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APZX

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  1. Like
    APZX got a reaction from timaeus222 in Mario Kart 7 - Rainbow Road (DnB Remix)   
    I read through the Judge's decisions, gave a listen to your track, and the original. 
    So, I feel the track still needs some work on the mix. Now, let me be clear I do really like this track. Lively and lots of energy. But you really should take a step back and try and listen to this from the perspective of a listener that isn't you. For me, I find the mix too bright, the drums lack impact, and there just isn't a lot of depth to the mix as a whole. Take a step back and really objectively analyze your mix. I really don't what kind of advice to offer for this because it really is one of those situations where you have to see before you can offer advice. In general I'd try toning down the highs a bit (2-3dB) and try to work the 300-1000Hz range a bit more to give the track some more body. Past that I don't know where to start. Try this though. Pick 3-4 instruments that you want to be your focal point in your track and mix those together and then add the others as support around those. That may help you finding a clear direction on how to approach the mix as a whole. 
    Just my thoughts. 
  2. Like
    APZX got a reaction from HoboKa in MnP 75: Super Smash Bros Brawl - Bramble Blast   
    This was a rather fun little source. My sub is up.
  3. Like
    APZX got a reaction from Necrox in MnP 75: Super Smash Bros Brawl - Bramble Blast   
    This was a rather fun little source. My sub is up.
  4. Like
    APZX got a reaction from HoboKa in MnP 74: Final Fantasy Legend 2 - Battle   
    Distorted 606 or 707 man.
  5. Like
    APZX got a reaction from HoboKa in MnP 74: Final Fantasy Legend 2 - Battle   
    Been pretty good overall. Lots of sites and eats, but just the timing is kind of what kills the compo for me lol
  6. Like
    APZX got a reaction from HoboKa in MnP 74: Final Fantasy Legend 2 - Battle   
    I'll see if I can get something up, but I kind of doubt I'll have the time. I'm currently on vacation and I'm still in the process of reorganizing my house when I get back. So, yeah
     
  7. Like
    APZX got a reaction from HoboKa in MnP 73: Marvel vs Capcom 2 - Character Select theme   
    Good on ya Dex. Only major criticism I have was your finale. Sounded a bit "rushed" with the drums. Otherwise very solid.
  8. Like
    APZX got a reaction from TheChargingRhino in MnP 72: Star Ocean - Cutting Edge of Notion & F-Zero - Mute City   
    Okay, let me see if I can explain this without sounding like a pompadour wearing hipster. So, width is an interesting topic of discussion in of itself and so is layering of elements, but lets start simple with the idea of masking as this has a lot to do with what I'm about to discuss. Masking is when you have one element of a mix hide or cloud the ability to hear another. So, lets listen to your mix and do some analysis of what is readily able to be heard versus what is more than likely causing it to be masked (best guesses based on the sonic qualities of everything going on). The piano can be heard, but it has no real definition in the mix. It is just kind of there and not really adding to the mix in its current state. More than likely there is a combination of the guitars and drums taking up too much space for the piano to really shine. That is probably the largest masking issue in the mix. I don't know how to tell you to correct this without you actually revisiting the mix from the start. But I can re-suggest starting the mix from zero and mixing up and developing a static mix from that. This helps you find a general level and balance of the instruments that work to keep various elements of the mix audible and not fighting each other for too much space. Don't worry about EQ or Compression or effects at this point. You just want to get something that is generally favorable and kind of what you're looking for from the focus of the instruments. Then after this point you can start to add in EQ to clear up some space and create more space for the various instruments. 
    Now, I keep saying "space" and let me tell you this is probably the hardest thing to define in a mixing context. Not because it is necessarily hard to achieve, but because it is incredibly difficult to put into words exactly what it is. It is kind of the situation of where you know exactly what it is because the big name guys have been doing it so well for so long that you know exactly what it sounds like, and when it doesn't sound like that it is definitely noticeable. Essentially, you almost want to picture a stage or volume or something where all these various elements are playing together. Then you've got to figure out mentally how these various elements are placed on the stage or volume or whatever. Then you've got to work on making the mix of the various instruments sound like what you're picturing. Go listen to pretty much any Pop, Rock, Metal, Hip Hop, RnB, or whatever and just pay attention to where the various elements are situated relative to one another. This is where the ideas of width and layering start coming into play. 
    So, width as I said is an interesting concept in of itself and the general idea is that there are two speakers so there is a fixed amount of separation between the two that is the inherent width of any mix. However, it is possible to go beyond those with things like stereo expanders, but those as you've pointed out can cause issues with mono compatibility. Though there are ways to make a mix that is wide and is mono compatible. Really, the general idea at play here is partially related to the idea of sum and difference of the left and right. The greater the difference between the left and right overall the wider the mix will probably sound. It is also important to note how our brain interprets sound. Most of the issues with mono compatibility are when you play with the phase of either the left or right compared to the other. The more out of phase one is with the other the wider it will sound, but that also comes at the price of compromising the phantom center (remember the center doesn't actually exist). With that being said if you have a very solid phantom center and more or less invert the left or right phase of an element in the mix you'd be surprised at how forgiving the brain is to it. Sure it still won't sound correct, but it starts to get you thinking about it. Additionally, with this we're generally less sensitive to higher frequency material being out of phase than lower frequency material. Use that to your advantage. You really have to use all sorts of tricks to make the brain think it is hearing something that it may not necessarily be hearing. 
    That really brings me to the last point I'd like to make about layering. As I'm sure you're aware of already there is layering different sounds together to make a more complex sound. Well, you can apply the same idea to a mix in not only the stereo field, but also the depth of a mix. You've kind of got to think of the depth like drawing a 3D image on a piece of paper. Is it 3D? No it isn't, but it looks 3D and the same can apply with a mix. It is just an illusion of an element in the mix being closer or further away than another. Lets go back for a second to the idea of width. Now, if you place something halfway panned, hard pan something else, and if you apply "gentle" stereo expansion to something else then the end result is something that will likely sound wider than had you quarter panning, half panning, and just hard panning. The gentle stereo expansion is not likely to cause many issues with mono compatibility either. Plus, if you control the volume and spectral balance of what you pan out then you've also created complexity to the mix where certain instruments appear closer and further from the listener. Apply this same kind of thinking to just depth of the mix and you'll be starting to get the idea of layering within a mixing context rather than a sound design context. Another thing to keep in mind is that if you listen to the big name stuff with these ideas in place you'll likely find that they are wider in the top end and narrow the lower in frequency that they go creating like an upside down triangle. Trust me it'll take time to wrap your head around it, but these are things to start paying attention to. 
    Ultimately, a good modern stereo mix is one of illusion. There are some monitoring tricks you can do to see what exactly is going on. For instance if you mono your monitoring then what you're hearing the sum or phantom center of the mix. If you mono your monitoring and then invert the phase of either the left or right then you're hearing the difference which is really just the out of phase material that will disappear when the mix is collapsed to mono. Now, this out of phase material doesn't necessarily translate to width. It is just what will disappear when you collapse to mono. If you hear a lot of low end like this then that is generally pretty bad. But if you hear some reverb tails or such then it probably isn't such a big deal. You've got to alternate between normal stereo, mono, and mono + invert to really get a good idea of what you're mix is doing. Also, you've got to just experiment to understand what these things all mean to the end result of the mix. The last thing I'd like to suggest is applying things in layers. That is to say if you need a lot of compression on a signal then use multiple compressors for the different aspects of the sound that need compression. This typically creates a more natural sounding result than one compressor doing all the lifting (though it may be desirable artistically to do one layer of compression). Apply the same idea to width. Add it in stages and try to bake it in from the beginning. 
    Okay, that was a lot longer than I expected and I waffled about a bit, but hopefully it makes some sense. 
  9. Like
    APZX got a reaction from Troyificus in MnP 73: Marvel vs Capcom 2 - Character Select theme   
    Well me entry is up. Pretty simple affair overall. 
  10. Like
    APZX got a reaction from Dextastic in MnP 73: Marvel vs Capcom 2 - Character Select theme   
    Well me entry is up. Pretty simple affair overall. 
  11. Like
    APZX got a reaction from HoboKa in MnP 73: Marvel vs Capcom 2 - Character Select theme   
    Well me entry is up. Pretty simple affair overall. 
  12. Like
    APZX got a reaction from Dextastic in MnP 72: Star Ocean - Cutting Edge of Notion & F-Zero - Mute City   
    As for the starting of the mix, yeah pretty much. It is how I start every single mix I do. You're going for an initial impression over all else. You want to nail the vibe of the track before you start trying to corrective or artistic with processing. 
    So, for me personally what I'd try is something a bit more drastic than that. What I'd actually do is narrow your drums down, place your guitars probably around 60-80% out then place the piano hard left or right BUT then run it through reverb hard panned the other way. You may have to do some finessing with EQ and such, but the idea here is brain trickery. You might need to let a little bit of the piano and reverb leak back into the other channel, but I've done this a few times in a few different mixes. Basically, it sounds like piano is out past the guitars. Again creating a layer of complexity to the mix. 
    Traditionally on reverb you'd do some kind of glue reverb that ties everything into the same kind of space. It can be the same reverb that gets a little bit of a feed from everything or it can be separate ones with similar qualities, but they're slightly different for the different instruments. Then you'd use different kinds of reverbs for artistic reasons to get the desired reverb characteristics for that particular sound. Another classic thing to do is actually layering different reverbs and manipulating their width. So, you'd have the reverb that gives the instrument its sense of space and then you'd do stereo manipulation to make the really effecty reverb sound wider than the instrument. When the mix collapses to mono it still sounds like the instrument has some space to it. Yet another classic thing is to EQ the sends or returns from your reverbs to precisely control exactly what it is that is needed from the reverb. Simple HPF and LPF is all you need to accomplish that. Personally, I tend to like to do this on the send. The last thing I do a lot is inverting the stereo field of the reverbs. Like if a sound is panned off to the right, I just like the sound of the reverb more in the left than with it in the right. Just a few things for food for thought. 
    If you're mixing on headphones then it is still possible to do a good mix, you just have to be cautious of certain things. For example you have to take into account the proximity effect. You have to take into account that your stereo image is compromised for numerous reasons. The biggest factors though are a lack of bleeding, the HRTF, and the time differences it takes for frequencies to move around the head which is kind of related to the HRTF. I've done quite a few mixes on headphones and I still use mine from time to time to help with locating certain things that I have trouble getting with my monitors. With that being said you should also definitely be referencing the mix on different systems to see what it sounds like. Cars, home stereos, cheap bluetooth speakers, cheap ear buds, etc.., each tells you something different. If you don't have a system you can trust then this kind of has to be done to ensure that your mix sounds like you want. Another useful thing is to actually contact a Mastering Engineer. I know this is kind of looked upon with a certain disdain in a lot of ways, but most of these cats have extremely accurate monitoring in a very acoustically neutral environment and have a very good listening skills. They can offer quite a bit of advice on things you can try in a mix to make it sound better. I'll certainly say that every time I've been kind of turned off on a master from one and they say what the issue their encountering is and I just do it in the mix the end result is always better. And no it doesn't have to cost an arm and a leg to get a single track mastered by someone who knows what they're doing. 
  13. Like
    APZX got a reaction from HoboKa in MnP 72: Star Ocean - Cutting Edge of Notion & F-Zero - Mute City   
    As for the starting of the mix, yeah pretty much. It is how I start every single mix I do. You're going for an initial impression over all else. You want to nail the vibe of the track before you start trying to corrective or artistic with processing. 
    So, for me personally what I'd try is something a bit more drastic than that. What I'd actually do is narrow your drums down, place your guitars probably around 60-80% out then place the piano hard left or right BUT then run it through reverb hard panned the other way. You may have to do some finessing with EQ and such, but the idea here is brain trickery. You might need to let a little bit of the piano and reverb leak back into the other channel, but I've done this a few times in a few different mixes. Basically, it sounds like piano is out past the guitars. Again creating a layer of complexity to the mix. 
    Traditionally on reverb you'd do some kind of glue reverb that ties everything into the same kind of space. It can be the same reverb that gets a little bit of a feed from everything or it can be separate ones with similar qualities, but they're slightly different for the different instruments. Then you'd use different kinds of reverbs for artistic reasons to get the desired reverb characteristics for that particular sound. Another classic thing to do is actually layering different reverbs and manipulating their width. So, you'd have the reverb that gives the instrument its sense of space and then you'd do stereo manipulation to make the really effecty reverb sound wider than the instrument. When the mix collapses to mono it still sounds like the instrument has some space to it. Yet another classic thing is to EQ the sends or returns from your reverbs to precisely control exactly what it is that is needed from the reverb. Simple HPF and LPF is all you need to accomplish that. Personally, I tend to like to do this on the send. The last thing I do a lot is inverting the stereo field of the reverbs. Like if a sound is panned off to the right, I just like the sound of the reverb more in the left than with it in the right. Just a few things for food for thought. 
    If you're mixing on headphones then it is still possible to do a good mix, you just have to be cautious of certain things. For example you have to take into account the proximity effect. You have to take into account that your stereo image is compromised for numerous reasons. The biggest factors though are a lack of bleeding, the HRTF, and the time differences it takes for frequencies to move around the head which is kind of related to the HRTF. I've done quite a few mixes on headphones and I still use mine from time to time to help with locating certain things that I have trouble getting with my monitors. With that being said you should also definitely be referencing the mix on different systems to see what it sounds like. Cars, home stereos, cheap bluetooth speakers, cheap ear buds, etc.., each tells you something different. If you don't have a system you can trust then this kind of has to be done to ensure that your mix sounds like you want. Another useful thing is to actually contact a Mastering Engineer. I know this is kind of looked upon with a certain disdain in a lot of ways, but most of these cats have extremely accurate monitoring in a very acoustically neutral environment and have a very good listening skills. They can offer quite a bit of advice on things you can try in a mix to make it sound better. I'll certainly say that every time I've been kind of turned off on a master from one and they say what the issue their encountering is and I just do it in the mix the end result is always better. And no it doesn't have to cost an arm and a leg to get a single track mastered by someone who knows what they're doing. 
  14. Like
    APZX got a reaction from Starphoenix in MnP 72: Star Ocean - Cutting Edge of Notion & F-Zero - Mute City   
    Okay, let me see if I can explain this without sounding like a pompadour wearing hipster. So, width is an interesting topic of discussion in of itself and so is layering of elements, but lets start simple with the idea of masking as this has a lot to do with what I'm about to discuss. Masking is when you have one element of a mix hide or cloud the ability to hear another. So, lets listen to your mix and do some analysis of what is readily able to be heard versus what is more than likely causing it to be masked (best guesses based on the sonic qualities of everything going on). The piano can be heard, but it has no real definition in the mix. It is just kind of there and not really adding to the mix in its current state. More than likely there is a combination of the guitars and drums taking up too much space for the piano to really shine. That is probably the largest masking issue in the mix. I don't know how to tell you to correct this without you actually revisiting the mix from the start. But I can re-suggest starting the mix from zero and mixing up and developing a static mix from that. This helps you find a general level and balance of the instruments that work to keep various elements of the mix audible and not fighting each other for too much space. Don't worry about EQ or Compression or effects at this point. You just want to get something that is generally favorable and kind of what you're looking for from the focus of the instruments. Then after this point you can start to add in EQ to clear up some space and create more space for the various instruments. 
    Now, I keep saying "space" and let me tell you this is probably the hardest thing to define in a mixing context. Not because it is necessarily hard to achieve, but because it is incredibly difficult to put into words exactly what it is. It is kind of the situation of where you know exactly what it is because the big name guys have been doing it so well for so long that you know exactly what it sounds like, and when it doesn't sound like that it is definitely noticeable. Essentially, you almost want to picture a stage or volume or something where all these various elements are playing together. Then you've got to figure out mentally how these various elements are placed on the stage or volume or whatever. Then you've got to work on making the mix of the various instruments sound like what you're picturing. Go listen to pretty much any Pop, Rock, Metal, Hip Hop, RnB, or whatever and just pay attention to where the various elements are situated relative to one another. This is where the ideas of width and layering start coming into play. 
    So, width as I said is an interesting concept in of itself and the general idea is that there are two speakers so there is a fixed amount of separation between the two that is the inherent width of any mix. However, it is possible to go beyond those with things like stereo expanders, but those as you've pointed out can cause issues with mono compatibility. Though there are ways to make a mix that is wide and is mono compatible. Really, the general idea at play here is partially related to the idea of sum and difference of the left and right. The greater the difference between the left and right overall the wider the mix will probably sound. It is also important to note how our brain interprets sound. Most of the issues with mono compatibility are when you play with the phase of either the left or right compared to the other. The more out of phase one is with the other the wider it will sound, but that also comes at the price of compromising the phantom center (remember the center doesn't actually exist). With that being said if you have a very solid phantom center and more or less invert the left or right phase of an element in the mix you'd be surprised at how forgiving the brain is to it. Sure it still won't sound correct, but it starts to get you thinking about it. Additionally, with this we're generally less sensitive to higher frequency material being out of phase than lower frequency material. Use that to your advantage. You really have to use all sorts of tricks to make the brain think it is hearing something that it may not necessarily be hearing. 
    That really brings me to the last point I'd like to make about layering. As I'm sure you're aware of already there is layering different sounds together to make a more complex sound. Well, you can apply the same idea to a mix in not only the stereo field, but also the depth of a mix. You've kind of got to think of the depth like drawing a 3D image on a piece of paper. Is it 3D? No it isn't, but it looks 3D and the same can apply with a mix. It is just an illusion of an element in the mix being closer or further away than another. Lets go back for a second to the idea of width. Now, if you place something halfway panned, hard pan something else, and if you apply "gentle" stereo expansion to something else then the end result is something that will likely sound wider than had you quarter panning, half panning, and just hard panning. The gentle stereo expansion is not likely to cause many issues with mono compatibility either. Plus, if you control the volume and spectral balance of what you pan out then you've also created complexity to the mix where certain instruments appear closer and further from the listener. Apply this same kind of thinking to just depth of the mix and you'll be starting to get the idea of layering within a mixing context rather than a sound design context. Another thing to keep in mind is that if you listen to the big name stuff with these ideas in place you'll likely find that they are wider in the top end and narrow the lower in frequency that they go creating like an upside down triangle. Trust me it'll take time to wrap your head around it, but these are things to start paying attention to. 
    Ultimately, a good modern stereo mix is one of illusion. There are some monitoring tricks you can do to see what exactly is going on. For instance if you mono your monitoring then what you're hearing the sum or phantom center of the mix. If you mono your monitoring and then invert the phase of either the left or right then you're hearing the difference which is really just the out of phase material that will disappear when the mix is collapsed to mono. Now, this out of phase material doesn't necessarily translate to width. It is just what will disappear when you collapse to mono. If you hear a lot of low end like this then that is generally pretty bad. But if you hear some reverb tails or such then it probably isn't such a big deal. You've got to alternate between normal stereo, mono, and mono + invert to really get a good idea of what you're mix is doing. Also, you've got to just experiment to understand what these things all mean to the end result of the mix. The last thing I'd like to suggest is applying things in layers. That is to say if you need a lot of compression on a signal then use multiple compressors for the different aspects of the sound that need compression. This typically creates a more natural sounding result than one compressor doing all the lifting (though it may be desirable artistically to do one layer of compression). Apply the same idea to width. Add it in stages and try to bake it in from the beginning. 
    Okay, that was a lot longer than I expected and I waffled about a bit, but hopefully it makes some sense. 
  15. Like
    APZX got a reaction from HoboKa in MnP 72: Star Ocean - Cutting Edge of Notion & F-Zero - Mute City   
    Okay, let me see if I can explain this without sounding like a pompadour wearing hipster. So, width is an interesting topic of discussion in of itself and so is layering of elements, but lets start simple with the idea of masking as this has a lot to do with what I'm about to discuss. Masking is when you have one element of a mix hide or cloud the ability to hear another. So, lets listen to your mix and do some analysis of what is readily able to be heard versus what is more than likely causing it to be masked (best guesses based on the sonic qualities of everything going on). The piano can be heard, but it has no real definition in the mix. It is just kind of there and not really adding to the mix in its current state. More than likely there is a combination of the guitars and drums taking up too much space for the piano to really shine. That is probably the largest masking issue in the mix. I don't know how to tell you to correct this without you actually revisiting the mix from the start. But I can re-suggest starting the mix from zero and mixing up and developing a static mix from that. This helps you find a general level and balance of the instruments that work to keep various elements of the mix audible and not fighting each other for too much space. Don't worry about EQ or Compression or effects at this point. You just want to get something that is generally favorable and kind of what you're looking for from the focus of the instruments. Then after this point you can start to add in EQ to clear up some space and create more space for the various instruments. 
    Now, I keep saying "space" and let me tell you this is probably the hardest thing to define in a mixing context. Not because it is necessarily hard to achieve, but because it is incredibly difficult to put into words exactly what it is. It is kind of the situation of where you know exactly what it is because the big name guys have been doing it so well for so long that you know exactly what it sounds like, and when it doesn't sound like that it is definitely noticeable. Essentially, you almost want to picture a stage or volume or something where all these various elements are playing together. Then you've got to figure out mentally how these various elements are placed on the stage or volume or whatever. Then you've got to work on making the mix of the various instruments sound like what you're picturing. Go listen to pretty much any Pop, Rock, Metal, Hip Hop, RnB, or whatever and just pay attention to where the various elements are situated relative to one another. This is where the ideas of width and layering start coming into play. 
    So, width as I said is an interesting concept in of itself and the general idea is that there are two speakers so there is a fixed amount of separation between the two that is the inherent width of any mix. However, it is possible to go beyond those with things like stereo expanders, but those as you've pointed out can cause issues with mono compatibility. Though there are ways to make a mix that is wide and is mono compatible. Really, the general idea at play here is partially related to the idea of sum and difference of the left and right. The greater the difference between the left and right overall the wider the mix will probably sound. It is also important to note how our brain interprets sound. Most of the issues with mono compatibility are when you play with the phase of either the left or right compared to the other. The more out of phase one is with the other the wider it will sound, but that also comes at the price of compromising the phantom center (remember the center doesn't actually exist). With that being said if you have a very solid phantom center and more or less invert the left or right phase of an element in the mix you'd be surprised at how forgiving the brain is to it. Sure it still won't sound correct, but it starts to get you thinking about it. Additionally, with this we're generally less sensitive to higher frequency material being out of phase than lower frequency material. Use that to your advantage. You really have to use all sorts of tricks to make the brain think it is hearing something that it may not necessarily be hearing. 
    That really brings me to the last point I'd like to make about layering. As I'm sure you're aware of already there is layering different sounds together to make a more complex sound. Well, you can apply the same idea to a mix in not only the stereo field, but also the depth of a mix. You've kind of got to think of the depth like drawing a 3D image on a piece of paper. Is it 3D? No it isn't, but it looks 3D and the same can apply with a mix. It is just an illusion of an element in the mix being closer or further away than another. Lets go back for a second to the idea of width. Now, if you place something halfway panned, hard pan something else, and if you apply "gentle" stereo expansion to something else then the end result is something that will likely sound wider than had you quarter panning, half panning, and just hard panning. The gentle stereo expansion is not likely to cause many issues with mono compatibility either. Plus, if you control the volume and spectral balance of what you pan out then you've also created complexity to the mix where certain instruments appear closer and further from the listener. Apply this same kind of thinking to just depth of the mix and you'll be starting to get the idea of layering within a mixing context rather than a sound design context. Another thing to keep in mind is that if you listen to the big name stuff with these ideas in place you'll likely find that they are wider in the top end and narrow the lower in frequency that they go creating like an upside down triangle. Trust me it'll take time to wrap your head around it, but these are things to start paying attention to. 
    Ultimately, a good modern stereo mix is one of illusion. There are some monitoring tricks you can do to see what exactly is going on. For instance if you mono your monitoring then what you're hearing the sum or phantom center of the mix. If you mono your monitoring and then invert the phase of either the left or right then you're hearing the difference which is really just the out of phase material that will disappear when the mix is collapsed to mono. Now, this out of phase material doesn't necessarily translate to width. It is just what will disappear when you collapse to mono. If you hear a lot of low end like this then that is generally pretty bad. But if you hear some reverb tails or such then it probably isn't such a big deal. You've got to alternate between normal stereo, mono, and mono + invert to really get a good idea of what you're mix is doing. Also, you've got to just experiment to understand what these things all mean to the end result of the mix. The last thing I'd like to suggest is applying things in layers. That is to say if you need a lot of compression on a signal then use multiple compressors for the different aspects of the sound that need compression. This typically creates a more natural sounding result than one compressor doing all the lifting (though it may be desirable artistically to do one layer of compression). Apply the same idea to width. Add it in stages and try to bake it in from the beginning. 
    Okay, that was a lot longer than I expected and I waffled about a bit, but hopefully it makes some sense. 
  16. Like
    APZX got a reaction from HoboKa in MnP 72: Star Ocean - Cutting Edge of Notion & F-Zero - Mute City   
    @Trism
    You know I don't think there is quite enough organ in this. Seems completely overshadowed by those choirs you got there. And man I gotta say those choirs are pretty sweet. They've got some great vocal and airy qualities to them. But seriously, I think the mix is a bit too understated. You've got some nice sounds in there, but the choir does completely swamp the organs and the drums kind of sound like an after thought  
    @Dextastic
    Ooooooh GEEEETTTAAARSSS!!!! I much like the drums in Mute City. Cymbals sound quite well balanced, if lacking just a smidgen of a transient for the most part. The guitars sound very good, but maybe slightly hollow (give just a bit more midrange focus to them). Also, the only really wide thing to the mix is the drums. Now, that isn't inherently bad, but you really want to kind of try and layer your mix to make it more interesting to listen to. For the most part I also like the piano, but it seems a bit swamped out by the guitars. There are some things you could try but something to try when mixing is to basically zero out your mix and bring things up until you've got a good static mix going on. Then from there you color and highlight as desired. The bass sounds pretty good as well, but perhaps too "tubby". Try to focus your attention to that 100-200Hz range there. Though on the plus the kick and bass interact very well with one another. Beyond that, KICK ASS rendition!
  17. Like
    APZX got a reaction from HoboKa in MnP 72: Star Ocean - Cutting Edge of Notion & F-Zero - Mute City   
    Thanks!
    Yeah so as I said in my little snippet I wanted Mute City to just be a total blast of energy from start to finish. The intro starts off pretty standard fair, but when I got the chance to start bringing in things I totally did. At 1:20 I think originally I had just a couple of transitional FX. Then after some more listening I asked myself, "Can I make this crazier?" So, that is what I ended up with at the end of the day. Plus, the end is really quite bonkers. Also, as a fun fact of the day that last lead sound in there is a Clavinet made with PWM because why not? Now, with Cutting Edge of Notion I really wanted to follow Mute City. With Mute City being so full of energy and excitement I thought it appropriate to pull back on the energy levels a bit. So, I went through a lot of sounds on the bass and finally decided on a sound from TyrellN6. Apply some sidechain to the kick, some distortion, and lots of extra compression. Also, with Cutting Edge of Notion I wanted something kind of thick and layered. The snare is a wonderful sample with just the right amount of reverb placed on it. The hats if memory serves are basically 909 (open) and 808 (closed). But again it is all about that balance of the two to create that basic pulse to the music. Glad at least someone got the vocal sample at the end!
  18. Like
    APZX got a reaction from HoboKa in MnP 72: Star Ocean - Cutting Edge of Notion & F-Zero - Mute City   
    The video is very apt. Obligatory.
  19. Like
    APZX reacted to HoboKa in MnP 72: Star Ocean - Cutting Edge of Notion & F-Zero - Mute City   
    Good news everyone!! Two day extension!!
    May 1st - deadline (1pm)
    May 3rd Voting deadline (11pm)
  20. Like
    APZX got a reaction from HoboKa in MnP 71: Circle of the Moon - Tower   
    Okay so I know this has concluded, BUT I just saw this on Youtube and couldn't help but share it.
  21. Like
    APZX got a reaction from HoboKa in MnP 72: Star Ocean - Cutting Edge of Notion & F-Zero - Mute City   
    I know the pain man. My problem was working on Cutting of Edge of Notion. There are just tons key changes in there. That actually took me the longest to do. 
  22. Like
    APZX reacted to Dextastic in MnP 72: Star Ocean - Cutting Edge of Notion & F-Zero - Mute City   
    I'm working on my bonus entry. I'm also planning on transitioning from Mute City to Cutting Edge, but so as to not spoil my ideas I won't listen to your entry until mine is done. I'm having some trouble getting some sounds right in Mute City so I haven't quite got to the transition yet.
  23. Like
    APZX got a reaction from HoboKa in MnP 72: Star Ocean - Cutting Edge of Notion & F-Zero - Mute City   
    Actually the more I tear into Cutting Edge of Notion the more I'm kind of digging like a slow beatish EDM thing. The sustained parts work really well for it and it has one KILLER Lead line. Unfortunately, doesn't seem like much else past that. This might take me longer than I thought. 
  24. Like
    APZX got a reaction from HoboKa in MnP 72: Star Ocean - Cutting Edge of Notion & F-Zero - Mute City   
    Well, I dunno about combining the two in a giant mashup, but I've almost got something that'd work for Mute City and the way it ends could turn into an interesting transition to Cutting Edge of Notion. But I haven't even really looked too much at that one. Granted I'm still having issues getting a decent drum beat I like with Mute City. 
    Edit - So, after some more work on my Mute City bit I think it works well with the transition I have in place now. Just some basic toying around. This isn't a "proper mashup" but more like having two tracks follow one another, but kind of feed of the energy of the last one. 
  25. Like
    APZX got a reaction from HoboKa in MnP 71: Circle of the Moon - Tower   
    Dex, 
    Your mix sounded pretty good on the whole. There are just little things that start separating out a good mix from an okay mix. There is a lot that you can do even with freebie samples. You just have to get a bit clever sometimes with how you treat them and use them. If it says anything I don't think the samples sound bad or anything. I mean you could do a lot just by giving the drums some extra space in the mix with some EQ, reverb, and compression. I've worked with worse. 
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