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WeirdoZ Inc

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  • Real Name
    Callan
  • Location
    Melbourne, Australia
  • Occupation
    Student

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  1. Blazblue would've been arduous because they animated the characters traditionally, then had to trace them pixel by pixel like a traditional pixel art. Street Fighter HD would've been annoying because they had to be pretty strict in order to keep the sprites in the same amount of blocks as the original (See here). They also had to maintain the ability for palette swaps (Not sure if it was actual palettes or just a new set of sprites per color). A game like Wario Land Shake would've taken a fraction of the time as either (let's assume they had the same amount of frames per character), even if it was done in HD. As long as it all animates well, it's no different than creating a game in say, Flash. It's basically just like animating a cartoon, not that it's quick and easy.
  2. Ah, good to hear it's at least enjoyable. @J3 - I do know what you mean, I do want to add some original bits to the source, not just having it a re-instrumented mix. It is at least slightly rearranged after the first "chorus". I don't claim to be musical at all, so it's gonna be hard for me. I do hope to finish it though, so I'll soldier through. @PsyNES - I'm glad I've gotten you aware of Cave Story (originally a freeware PC game. It still is, but it's being ported to the Wii). I appreciate your input, but the lo-fi NES intro is done on purpose and I don't intend on changing it. If you listen to the original , you'll hear that the intro is quieter/less complex than the rest of the song. I'm trying to reference the original chiptune, but as a NES version.Any comments on the choice of instruments or other critiques/ideas for what I have at the moment?
  3. Long time listener, first time remixer. This is my first real remix. It's of Cave Story's Grasstown/Bushlands. I'm pretty happy with it so far, but I'd like some feedback from the community. It's incomplete, clearly lacking an ending at the moment, and could probably do with some original bits here and there. All input is greatly appreciated.
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