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screaming oranges

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Everything posted by screaming oranges

  1. And just to take a break from Marvel, here is some DC goodness as well! [/url Note: The pics taken are from the test mode in tribal, but the creatures are also available in Creature Stage mode (very minimal differences between the two. Stat-raising items hidden inside the tribal versions...). The Man-Bat is capable of flight. Though not visible, I hid a pair of butterfly wings (haha! butterfly wings!) so that he could fly in-game. I had used too many parts and could not use the bat-wings in their place. Too many details would have to be sacrificed to put those wings in... sigh...
  2. Update time! Some more Marvel goodness: Note: The pics taken are from the test mode in tribal, but the creatures are also available in Creature Stage mode (very minimal differences between the two. Stat-raising items hidden inside the tribal versions...). Also, in order to make the goblins, I had to use invisible limbs but, alas, the feet remain visible! A very minor annoyance to make the creatures float. YES, THEY ARE "FLOATING"! If I take off the feet, they'd move with that "pelvic thrust" motion which is just silly. So, the stupid feet had to stay! By the way, all of the Goblins are flight-capable since the glider has the real bat-wings attached.
  3. The muscular arms are actually an arm in the creator, called, if memory serves me right, "burly." I know that it is on the third row, one before last (going from left to right). However, the thing I always found weird of this arm is that the deltoid part is lacking, so I had to stick two of these together to get deltoids along with biceps/triceps, and shape and reshape and reshape, till I got them to look right. Positioning of these two limbs is also crucial, since at the beginning, though it looked buff, the arm just didn't look right at all. Something amiss about it. So you have to play with the sizes (both the socket/ball and the in-between socket/ball). By this I mean that the arm increases in size when you play with the joints at the ends of each limb attachment, as well as when you point your mouse cursor in-between joints and increase the muscle definition there. In short, each arm is actually made up of TWO burly arms. The deltoid part is made of half a burly limb, then a complete burly limb is added at the end of this one to make the bicep/tricep part as well as the forearm (though now that I think about it, I don't remember if it was two half burlys and a half something else, or a half burly and one complete burly, I forget). But the point is that to make big muscular deltoids/shoulders WITH big biceps/triceps, you absolutely need to link two half burlys together. The burlys were also used to make Hulk's chest, as well as his back, just put sideways and rotated to crazy degrees. It was a lot of trial and error. Last but not least, the coloring scheme affects how much definition you see.
  4. My Spore name, so anyone can add me, is: screamingoranges It's all together, no spaces in between.
  5. My Comic Book series (continued): And just for fun, since not everyone has to be a superhero or supervillain, HERE COMES ANOTHER CHALLENGER!
  6. My Comic Book series (continued):
  7. My Comic Book series (continued):
  8. My Comic Book series (continued):
  9. Hi guys! I've been enjoying this game, especially creating creatures. I've also seen some mind-blowing talent out there that puts my own to shame! WOW! Anyway, browsing the sporepedia I noticed the lack of comic book characters... or, well, at least good ones. I realize the limits that the creature creator poses when attempting such feats, and kudos to all those who took up the challenge, regardless of the results. I encountered likewise problems, but I gave it my best. Here is the official kick-off of My Comic Book series:
  10. Well, some new content has been uploaded! Time for some new creatures! I'll start off with the original more complex versions of the ones I uploaded last week:
  11. Guys, I think I will stop posting my creatures, since I don't want to overwhelm you every time I make something. Anyhow, good news! For some reason Spore is letting me upload my original creatures with very VERY little changes done to them, so you might see some upgraded versions of everything I have posted so far. If you wish to add me, search for "screamingoranges" without the quotes.
  12. I will in fact do that. See you guys sometime next week.
  13. Time for some glitch tricks... invisible limbs. To achieve this trick look up spore invisible glitch in youtube. You'll get all the tutorials you need. Notice that the feet and hands seem to be levitating, hence why I call this: Dr. Geno's Levitron Machine
  14. The Vorm Mobile Suit Armor :
  15. And now for some robot action! Meet W4R M3K (his hands are hidden inside the end of the arm, I simply made the hand super tiny and increased the end joint of the arm fully so it would cover the hand, then I added the "guns" on top, which actually shoot with the level 5 spitter, the mouth is "hidden" inwards near the gem eye):
  16. The Way of the Tiger warrior clan:
  17. Elite Knight Armos (notice I "hid" the mouth as a link between the horns and the head, as well as gave him "shoes"):
  18. Man, I love this game! I think part of the reason I get those results is because I draw pretty well, so I can envision my creatures before I build them. This game is great for me because I have always wanted to render 3-d images on my pc, but have no knowledge on any of those programs people use (Bryce, Maya, etc). Spore bypasses a lot of the hard part of 3-d rendering and makes it easy for me to do creatures. Though, of course, I am restrained myself by the limits of the Spore creator itself. Still, I enjoy this creation part a LOT. Also, you will notice that many of my creatures don't have a visible mouth. This is because sometimes I find that no mouth fits the look I am going for, so I "hide" the mouth somewhere in the body where it won't cause the creature to move in an erratic or odd way. I also don't limit myself to use the parts as how they are intended to be used. For example, horns can make good bones, or "tubes" for mechanical parts, as you will see in my next post. If I need to raise some stats, I hide the unsightly parts within the body to get the higher stats without breaking the form of the creature. I basically have learned to exploit the parts, really. Wait till I fix all my other creations! The best is yet to come! I didn't do all these this weekend. I had them pre-made when the Creature Creator was released months back. However, due to the change in mechanics on how pieces work now, I am forced to edit all of my creatures to get them to load up on Sporepedia. The best is yet to come!
  19. This one I really like. You need to see this thing move! I actually managed to get the legs to move independently. Notice the small arms right below the chest, added those so that the creature can hold weapons in tribal mode. I give you The Spider Queen:
  20. Enough with the cute stuff. Time now for something evil and lethal. Time for the race of Hellspawn:
  21. And now for something RPG-ish: Knightclops Ogre! He looks tough, but he's a pushover really. TURN AROUND AND FACE THE CAMERA, STUPID! DUUURRRRRRRR!
  22. Meet Star Child. He's so innocent and cute! Tell him that and he'll rip your head off...
  23. My "Help Me Plush Plant" creature. He appears to be a helpless plush with his stuffing popping out from being impaled on a plant... but get close and he won't be the only one impaled... bwahahaha!
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