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Fishy

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Posts posted by Fishy

  1. is there any additional content in the pc version?

     

    The steam PC version has stupid achievements, and a dodgy cloud (lol) save server that has been down many times for me. It also had* terrible midi records of the music (*I think this is fixed now but it's easy to mod it to have the original PS1 sounds). There's no gameplay difference that I can recall.

  2. Hey so... I'm uploading the album right now...

     

    I've been working on my directors comments for the upcoming release, check it out:

     

    Sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry etc.

  3. I'm working on it, I've got about 30 seconds done and a pretty good idea of how to work out the rest.

    However, it's not just my track - we also need additional art assets, and then a trailer, and then a website. We are working on these tasks in parallel and will be launching an art competition of some kind, probably through gamearthq, shortly.

    The album really deserves presentation to go along with the music - people DO just books by their covers, even if they shouldn't, and we wanna do this one right.

    Just to reiterate, it's definitely my fault this album isn't out yet, not Dave's. There hasn't been enough movement of all the really important peripheral details that are key to a successful launch, which is down to the director. Stevo and the other staff have kindly offered some assistance so we're getting a bit more action now.

  4. Trumpets aside, this is pretty much auto-fail for me on source use. I don't think anyone would be able to identify that this was anything other than an unrelated smooth jazz trumpet solo even if they knew the original intimately.

    Just to be clear, the OCReMix standards say that the source has to be 'identifiable and dominant' which I don't feel was the case here. It doesn't mean that this approach isn't valid or valuable.

    For what it's worth I thought the trumpet playing was very strong, a few intonation blips aside.

    NO

  5. Erg... yeah that compression is killing this. You've given us a bit of a tweak already but this is really quality in so many ways that it would be a crime not to ask you to for a little more.

    This is a bit of an assumption on my part but it sounds like you're possibly making use of the addictive drums compressor? It has a frigging awful signature sound, and is definitely part of the problem. If you're not using it, or not even using AD, then sorry, but I feel like I can recognise it a mile off.

    NO, but please resubmit.

  6. Think I agree with the other chaps about the kick, it's crucial to this kind of music that it sits well and that there is a bit more of an audible sidechain going on to make room for it so that it doesn't have to hog so much spectrum. I also agree about the hi-hat patterns, try to make them flow a little more if you can. I'd be okay with it otherwise, but those are key to the genre.

    NO, but please resubmit.

  7. Echo'ing some of the above:

    The samples were definitely over-used when they play once a bar. There's often quite a lot of clutter in the low-mid parts where I almost felt some of the harmony parts could come up an octave (eg 1:56, 4:14). The lead synths the quietest part of the mix even if they are audible which is a bit weird (eg 3:32 and 2:35)

    It's a close one but I think it would be beneficial to get a resub because of how much this type of remix arrangement relies on having crisp production with a crystal clear mix.

    NO, please resubmit as this is very close.

  8. I wrote up some analysis of the soundtrack for Polygon, but will wait to see how much of it they used before posting it all here.

    Short version for now: I like almost all of it except for the battle theme, which feels over-orchestrated for the purpose of making it very obvious in comparison trailers that there is indeed a difference.

    Edit: And as Brandon points out, this sucks, because you hear the battle theme more than any other track.

    We dabble in game journalism punditry.

    http://www.polygon.com/2014/3/18/5498016/final-fantasy-10-hd-remastered-soundtrack

  9. Seriously, it's 2014. How many people make games for the GBA these days? If you're a game music composer, you'll be expected to deliver audio, as in wav/aiff/mp3/ogg/whatever. You may need to make music that fits on a disc along with the rest of the game's data, but that's not any more complicated than "the soundtrack can't be any larger than 600 MB" (or whatever). Even if you're a script kid, or even a programmer, you won't have to worry about where in the game's memory things go. What you said does make sense, but only if you're making chip music.

    As someone currently working on a 5 platform AAA game in the audio department, I can assure you memory allowances are still huge issues. Memory allowances are puny on consoles.

    Music tends to be streamed so it's less of an issue, but sfx budgets can be brutal still. But even then, you're limited on how many streams you can have. Nothing is simple when it comes to loading and storing memory.

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