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lcphr3ak

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  1. Alright, I played with what you guys had told me. They worked out great! Essentially I created the kick, and decided to add a little noise to the beginning, and boosted a little tube distortion. I then copied that patch, and increased the decay to get that tom tom sound, and added a noise with a longer decay to get a snare. If you mix it right, it still might sound like crap, but like Nase said, if you use a low pass filter, it combines the sounds into a solid snare. I added a high-pass filter to get rid of some of the mud on the snare. The hi-hat I just used some noise with a high-pass filter. These turned out pretty dang good. Thanks again guys
  2. Thanks guys I'll play around with these tips and see what I can come up with. Thanks again!
  3. Hey, I want to play around with synthesizing drums, and am wondering if anyone had any tips or decent resources to start with. I'm looking to do this with a standard synthesizer setup; ASDR Envelopes, Filter, Modulation, LFO, OSC, etc. Thanks!
  4. Thanks! I've spent the last half hour reading around, and all of it is helpful.
  5. Hey, I was on another forum, and told to come here to learn about making VG type music. My huge influences are Unreal Tournament (the original), and Devil May Cry (the original). Crazy guitar type samples with beats, etc. Just amazing. I want to get into creating that type of music, and was wondering if anyone could help me out? Any help is appriciated. Thanks!
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