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Geeky Stoner

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Posts posted by Geeky Stoner

  1. I've been wanting to release a few more albums on my bandcamp just to get some of my music out there.

    i don't know much to say about it, it's a collection of chiptuney tracks (some old some new) that i have made over the past year or so.

    more albums to come soon...

    http://geekystoner.bandcamp.com/album/bitgroov-ep

    1730530846-1.jpg

    also to anybody who could come up with better or improved album art, that would be appreciated.

  2. yeah there are alot of little glitches and things i notice (like not being able to move at the beginning of a game , not being able to heavy melee, your gun constantly firing without stopping,

    not being able to run up ladders, and a few more i can't think of right now)

    i mostly attribute this to it being a demo.

    I will have a playthrough with every class in ME1 2 and 3 once it's all said and done.

    i think the fast recharges are mostly for multiplayer sake, it's not like you're a super soldier like shep in the multiplayer so the cooldowns are needed , yeah sure it feels overpowered on something like bronze,

    but in gold try getting rushed by 6 atlases and 8 phantoms among several combat engineers, centurions, assault troopers, and nemesises ... nemisi?

    and that was only wave 6 we never made it to wave 10.

    I for one like the new controls, it's heavily reminiscent of gears of war as i said before.

    For me Mass effect 1 will always be my favorite of the series i'm sure 3 will be good but they are never bringing back an inventory system which is a shame imo.

    1 just had the perfect story arc it was quick and to the point you never felt like you got bogged down with all this side mission junk like in 2.

    not that i don't like pursuing all of the back stories with the side characters in 2 but i hate it when it seems to detract from the main arc.

    As i said the lack of any kind of inventory system in 2 sort of rubbed me the wrong way in 2 i think it was a big overreaction to the issue with the inventory system in 1

    (which you only just need to tend a bit and get rid of old junk on a regular basis and it will be fine. You could of updated the inventory in 2 but instead they just scrapped it altogether)

    3 looks like it will be a fitting end to the shepard/reaper saga which at the end of the day it's what all of us really want out of this.

  3. The game is a cover shooter, and the cover controls are bleh. It's difficult to make your character do what you want them to do. I constantly find myself ducking into cover when I want to run past something, standing around getting shot when I'm trying to duck into cover, doing a dive-roll (usually into the line of fire) when I'm trying to switch to a new piece of cover, etc.

    I can see that. there have been a few moments where I've been trying to revive people and i end up grabbing walls, but it's few and far between for me.

    The weapons feel weak. Mass Effect has always been this way' date=' but it's such an annoyance in multiplayer that it's worth mentioning again. I'm sorry, but when I shotgun a basic mook in the face from two inches away, they should [i']die. An armored mook, or a mook with a riot shield, or a ninja-mook -- sure, they should be able to take more hits. But when the most basic enemy in the game takes two/three shotgun blasts or half a clip of SMG ammo to go down? Makes me feel like I'm using a popgun.

    The thing is that the multiplayer has rpg/upgrade mechanics in it, and it's mostly because you have a weak character right now, i have two maxed out classes and all the other are over level 10 and something like a soldier i can two hit most people with a shotgun (especially my krogan which is fun as hell to play as),also you should be going for headshots you inflict about double or three times as much damage (depending on how you've leveled). Which difficulty were you playing on as well? The health ramps up on enemies quite a bit on silver and gold compared to bronze.

    Smgs do feel a bit weak though no matter how much you turn upgrade them.

    The dying mechanic infuriates me. I get the idea of having a brief period where a teammate can revive you after you die' date=' that's fine. But the fact that they expect you to do some [i']literal button mashing to say alive longer -- unless an enemy happens to be nearby (which they will be, because they just killed you), in which case they'll just execute you anyway -- is stupid. It just means that it's not worth the bother of saving a teammate unless they happen to fall right at your feet. It's smarter to just finish off the enemies and bring them back for the next round than it is to risk getting yourself killed trying to save them, which renders the entire feature frustrating instead of entertaining.

    It's the same in gears of war (which i feel the movement in this game is borrowing heavily from)

    The mahsing mechanic never bothered me too much imo (maybe it's a pc thing lol jk)

    I've gone across the entire map to save a teammate from dying, sometimes i've gotten myself killed trying to save someone but it's a calculated risk.

    alot of these problems you seem to be having i think are mostly due to having a lower level character and getting used to the mechanics.

    I honestly thought when i first saw multiplayer in mass effect 3 that it was going ot be some kind of gimmicky death match tack on but i was pleasantly surprised.

    The decision to make it nothing but co op was really smart imo, it eliminates any issues with having overpowered classes/builds where pvp would be broken

    (think of going up against a team of nothing but krogan soldiers ugh)

  4. It takes time and dedication to hone any craft, just keep at it man.

    My early stuff was atrocious and while i still think i have a long way to go i'm proud of what I've been able to produce thus far, get on aim or live sometime and I'll chat with ya about FLstudio or something.

  5. i believe the connections are better these days for me, though i don't hang out with ocr peeps often on xbox live (though i would like to more).

    As for my music i think I've improved alot over the past year or so (you can check out my latest album in my signature /selfpromo)

    I've got to get off my lazy ass though and start ReMixing some vidyagamez again.

  6. Hey Zack what's up d00d, saw you on live just a bit ago, ditto on moving this to offtopic.

    I don't know quite what it's like to be a daily ocr forum poster.

    I still mostly lurk even though I'm beginning to make a bit of a name for myself here.

    Just be a bit more outgoing i suppose, the forums are a great place to hang out in, always good for a laugh or some interesting views on some topic, like the SOPA thing going on right now.

  7. Ok gave this an obligatory 5 minute try out.

    It's pretty fun ,I like the smoothness of the controls and it really nails that "retro feel" both in design and graphics, it really does feel like a nes game.

    the jump button should be X imo and the shoot button should be Z but that's just my opinion, also while i'm on that subject i figure PC based platformers should have the up direction arrow as jump it would just feel a whole lot more natural to me i dunno.

    Also for everyone complaining about the dash button, just double tap a direction arrow that works just fine for me.

    ok quitting this now because my slow retarded consoleized fingers won't be able to take playing something like this on a computer keyboard and i would likely end up breaking my keyboard in some fit of rage... and that's bad M'kay

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