only other thing I can think of right now is that if you are editing presets, the envelopes are sometimes "locked", simply to prevent stray mouseclicks from borking the careful tweaking up. I think the button to unlock them is down in the bottom right of the env thingy - near the snap button and whatnot. I think. I'm on vacation, so I don't have sytrus in front of me. Sorry I can't be of more help!
  17. Okay, so I'm visiting my folks, so I'm using Dad's crappy headphones, not my mixing ones, so it might just be the headphones, but I'm hearing some ducking here. Are you using a multi-band compressor? When the bass and the kick are both going, the cymbals go weird, like the higher frequencies are getting smooshed by the bassy ones. Anyways, someone (I foget who, sorry) posted this link in the Remixing forum, and I think you might appreciate the EQ advice within. Particularly part 4, which is about EQing instruments that interfere with each other. As for the Organ, keep in mind that many organs use different stops for huge long chords and those runs of really fast notes. You may have to use different settings for each part.
  18. I'm not sure where to start with this, so I'll just dive straight in. There is just about zero intepretation here. Yes... its the Tetris... and its still the tetris tune... oh wait... is that bit at 2:00ish yours? If it is, add more stuff like that! interpret the source! Add your own chord progressions, play around with the melodies, stuff like that, kay? While we are talking about the composition, it is way way way way way way too repiditive. VARY IT THE HELL UP. Imagine you are playing in front of an audience where they will punch you in the face if you repeat the melody without variation. Onto production: Those synth guitars are.... well, very synth. Pretty terrible. Not sure if other synth guitars could do better though, so you might just want to swap 'em out with an energetic synth. Your drums samples also either suck, or you are using them wrong. Use a compressor on the drums to give them more punch, along with EQ, reverb, and maybe even just a touch of distortion to give them presence. Once you do all that, the bass will probably sound tinny and weak, so you will have to do something about that too... but you can cross that bridge as you burn it. Or something. PS: If you have trouble thinking about how you can interpret the piece, set it aside, and start work on something original. often this gives me the missing piece I need to fix whatever I'm currently on. Don't foget that you always improve with practice, and its important to practice both remixing and writing your own stuff... even if it sucks, you should learn something from it. kay?
  19. Ooooooh... thats some nice guitarage right there. Love it. I think you should probably tighten up on the strings, particularly their reverb - they tend to interfere with the guitar a bit. Some harsh EQ should solve that. The piano also competes with the lead guitar - while they are both playing, I would pan 'em either side, that should help, else you would have to do some crazy EQ. As for organs, I've had luck with the Jeux 1.4 soundfont - you can grab it off hammersound, third from the bottom of this page. Its a dry organ, so you need to reverb/delay it yourself, but I find that yeilds much better results than using one of those wet organ samples. PS: the Harpsichord still rocks.
  20. To start off, your arrangement is hot. Full of energy and so... dramatic, it never feels like its staying still at all. Mad props for that. But as you said, your production needs a bit of work. The Synth guitar version is rather messy. The real guitar version is much better, but that might be because there is simply less going on. Anyways! Firstly, your bass sounds a little to regular - try varying the velocity levels a bit, make it sound a little more human. Secondly, you are panning nicely, so what you really need to do to improve your soundscape is EQ! Make sure each part instrument has its own little part of the spectrum to use, and each... bah, Tweak can explain better than I can. Finally, more mad props for that Harpsichord. Holy shizz thats awesome.
  21. Errr... does it sound like feedback? If so, use some headphones so your mic doesn't pic up what your speakers are playing. If it isn't feedback, it could be noise from either your soundcard (what card is it?) or your mic (again, what mic is it?) or soemthing else along the way - maybe the cable is picking up noise or something.
  22. Oh shizz. This is very nice indeed! Can't wait to hear to full version.
  23. Errr... by "USB audio interface" they mean a box with RCA in/out and a USB plug to your computer, so it can only record stereo. I actually haven't tried it out, having gotten my Audiophile before my mixer... I might do that now. I can't do much recording right now, it being 3am and my neighbors might get angry with me being loud, but I'll do a few latency tests - thats what I'm mostly concerned about, as it installs itself as another sound card. Well, that was hilarious. The right channel is really, really, quiet for some reason. Also, it uses DirectX as its driver, so ASIO latency is not possible. So yeah, I'd stick with the Audiophile (or equivalent, like the E-mu 0404) as your soundcard if you are doing any sequencing at all.
  24. I'm pretty sure the effect on the drums in Beatdrop's catapult is high pass filter, with the cutoff frequency being automated. Fei Longer seems to be a whole bunch of different filters, depending on the break.
  25. Wow. Huge massive props for the voice - though the delay needs tweaking... mayhaps add more reverb to the delayed bits? The other big thing I would change is that FM bell - detune it some more. Currently its rather clean and not quite part of the atmosphere.