Jump to content

radivx

Members
  • Posts

    8
  • Joined

  • Last visited

radivx's Achievements

Newbie

Newbie (1/14)

  1. Creating music with filters isn't my problem at all. As you say it in some situations essential to. I wish to ensure that the quality of the music is limited only by the intention of the componser, not technical limitations in lossy compression formats and due to bitrate restrictions.
  2. Hehe... Perhaps because the music from the label had been cool at a higher bitrate
  3. I didn't know it was possible to make chiptune music sound like crap. 20kbps is just too low for... uhm... anything... FLAC FTW!
  4. How do I change the forum thread sorting so the initial post is at page 1 at the top and the last post is at the bottom of page n. Currently the posts in a thread is just the opposite of all other forums. I'm confused
  5. Hehe. Will try to team up with other lossless enthusiasts and get hold of FLAC versions of OCRemixes. I've shared my thoughts with the OCRemix community, hopefully the admins will concider them. Thanks for opinions and jokes
  6. Keep us updated on this project. VG Remixes are good. Lossless video game remixes are just perfect!
  7. As long as we're talking remixing of video game tunes. The quality of sample source material will always be a challenge. I don't see any problems with low quality source material, but I think it's our responsibility to make sure that the sound quality of the distributed music is of the highest standard possible. This way, we give the future users of the material a better starting point when it comes to mixing, remixing, broadcasting or just pure simple playback. I guess that what I'm saying is that low quality samples should be covered up during production, not distribution (if that's really necessary to get the right feeling from a composer's point of view).
  8. Hi, I know that there has been, and probably will be discussions around sound quality and the "need" for lossless music. Here are my opinions around the subject and some arguments why OCRemix should concider FLAC torrents of their remixes. In my personal opinion, regular people on regular sound equipment will have a really hard time telling a 320kbps MP3 from a FLAC file. But as you all are aware of, the average bitrate here at OCRemix is probalby 160kbps. This might be a good enough bitrate for some music content, but higher quality recordings, instruments and synths will definitely sound much better at a higher bitrate or in a lossless setting. Storing remixes in FLAC will also preserve the quality for the future. One of my main problems with game music today is the low quality on non-electronic music created in the mid 90's and early 2000's. Even though they used high quality equipment for the music performance, the lack of disk space and compression technologies practically killed the quality. Today, most of us can easily afford a 1.5TB harddrive, which will store almost a 1/3 year of uncompressed music. I know bandwidth is an issue. But distributing FLAC collections via bittorrent only will prevent bandwith "abuse" by casual listening. There are plenty of people out there (including me) with somewhat good bandwidth that wants to help seeding your bittorrent files 24/7. High bandwith content also tend to find it's way to people via news services/Usenet and private FTP sites. So I doubt distribution will be a problem once the official torrents are up and running. As you probably understood, I want a future OCRemix with FLAC files . I therefore ask you to concider this, and even though you have reasons for keeping the MP3 I would strongly recommend you to requrire, or accept and encourage optional submissions in FLAC. Cheers for a lossless/high quality future!
×
×
  • Create New...