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Emunator

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Posts posted by Emunator

  1. Ok, well, I think most of my critiques have been covered. The drums are pretty weak and I think finding a more powerful kick sample would help out a lot.

    Other than that, the whole section from 1:00 to 2:00-ish felt kind of lackluster, but since it's just a placeholder I suppose you're aware that there's lots of room for improvement. I think finding some less generic sounding synths would also be a huge step up, or at least writing in some countermelodies to spice things up.

    It's not bad man, but this one needs a lot of time in the oven in terms of drums, synth choices, additional harmonies, etc. before it's ready for prime time. Keep at this one though, I love progressive house and I love DKC2 :-D

  2. Well, Youtube's quality isn't very good so it doesn't help make things any better, but I can tell that your mixing is pretty flat anyway. Everything pretty much stays in the same few octaves for most of the song and it doesn't ever feel like your song is climaxing or going anywhere.

    This is compounded by the fact that your arrangement doesn't have much of a dynamic curve, and there's a distinct lack of transitions or a solid ending. It feels like it's just plugging along at a constant pace without ever evolving or going anywhere, so throw in some breakdowns, buildups, transitions, or whatever you need to give the arrangement a bit more direction :-)

  3. You've been getting some pretty awesome feedback here so I'm not going to go into too much detail until you switch it over to mod review. However, I'm going to tell you one thing that bothers me about the WIP in its current form - the velocities of your machine gun drums are extremely robotic when they need to sound like they're being played by a real drummer in this kind of music. I'm not sure how specifically to go about doing it, but between the static velocities and the sub-par drum samples, it really brings the song down. So, in addition to the sample issues that SlyGen pointed out, I think you've also got to watch your velocities and try to make it sound a bit more humanized, however you go about doing that.

  4. Yeah, the sound you're getting out of the VST you're using isn't terrible, but it might take some work to get it to OCR standards. The strings are decent but exposed a lot of the time so they show their weakness, but your solo brass particularly sounds like a weak point in the ensemble. Everything feels pretty hard-quantized and lacking in personality, though the arrangement itself isn't bad. It's just a lack of expressiveness in your instruments that kinda drags this mix down. Sometimes you hit points where you sustain your strings for way too long, as well, which sounds unrealistic.

    Look through your mix and try to identify some of these issues; this song certainly isn't a lost cause by any means, but there's a lot of compounded issues that will likely keep it from passing the OCR panel.

  5. Ok, status update. Joshua Morse has left the project, leaving Hot Pursuit open. Last track available on the SNES half, so let's see what you guys can do with this one!

    Also, taking Palpable's place on the Credits theme is Josh Whelchel who's definitely got the potential to make something worthy of the final song on the album! Can't wait to hear what he comes up with!

    Lots of you have been giving me updated WIPs, so that's good to hear! Keep 'em coming!

  6. I'm pretty sure I don't have more than 10 dollars left in my bank account but I had to make an exception and pick this up, this is a pretty amazing compilation. Just the Chrono Cross song alone was worth the money I donated, but there's a metric shitton of other amazing stuff on top of it.

    Thanks for throwing together such a huge compilation for a good cause, I'm proud to have supported this initiative and I wish you all the best :-)

  7. Alright guys, deadline's over. Thanks to those of you who got something in, and to the rest of you, I hope you won't be far behind.

    I've gone and reverted everything on the tracklist so that everyone with a deadline extension is now back at red, and everyone who didn't turn in a WIP is in pink. If you're a pinky, your song is technically open until you get me a WIP to lock your claim back in, so if you're still interested please do that quickly!

    I want to make a note about the number of deadline extensions I gave, since there are a lot of them. Every artist that I granted one to gave me ample assurance that they would finish their song eventually and not drop out - most of these artists usually work in spurts and can get a finished product out in a matter of weeks. In these cases, I've let them work on their own timetable, but they're going to have to work faster and harder later on to catch up. This policy of extensions isn't going to slow us down :-)

    So, your next deadline is August 1st which gives you the whole summer to meet it. I'm hoping/expecting to have about half of the songs finished by then, but the benchmark to shoot for is a BLUE WIP that's 50% or more finished. Or, if you've claimed multiple tracks, aim to have at least 50% of your total songload finished by then. That shouldn't be too unreasonable, but as always, if you have extenuating circumstances all you need to do is talk it over with me :-)

    The teaser will be released here shortly too, so you've all got that to look forward to!

    Thanks to all who did their part to make this deadline work, let's keep the ball rolling and get some good progress accomplished in the next 3 months!

  8. So this probably isn't related... but the other day I was going to pick up my guitar, (pictured here: http://www.daddys.com/images/usedgear/SCH1612_1.jpg) and I noticed that the 2 dots on the 24th fret kinda look like eyes...

    and the silver dots on the 1st pick-up look like teeth...

    and if you look at that in relation to the body it looks like a blob monster about to attack.

    If you see it, you probably won't be able to unsee it.

    No need to thank me.

    Happy for-twunny btw

    Oh lawds this is groundbreaking technology!

    ^^ This guy is good. He hasn't had very many posted mixes yet but y'all are going to love what he's churning out for his track!

    I'll post a detailed status update tonight after all my WIPs are in, so until then, GET IT DONE!

  9. Alright, it looks like everything has been mainly covered by Gario, Rozovian, and SlyGen so I'm going to keep this brief. I don't mean to be harsh here, but these are pretty much just rips of the original MIDI and those won't ever get past the OCR judges. So, I know you tagged every one of your mixes with Mod Review, but every one of the mixes has a pretty similar set of problems with it that would prevent them from passing.

    • MIDI rip is a big no-no. You can use the MIDI for reference of course, but you need to change up the instrumentation, arrangement, and structure more than you already have.
    • The production is iffy. Some of your samples work better than others but the way they're mixed together is still relatively amateurish.
    • The song length is a problem - generally, only mixes that are 2 minutes or longer have a chance at getting accepted.
    • Your repetitive use of loops is also cause for concern.

    These critiques apply to all your mixes really, so if you want to get posted to OCR, you're going to need to improve in all these areas. What you're doing is fine if you're just making music for fun, but know that you're going to keep getting the same critiques if you don't take all the above areas into consideration.

  10. http://tindeck.com/listen/dirm

    So, this is the product of about 3 minutes of work (1 spent EQing and 2 spent recording) but I thought despite the amount of time I put into it, I thought it was worth sharing :-) It was all played live on my keyboard (yeah, sampled guitar FTL) without any editing or quantization.

    Any adherence to actual music theory guidelines is entirely coincidental because I don't know any theory, but ehh :-P Hopefully you all enjoy this. It's the first thing I've ever recorded in my life that I think is good enough to share publicly (keep in mind that I first started playing an instrument only a year and some change ago, so I'm still really new at this.)

  11. Well, I wasn't planning on doing any preview materials for this project whatsoever, but in order to advertise things I'll be throwing together a 2 minute preview (8 songs @ 15 seconds each) for this Animé Expo thingy that OCR is apparently doing a panel at. Yay.

    So, if you want a chance to be on the preview, get your WIP to me by Sunday afternoon! If you specifically don't want your song in the preview, you've also got to contact me by then, too!

    The preview will be played at OCR's panel and then released to the public afterward.

    ALSO THE DEADLINE IS IN 4 DAYS, IF YOU HAVEN'T CHECKED IN WITH ME TO GET AN EXTENSION OR GET ME A WIP BY 420, YOU WILL BE DROPPED!

  12. The soundscape feels pretty static due to some weak-sounding instruments that, unfortunately, are present throughout most of the mix. The piano is the biggest offender - the writing is extremely basic which I suppose would be tolerable except that you're working with some average samples and robotic velocities. I'd suggest a mix of both giving the piano some more energy and deviating from the same chord pattern every once and a while and improvising a bit!

    The rest of the mix kinda suffers from the same issue - the arrangement hits one energy level and stays there for the whole mix with only some slight changes in drum patterns and melodies.

    The groove is fun but the song needs to be way more dynamic. You've got a nice foundation for a mix, now build off of it! :-)

  13. Mmkay, this is definitely getting there, a marked improvement over the last WIP I heard on this.

    I like the idea of adding in a flute part, but your sequencing of said-flute is really robotic and doesn't have the same articulation or human touch that you'd expect from a pan flute. Work on adding in some creative velocities and pitch bends to give it an authentic sound :-)

    I think the bass synth is a little too up-front and dry, and since it's present throughout the whole mix, it tends to grate on you after a few verses.

    For the most part, this is coming along pretty nicely though - your synth choices are mostly working well and the melody/chord progression elicits a very Owl City-esque mood. It also reminds me heavily of Sole Signal's mix "Serenity's Wake" which is a good thing! :-D

    Take caution though, your mix is starting to get repetitive, since a lot of parts are repeated several times without much noticeable variation. For a mix only 2 minutes long, that's not a good thing :\

    Keep working on this, it's got good potential!

  14. Well, I'm not gonna lie, this is really rough :| Very few of your instrument parts are lining up, timing-wise, which makes the mix feel chaotic, random, and kind of difficult to listen to.

    I don't mean to discourage you from remixing but I think it would do you some good to study the rudimentary basics of music theory on your own or find a teacher that can help you on a much more fundamental level. There's a few moments where things seem to line up alright, but I think the kind of soloing and countermelodies you're attempting to pull off here are pretty ambitious. If I were you, I'd regress into some simpler source tunes until you get the hang of remixing before you try and tackle something like Stilt Village.

    Sorry for coming across as harsh, but there's only so much advice that can be given here - going back and learning more about music theory and composition in general would be much more beneficial to you, I think.

  15. I like this idea, though worried about the workload you guys might have to take on eventually. I also feel like there are maybe one or two areas in the process where things could become more complicated and confusing. Like people wanting to mod review their mix several times, or people who make changes to something while it's in mod review. I'm just worried about people who might otherwise take more time with a mix trying to rush their mix to mod review so they can get the semi-official feedback. It might also be good for moderators to emphasize that this is not the judges panel by not using "YES" and "NO" kind of stuff. That would also put less of a barrier between the mods and the people who aren't mods who want to give criticism (because I'm worried about people listening to the non-mods's advice less).

    We'll see how this all works out, and I'm glad that something like this was implemented anyway.

    I think ultimately the quality of feedback is going to speak for itself so I don't think regular critiquers like you have to worry about feeling disenfranchised or overshadowed here.

    I dunno about how Nutritious wants to handle things, but myself and halc both make an effort to give regular feedback anyway even if a mix isn't tagged for review, so having to do some repeat reviews isn't really anything I'm concerned about because I try to keep up with most of the songs that come through the workshop that need feedback anyway :-)

  16. ^^ we got a witty mothafucka on our hands here!

    This mix really grew on me since the first time I heard it, I love listening to this one at high volume so all the detail work in the drums and synths, it's a very cool experience. Just like AnSo's mix, I don't think the brilliance of this mix was evident to me until someone else pointed out how much they liked it, and upon a repeat listen I actually ended up loving it!

  17. Question, is approval by workshop mods required to be able to submit to the site? (I already know the answer to this question but I believe you should make it public in your disclaimers)

    Absolutely not. It's meant to lighten the load on the judges by hopefully catching some mixes that obviously aren't going to pass the panel early on. It's also there to provide instant feedback to artists who want it from people who are near the competency level of the actual judges in a matter of days instead of 2-3 months.

  18. Well, props for tackling a source tune that's a real bitch to work with.

    This one's not too bad for what it is, but there's a few issues. I personally feel like your bass and kick drum is way too punchy, I think picking a different sound or working differently with the one you've got would make it sit a lot better in the soundscape.

    There's some weird attack/release going on with a few of your instruments, most notably the flute and the most prominent choir patch. It takes away from the realism that you really need if you're going to pull off a convincing flute solo.

    That said, you've got a lot of strong points here. Some nice countermelodies were thrown in for good effect, and your soloing is quite nicely written. It adds a lot of Middle Eastern flavor to the song.

    I feel like everything finally clicks after the flute solo - the drums are excellent, the bass fits in well, and you've got some great energy. And the transition into that section was wonderful! :-D

    Not too bad man, this has got some real potential.

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