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Posts
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HoboKa reacted to gaspode in Metroid Fusion "Ambient Fusion Water (collab version)"
Impressive atmosphere.
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HoboKa got a reaction from The Vodoú Queen in Metroid Fusion "Ambient Fusion Water (collab version)"
Big thanks @Ridley Snipes and @Hemophiliac with helping to make* this banger atmospheric remix come alive! U guys da best~
Source: Sector 4-2 Underwater Area
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HoboKa got a reaction from Hemophiliac in Metroid Fusion "Ambient Fusion Water (collab version)"
Big thanks @Ridley Snipes and @Hemophiliac with helping to make* this banger atmospheric remix come alive! U guys da best~
Source: Sector 4-2 Underwater Area
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HoboKa reacted to sggod89 in PRC459 - The 19th Anniversary - Free Round
You guys are still going strong? That's wild
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HoboKa reacted to Troyificus in PRC459 - The 19th Anniversary - Free Round
Nothing like an anniversary round to bring some old skool remixers out the of the woodwork. Been a long time since I've tried my hand at anything game-related, I'll see if I can get something put together!
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HoboKa reacted to The Coop in An OverClocked Christmas v.XVI
And here we are yet again. Another year has passed and the latest AOCC is done and ready for consuming. For the moment, it's a link to my Dropbox. But once Dyne gets the site ready, I'll change it go there.
From all of us who took part in the overclocking of Christmas this year, we all hope you enjoy the music
https://williammichael.info/aocc/
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HoboKa reacted to Dyne in An OverClocked Christmas v.XVI
That's really odd. I went to the web address, and it seemed to work for me. I'm not sure why it would be down unless it was updating certificates. I know there's been some activity lately by DreamHost, the service I use for the site.
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HoboKa reacted to Seth Skoda in An OverClocked Christmas v.XVI
Heyo! I'm not dead!
And yuh, I'm gonna be making at least one track for this.
Going gangsta this year!
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HoboKa reacted to Rozovian in An Open Letter to the Judges of OverClocked ReMix
Sounds like someone got rejected and is trying to deflect. I've done that too, in at least one bad attempt at humor. Some good points here, but I think they get lost in an unhelpfully negative attitude.
Since OP supposedly won't respond, let's just talk about some of the points being made here. I'll ignore the ones conflating tracks passing the panel with tracks being good, because not every track is suited for ocr and vice versa.
The standards could benefit from an update along the lines of OP's suggestion of a LUFS number. Useful reference. I propose a range, so people aren't making their ballads and bangers equally loud.
Nepotism! Like hoboka and platonist and velkku and a bunch of other familiar names among the recent rejections.
I kind'a agree, actually. I would have liked to read a bunch of positive remarks from a minimum number of judges on my Frozen Rose track which bypassed the panel and got direct-posted. But from a listener, non-remixer, non-direct-posted pov, direct posts look a bit sus. No specific suggestion on how to improve here.
Regarding album tracks, especially regarding those selected for an initial remix flood, they've been discussed internally on an album eval thread... Could that thread be made public after the album is released? In part so the remixers get to read about their tracks, which is nice and/or useful, but also to add transparency to the process, even if it isn't during the process.
I think it could be made more clear what a resub is. Have it in the submissions standards/guidelines/instructions/recipe and/or in a sticky in the judges' decisions subforum.
For those unaware, a resub is a re-submitted track, one that has already been rejected by the judges. To have the improved version go through the entire judging process is a waste of time and energy, when all it takes is for the same judges to revisit their previous points and see if the new version has solved the problems without introducing any big new ones. Hence why resubs get fast-tracked to the panel.
I'm not sure a resub has to be given a "no, resub" vote to get to be a resub. That too could be clarified.
The waiting time. Argh.
An automated system would be nice, one that takes in the tracks and creates the appropriate judging threads and updates some page or forum thread about the progress of them all. Initial eval, views, posts, maybe also votes. But that's a big coding challenge. Not to mention the initial eval might be a form rejection, simply a statement that the track clearly doesn't meet the standards, vague as they might be.
I suppose a possible solution for this is to give people viewing access to the subforum overview or whatever, the names of threads and the number of replies on each. Might be what OP suggested, just using the wrong words.
Having the entire community be the judge negates the need for a panel in the first place, and lets every beginner with a posse overrule more experienced folks. Not a good idea. And it would create an imbalance in attention even if the crowd doesn't get to vote. There'd be a lot of attention on Zelda and Final Fantasy remixes, while other games would be largely ignored. And that assumes the remixers are cool with their possibly rejected tracks being scrutinized by everyone.
I don't think the remixers usually want rejected remixes to be available to people, so them being removed by default is reasonable. Remixers can always opt-out of this default, opt-in to having the link left in. When submitting something that's more of an experiment and not being sure it's fit for ocr but wanting to try submitting anyway, that makes sense. When planning on resubbing if rejected, link removal makes a lot more sense.
Submissions standards might be a misnomer. Unless standards can work in reverse, and the standards list things that are cause for quick and easy rejections, while tracks that don't fail those standards are more closely evaluated. That's how I'd interpret how they work. Is standards the best term for that? Dunno.
Finally:
Quoted for irony. Possibly intentional.
I do think OP's greater point about transparency and feedback is a valid one. I've been staff, I've seen some of the staff subforums, I'm on and very occasionally check staff discord. So I have some amount of insight here, something not everyone has. And I remember my frustration with a community I greatly enjoyed but with a staff that walls itself off to make a lot of decisions in private. I've ranted about the feedback checklist and a bunch of things, often because there was little involvement with the community before those things were brought out. The things themselves weren't necessarily bad, but presented in a decree-from-on-high kind of way. I think there's a failure or unwillingness to leverage the strengths of the community, which is that it's actually a community.
So maybe there's a few points here worth talking about.
edit: forgot to mention mastering. do we count preparing a mix for ocr as mastering? because if so, it's all fine. otherwise maybe a bit of pedantry on that point is in order.
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HoboKa reacted to H36T in DK64 [Creepy Castle] "DK Crew Gets Spooked!"
Hoboka, are you being spooky again ??
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HoboKa reacted to prophetik music in *NO* Super Castlevania 4 "Whip of Justice" *RESUB*
i didn't vote on the original. looks like most of the comments were around mastering.
interesting intro. some tuvan throat singing/samples, some neat orchestral-adjacent samples, and then a big, groggy wall of sound hits at 0:35. there's organ, orchestral stuff, multiple guitar leads, some drums that i can barely hear...and then it kicks in at 0:49.
the drums at 0:49 lack punch entirely, and the bass is hard to hear if it's audible at all. the guitar leads have some really fun stuff they're doing - i love the nasty unison tone they have - but it's hard to really hear anything clearly. it feels quiet (at least it's not loud like the original version complained about!). the snare has a lot of head tone to it - that's the hollow aspect of it - and the kick is hard to distinguish under all of the other things in the same freq range (there doesn't appear to be a ton of bass presence there, and the beater tone sounds like the snare). the hats exist but sound mega fake next to everything else - maybe it's because they're essentially just static? there's a little too much shaping on them IMO.
there's a violin break which is neat and then the band comes back in at 1:40. this tbh is really great - there's a ton of really interesting stuff going on, like the synth bass riffs, and the bigger arena-style drum kit sounds a lot better here. the violin lead cuts through pretty clearly, which is great. there's a countermelody that's harder to hear. another break and then we're into some keys and bass at 2:14, with some more sfx. isolating the vin like this makes it a little easier to hear that it's not real - some more attention to humanization would help.
the band comes back in at 2:37 and most of my earlier criticisms apply here. i still think the guitar lead/synth bass doubling is neat, it just sounds quiet and nowhere near as intense as i'd expect. the guitar chugs that happen after that are also cool but still sound blah. there's an outro that comes across as disjointed as the bass instrument and lead guitar are doing different things rhythmically that don't quite line up, and then it's over.
from a mastering side, this swung the other way. it's quiet overall and lacks intensity. i like the arrangement, but i think it just doesn't sound good yet. someone like emu or kris would be a better person to call out specifically what's needed, but a significant EQ pass will certainly help.
NO
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HoboKa reacted to MindWanderer in *NO* Super Castlevania 4 "Whip of Justice" *RESUB*
Agreed on all the above. There's more highs but less bass than before, but more importantly most of the arrangement is a wall of overlapping sounds. Everything steps on everything. It doesn't help that there are a lot of parts and a lot of SFX, a lot of which is sitting squarely in the same mid-range frequencies.
When you revisit this (which I hope you do, it's a good arrangement at heart), start by muting the SFX entirely. Get everything else sounding cleanly audible first. Then add them back in one at a time, judicously, making sure they don't make any instrument harder to hear. SFX can be fun and add texture, but they're a garnish; don't let them overshadow the entree.
NO
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HoboKa reacted to DarkSim in *NO* Super Castlevania 4 "Whip of Justice" *RESUB*
My original review ^
Unfortunately, this seems to have gone completely the other way! I can now barely hear the low-end, and the sound is very thin. There's clearly bass there though, so I've delved a bit deeper and had a look at the spectrum in Live 10 and Audacity to see what's going on.
I'm pretty sure the problem lies in your sub-bass frequency. For starters, your kick is at 30Hz, which is way too low. Of course, you can use sub-bass kicks in certain circumstances, but only if you're very careful about the rest of your bass and sub-bass. The bass here is also fighting for the sub frequencies, however, which is probably causing your master compressor some problems, ultimately leading to the thinness.
You can see the fundamental/first harmonic of your bass (the lowest frequency) is competing around the 30-40Hz mark, and then the second harmonic (double the frequency of the fundamental) is much louder. If I'm remembering my physics correctly, then typically the fundamental will have the highest amplitude/energy, and all harmonics above will be lower. The fact your second harmonic has more energy could be due to a number of things, most probably the synth bass you're using has multiple tones, and one is playing an octave higher at higher amplitude. I would suggest looking into that, and either removing the voice playing at the lower octave, or simply bumping all the notes up an octave (you would however still have a second harmonic at 120-140Hz in that case, which may have its own set of problems).
Getting someone else to master your track is often a good idea, however if the problem is as ingrained as this appears to be, no amount of rebalancing EQ on the master channel will fix it.
Arrangement is fun and energetic, with some really creative choices (especially the throat singing - love that addition!), but again it's the production that's letting it down. I hope my advice above can help, and you'll be a better producer for it!
NO (resubmit)
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HoboKa got a reaction from TheVideoGamer in MnP 136 - Spooktober 2: Electric Boogaloo.
Results
In 1st place with 11 points: HarlemHeat360 In 2nd place with 10 points: APZX In 3rd place with 6 points: HoboKa In 4th place with 4 points: Souperion In 5th place with 3 points: TheVideoGamer** And the last place hero with 1 point: Shid0 No BONUS this round, I believe. @HarlemHeat360, since you won Round 135, submit me your source-pick (or add me to source-pick PM with TheVideoGamer if you already made one). @APZX, since you won 2nd place, you'll be the Double-Dose Source-Tune picker for Round 137. (Keeping in step with @TheVideoGamer's plans of a Double Dose Round, so this is the best option to go forward with that.)
Comments:
Nice round everybody, and apologies to @TheVideoGamer for my less-than-constructive feedback on your* entry. I was not in a good head-space and should have sat on that before I hit the CONFIRM button ?. Also, next time you think there is going to be a major delay in an MnP Compo Update Post, please feel free to PM or @ me at OCR forum. Thanks!!
Please refer to @TheVideoGamer's Results Post. Thanks!! The issue has been sorted out more or less, it seems.
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HoboKa got a reaction from TheVideoGamer in MnP 136 - Spooktober 2: Electric Boogaloo.
I'm guessing @HarlemHeat360didn't have that Voter Bonus to give someone else a bigger shot at winning, so we could have a Double Dose round...correct? If I don't hear by Wednesday Midnight PST (16th**) then I will assume that that is the reason and will NOT apply the Voter Bonus.
EDIT) Wow I got the date totally mixed up. Fixed now.
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HoboKa got a reaction from TheVideoGamer in MnP 136 - Spooktober 2: Electric Boogaloo.
RE: Results Page Post Delay...
(pardon edits people, my ADHD is super bad right now...)
Uh...so no update on that vote results yet. And it's been 6* days. If it takes longer than a week to get things rolling again, that could be a problem. Therefore, I've decided to temporarily take the reigns and start tallying people's votes from the Compo:Thasauce page https://compo.thasauce.net/votes/index/MnP136, and if TVG doesn't make said Results Post by Wednesday Midnight PST (16th), I will submit the Results Page and get Round 137 rolling.
For possible Votes by PM. Were there any Votes Private-Messaged to @TheVideoGamerthat were submitted before the due date on November 9th 1PM? @Shid0(since you didn't vote at Compo Thasauce) did you PM your vote to@TheVideoGamerbefore November 9th 1PM?? IF SO...can such individuals ADD me into your PM conversation with TheVideoGamer? **It MUST be a pre-existing Private-Message Vote that was sent Before the Due Date of Nov 9th 1PM!! Not a Freshly-Made PM, otherwise I will have no proof that a Vote was made BEFORE the Voting Due Date of November 9th 1PM. Those who already voted at Compo:ThaSauce can completely ignore this paragraph.
When/if it falls upon me to submit the Vote Results, I'll assume that@TheVideoGamermeant to say that there IS INDEED a Voter BONUS, since there is 6 entries, and he hasn't explained why. Or I'm just daft.
This 36-ish hours window might also give @TheVideoGamer enough time to come back and finish up the round. Just taking the initiative, as I'm a tad worried.
((Good god this was like 45 edits...I should have sat on this update post for like an hour before submitting it...))
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HoboKa reacted to H36T in MnP 136 - Spooktober 2: Electric Boogaloo.
I was going to let APZX choose anyway!
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HoboKa reacted to TheVideoGamer in MnP 136 - Spooktober 2: Electric Boogaloo.
Results
In 1st place with 15 points: HarlemHeat360 (See below) In 2nd place with 10 points: APZX In 3rd place with 7 points: HoboKa In Joint 4th place with 6 points: TheVideoGamer and Souperion And the last place hero with 4 points: Shido Now in this instance HarlemHeat360 has won this round. But the unfortunate part is, that Harlem also won MnP Round 135, so i'm afraid he/she has put me in a predicament. I can't really have 2 sources from the same person for MnP Round 137 so i've decided to let the 2nd place choose the source, essentially letting 2nd place be first place (If you get me) So in that case:
APZX please PM me with your source pick for Round 137. Ideally for next week (Roughly the 25th of November) . You will join HarlemHeat360 in a Double Dose round, for MnP Round 137 Thanks!
Congrats to everyone who participated, you peeps did great!
Comments:
Please for the love of god, do not make me have this problem again. That was a stressful 2 weeks lol.
Sometimes certain days like to play hell with me.....
Also if you're wondering. My results takes in account my vote, which for some reason just wouldn't submit to ThaSauce. It's like there was a problem or something...
Thanks all!
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HoboKa reacted to H36T in MnP 136 - Spooktober 2: Electric Boogaloo.
Right. I apply to the round after this.
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HoboKa reacted to Souperion in MnP 136 - Spooktober 2: Electric Boogaloo.
Got my piece in. Good luck, all.
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HoboKa reacted to TheVideoGamer in MnP 136 - Spooktober 2: Electric Boogaloo.
Welcome to the Voting Stage!
There are 6 entries this round. There is 0 Bonus entry(s) this round There IS no voter bonus this round! Nobody has a vote worth 2x. When Voting, if possible, avoid granting 1:1 covers top spot. MnP requires a bit of remixage after all. Don't vote for Bonus entries please. Do let me know if you have problems voting, and we can sort something out. Try and not make any comments about each entrant until after voting has concluded. Thanks! Participants may not vote for themselves. The winner of this round will join the winner of the last round in a Double Dose for MnP Round 137. Vote ends 9th November 1PM.
Vote here: https://compo.thasauce.net/rounds/view/MnP136
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HoboKa reacted to Souperion in MnP 136 - Spooktober 2: Electric Boogaloo.
Was able to cram a voting session in, ya'll did great.
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HoboKa reacted to H36T in MnP 136 - Spooktober 2: Electric Boogaloo.
Woot woot this was so fun everyone! @APZXyou need to sub that song!!!