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KH_fan

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Everything posted by KH_fan

  1. I really liked this game, especially the music. They were so close to the original scores from Bruce Faulconer. Anyways, I'd like to hear a remix of track number 1 Opening Theme (SSJ3 Transformation). I'd like it to be a rock remix with some cool synths involved. The original source can be found here:
  2. You can try to look for some here: http://freesound.iua.upf.edu/
  3. I'd like to request a snare drum sample from this sample song: http://www.fileden.com/files/2007/8/19/1363402/Song1.wav I'd really appreciate it if someone would do it for me. Thanks for your time for reading my post.
  4. Hi, I'm looking for a good drum set thats good for rock music. I've already tried looking at Hammersound, homemusician, and sf2midi. I still can't find what I want. Can anyone help me?
  5. So all I do is run the program SFZ, choose the soundfont and then play the song with Sonar? I don't know how to use sfz.
  6. How do I add soundfonts to Sonar 6 when I don't have a Creative SoundBlast AWE32/64 sound card?
  7. Oh, my bad. (can someone move this topic?) Anyways, I got this off of the help section: SoundFont files contain data for patches. They are available from vendors and you can create them using the Vienna editor from Creative. To use SoundFont , you must have a Creative Labs SoundBlaster Live, AWE 32 or AWE 64 sound card and have the SoundFont Management System installed (supplied with SoundBlaster Live). When SONAR opens a WRK or MID file, it looks for a SF2 file in the same folder with the same base name. If one exists, SONAR uses it. Use the Locations button to specify folder (or folders, separate multiple folders with semicolons) where SONAR should look. Use the Attach button in the SoundFont Banks dialog box to override this behavior and specify a different SoundFont file to use with the song. Bank 0 is reserved for the Standard GM sound set, but user banks can be attached to banks 1 through 255. SONAR saves SoundFont file names in (WRK) files, but not in Standard MIDI (MID) files. In order to use an attached SoundFont, you must select you rSoundFont device as an output and assign a MIDI track to that output. You must also force an output channel for the track and choose a SoundFont bank and patch for the MIDI track.
  8. How do I add soundfonts to it when I don't have a SoundBlast AWE32/64 sound card?
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