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chivesontheweb

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Posts posted by chivesontheweb

  1. Nah, it's just that Frogg is all crazy ahead of everyone.

    It's not like that's an unfaithful representation of Frogg's skill level!

    Personally, I'm against resetting the scores if it means losing all the daily awards I've collected in my time playing. I like those. Other than that, I don't really care since most of the data is reset every 30 days or whatever anyway.

  2. Guys. Seriously. If you see me and my purple brain slug in-game and you get a good kill cam, take a picture for me and post here or something.

    It appears as the same old green brain slug I've always had on my high fps/directx and I'd really like to see what it looks like for the rest of the world.

  3. I got back on the server for a little while before it crashed and I forced to go elsewhere. I might check in this evening, maybe not. It will probably depend on who is on the server and if I want to play with them.

    Paranoid, I love your signature.

  4. Fuck jetpacks.

    Yes. I mean, it's pretty funny to see but I feel like whenever I play with Brushfire I'm not actually playing the campaigns; I'm just doing a drive-by. Not that that's always a bad thing but yeah.

    In other news,

    jockey liked is work but sometimes he had bad days that depresed him and this was one of those days but will he be pushed overtheline? he usually road through it but could this day be diffarent?
    Left 4 Dead 2 fan-fiction time.

    http://www.fanfiction.net/s/6007567/1/jockey_time_2_ride

  5. Right now however, the M1 + W strategy has been replaced by M1 + M2 + W. Not much of an improvement.

    It's a huge improvement. M1 is a stream of flames with nothing to learn beyond the misleading weapon range. M2 does no damage on its own and has to be used creatively to get the most out of it. A bit of finesse can go a long way with the compression blast; you have to know where you want your enemy to go and aim in a way that will get them there. Sure, you can just run at enemies hitting M2 but it's hardly comparable to W + M1.

    Personally, I think the airblast is fine and is in no need of change, especially one that doesn't quite fit with the nature of the airblast to begin with. It's the flames themselves that need an overhaul if you really want to 'fix' Pyro.

  6. I'd go off about Pyro but I'll wait to see what changes occur this week till I do that. Basically, I love the airblast and it's what makes Pyro fun for me but I no longer see a tight and focused vision of the Pyro's class duties. He's sort of mixed up, and although I have a lot of fun playing Pyro I don't feel my purpose goes beyond mopping up enemies who were stupid enough to let me in close. I'm basically a janitor.

  7. I crafted myself my Pyro hat last night. I almost waited until the next hat update so that I could have a chance to get a hat immediately after it was released but I like all the hats already out and if the next Pyro hat sucked I know I would be getting it. I like my new hat and should go good with me playing Pyro again.

    neither weapon is remotely close to offensive

    True. Pretty much everything a Pyro can do well is defensive in one way or another. Although, like putting up a sentry in enemy territory, defense can be used offensively so for the purpose of pubs it generally works out okay.

  8. Also, as to using the Pyro maining shotgun with airblast as second... could you set up a simple console script that would, when right clicking with the shotgun equipped, switch to flamethrower, airblast, then switch back to shotgun? Seems reasonable with what I know about the console scripting.

    Or you could just do it without scripts. :|

  9. its not because they can set people on fire

    its because the class has incredibly slow skill plateau and the vast majority of people play it in such a way that shows that they really have no interest in actually going about their actions intelligently since they dont have to

    playing pyro with the shotgun as primary and airblast as secondary was viable before and is even more viable now, so the people that played the class intelligently actually got rewarded, whereas the ones that dont didnt

    thats fair

    Yeah, that's pretty much how I play Pyro when I'm doing it seriously, although the Axstinguisher is an important part of the equation if you want to do any good ambushing on the semiheavy classes.

    All reflected projectiles minicritting sounds amazing. Pyro has always suffered because reflecting projectiles could never be as versatile as simply playing the class that shoots them. It's still that way but reflecting just became way more viable.

    I am so sorry about the Backburner, Brush. I mean, it sucked a lot before but you pulled through regardless. Now it's even more of a joke. Seriously, the very idea of nerfing the Backburner blows my mind. I expect they are planning on reworking it in the near future, or something. I also heard rumours of a ninja update that slightly increased the angle for backcrits, not that it would help much and is probably just a rumor.

  10. Um, your flamethrower does less damage and afterburn is shorter with no DPS change, so only the airblast was buffed.

    The flamethrower is only really useful for ignition and last ditch attempts to stay alive, or stupid opponents. The airblast is the more important part of the equation for me, especially with Axstinguisher and Shotgun. It's a buff for airblast-using Pyros like me.

    I'm worried about the Flare Gun getting nerfed indirectly, though. Should have kept Flare Gun afterburn the same unless they changed the weapon a bit.

    Also, please don't put freight on the rotation. It's a good map but it's a terrible pub map. It gets horribly crowded way too fast. Not that I think you guys would but you never know.

  11. And somebody kill cp_fastlane from the map cycle... the last points on that map are terrible and seem impossible to defend.

    Seem impossible. Fastlane is actually known for having last points that are difficult for the pushers to cap, hence why in competitive circles I've heard it referred to as "Slowlane".

    However, if you are getting tired of Fastlane I wouldn't be totally against it. Just make sure it gets replaced with another 5-CP map, probably Yukon or Coldfront. Also, pl_waste has got to go.

    On another note, why is Gold Rush 40 minutes long? I think 30 would be long enough, considering it doesn't exit until the current round/match is finished. Unless I just misunderstand something, which is possible.

    Also, whine whine whine complain complain complain

  12. I have this strange ability to get Backbiter's Billycock... now if only trading worked.

    (I recycled one of them with the bald engineer "hat" already, and still have two)

    Since Chives has the mullet, I'll probably change my Spy's hat to the fedora or something.

    Aw, that's sweet of you.

  13. So I got the Magistrate's Mullet yesterday, continuing the tradition of me getting hats for classes I play but none for the classes I play the most. Well, except the Trophy Belt I suppose. It's a really nice hat and is my fifth one. Still have one Reclaimed and a Refined to go till I can craft my Pyro hat, which has been a long time coming now.

    Still hoping Valve implements a trading system so I can trade one of my Pickelhaubes for a Scout hat but I wouldn't be surprised if it doesn't see the light of day.

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